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Martin O'Donnell and Michael Salvatori

    Martin "Marty" O'Donnell (born May 1, 1955)[1][2] is an American composer known for his work on video game developerBungie's series,suchas Myth, Oni, and Halo. O'Donnell collaborates with his musical colleague Michael Salvatori for many of thescores; he has also directedvoicetalent and sound design for the Halo trilogy, and is currently Bungie's Audio Lead.O'Donnell began his music career writing television and radio jingles as well as scoring for radio and film. O'Donnell moved tocomposingvideogame music when his company, TotalAudio, did the sound design for the 1997 title Riven. After produc ...read more

    Martin "Marty" O'Donnell (born May 1, 1955)[1][2] is an American composer known for his work on video game developerBungie's series,suchas Myth, Oni, and Halo. O'Donnell collaborates with his musical colleague Michael Salvatori for many of thescores; he has also directedvoicetalent and sound design for the Halo trilogy, and is currently Bungie's Audio Lead.O'Donnell began his music career writing television and radio jingles as well as scoring for radio and film. O'Donnell moved tocomposingvideogame music when his company, TotalAudio, did the sound design for the 1997 title Riven. After producing themusic for Myth II,Bungiecontracted O'Donnell to work on their other projects, including Oni and the code-named project thatwould become Halo: CombatEvolved.O'Donnell ended up joining the Bungie staff only ten days before the studio was bought byMicrosoft, and has been the audio director forallBungie projects since.O'Donnell's score to the Halo trilogy has been called iconic, earning him several awards, and the commercial soundtrack releaseof the musictoHalo 2 became the best-selling video game soundtrack of all time in the United States. His most recentlyreleased work is the music forHalo:Reach, released digitally on September 14, 2010. « hide

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