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Last Active 01-06-23 10:47 pm Joined 10-07-12
Review Comments 19,124
| Resident Evil: Revisted
After the release of Requiem, it blew me away that much, I decided to go through every game in the series in release order (with the exception of some I've already recently played), and then run through the remakes after it. A massive undertaking as some of these games a massive, but it's something I'm really enjoying as some of these games I've not played in decades, with vastly different opinions to what I initially held upon release.
I'll be updating this like a diary. | | 1 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
Resident Evil - 6/10
The OG; 30 years old this year. I have an unbelievable amount of appreciation and love for it, but I’ve not played it for many years, due to the remake essentially making this one irrelevant. Going through it now, my overall feelings towards it are that it’s held up pretty well considering. Basic puzzle set, rough item management issues (if you’re playing as Chris), and a jarring juxtaposition between its amazing atmosphere and the worst dialogue/voice acting going. It’s a relic that revolutionised the horror genre and for that, you can’t be too harsh on it. | | 2 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 2 - 10/10
This is still an amazing game. It’s a game that refined the first game’s formula to perfection, and is exactly what every sequel should be. While it’s not scary in this day and age, it still has fantastic atmosphere, solid gameplay mechanics that are more forgiving compared to RE1, and Scenario A and B is still surprisingly deep and – while there’s a couple of continuity errors – still provides a rich and varied experience for a game that’s 28 years old. Hard classic. | | 3 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 3 - 5/10
Ever since its release I’ve always had a love hate with this one. However, going through it now, I’ve concluded that I hate it. While there are things about it that I love, there’s so much here that hiders the overall experience. The shift to action-heavy gameplay wasn’t the wisest move with the current engine, and trying to get through the game’s many enemies, as well as the Nemesis himself, becomes a dull bore to get through, coupled with some pretty crappy locations. The worst offender for me though is the series’ worst puzzles (at least at the moment, as I’m still getting through the series), which are incredibly vague, unforgiving, and unfun to do. In spite of all that though, there’s still a great story with intriguing characters, and a couple of iconic locations outside of the reused assets. However, this will be the last time I go back to this one. | | 4 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil: Code Veronica - 10/10
This one has always been a series favourite of mine, and one I regularly go back to. It’s hard as nails at times, but the story, atmosphere, and interesting locations make it a series highlight for me. Genuinely excited to see what they do for it in the remake. | | 5 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 4 - 9/10
I always thought highly of this one, but I have to admit, I’ve not played it for a lot of years and had this really weird Mandela Effect going through it, where I was conflating it with moments and locations in the remake. I’ll be honest; it’s not the timeless masterpiece I remember it being, with stiff controls and the inability to move while shooting, it took me a while getting used to it again. However, after the first half of the game I actually enjoyed it a lot – especially the military island stuff – and thought that it was a great blend of horror and action, that had some really tense moments in there. Overall, I think it’s still a fantastic offering that’s worth playing if you’re new to the series. | | 6 |  | Soundtrack (Video Game) Resident Evil 5
Resident Evil 5 - 5/10
I haven’t played this one since it first came out, and while I set off really enjoying it and kicking myself for not going back to it sooner, the honeymoon period soon wore off when I was subjected to Sheva’s godawful AI, the frustrating inventory system (which works in real-time), and the character assassination of Albert Wesker. Couple that with the locations which felt like I was playing Uncharted, and the derivative monster designs, and this one became a chore to get through. I never played the DLC at the time though and I have to admit, they are pretty cool. One is a nod to RE1 and leans in on horror aspect a bit more, something the main game largely discards, and the second one fills in the gaps with Jill and is a pretty badass action section set during the end of the main game. | | 7 |  | Soundtrack (Video Game) Resident Evil 6 Original Soundtrack
Resident Evil 6 - 6/10
The main problem with RE6 is that it doesn’t know when to quit while its ahead. Probably the most ambitious entry in the series, this behemoth has you playing 4 separate scenarios, clocking in at about 6-8 hours a piece, depending on how keen you are to get through it. Leon and Ada focus more on balanced horror/action, which, while they aren’t scary, provide an experience that’s recognisable. Jake is a weird mixture of stealth and action that is fine, but Chris’ all-out cover-shooter action is terrible. In fact, I’ll go out on a limb and say I revile Chris’ scenario and think it’s the worst thing the series has ever conjured up. Couple that with horribly dated QTE sections, and the complete expulsion of horror and tension, and this is one made with love for the fans, but one that recklessly loses sight of the series’ fundamentals, ultimately creating the great reset with get with future entries. | | 8 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 7 - 6/10
I hate the Winters storyline, I don’t think FPS works for the series, and I don’t like any of the characters in this game. That said, it plays fine, it looks gorgeous, and the locations are at least fresh for the series. But this game might as well be called something else, as it doesn’t resemble RE, outside of Chris being shoehorned at the end. | | 9 |  | Shusaku Uchiyama Resident Evil Village Original Soundtrack
Resident Evil Village (Part 1 description)
I really enjoyed this one when it first came out, having not played any RE games for a lot of years, so the Werewolf and supernatural elements didn’t really bother me at the time. However, going through the whole series in one go really made these elements extremely jarring and goofy. Couple that with the last third of the game completely shitting the bed – from the godawful industrial factory and transformers boss fight, to the Chris Redfield siege against an army of werewolves – and this game is far from perfect. That said, outside of that this captures more of an RE feel than 7 did. I love the open-world aspect of this and the majority of the locations -which capture this top-notch gothic atmosphere (with the castle in particular showing its respects to the first game’s spooky mansion)- and up until you enter the factory the pacing is well done. | | 10 |  | Shusaku Uchiyama Resident Evil Village Original Soundtrack
(Part 2) Resident Evil Village - 7/10
I still hate Ethan and the entire Winter’s story, and Chris feels a bit off throughout both of these games, but at least mechanically and aesthetically, this is a much more fun experience than Texas Resident Chainsaw. | | 11 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil: Requiem - 10/10
The very game that has rekindled my love for this franchise. This couldn't have been a bigger or better return to form. While I dislike the last two entries in the series, Capcom had to gather some experience from those games in order for this to exist. Accessible and accommodating to all fans of the series, you can play FPS or third person, and overall the gameplay is a perfect refinement on everything the series does well. The blend of action and horror is very well handled, and a full return for the series' legacy characters makes this feel like the first real RE game since 2013's RE6. Arguably the most perfectly paced game in the franchise, and while it does have a lot of Member Berries I'd typically be critical of, I feel they are well-handled here.
Resident Evil fans eating good at the minute. | | 12 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
Resident Evil Zero - TBA | | 13 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
Resident Evil 1 Remake (Part 1 description)
I’ve not played this in over a decade, since it got that initial remaster on PS4. Going through it now, I’m 100% confident this is the best RE, period, and one of the greatest games ever made. I’ve always preferred fixed camera angles and tank controls, because it creates a genuine cinematic experience that you don’t get with the modern over-the-shoulder experience (RE2 remake is making that all too apparent for me), but while I’ll champion these elements for any horror game, even the OG 1-3 games, this remake performs fixed cameras so artfully and masterfully it can’t be understated. Every camera angle is sublimely implemented and adds to the pitch perfect atmosphere it creates. It takes every aspect we’ve come to associated with horror games up until that point and fine-tunes them to create a work of art. Even the graphics still look genuinely amazing, with the pre-rendered backgrounds looking jaw-dropping. | | 14 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
(Part 2) Resident Evil 1 Remake - 11/10
The dialogue is still a little ropey in places, but this game does everything above and beyond anything else, and hasn’t aged a day. It’s what a remake should be: take the existing source material and expand upon it without subverting or perverting it. Lisa in particular is an incredible character, and her storyline adds so much more terror and tragedy to the game, without taking anything away or making it feel bloated. Puzzle changes and things like giving you the option to help Richard survive for the snake fight are little things that really add to the game in the right way. Absolutely incredible game, and I’ll be going back to do Chris’ story once I’ve finished this run. | | 15 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 2 Remake - (Part 1 description)
An all-round solid remake. Zombies present a real threat again and can take a lot of ammo bringing down, even on “Standard” difficulty. Mr. X stalking you throughout the RPD is genuinely terrifying, albeit bordering on annoying rather than scary towards the end, and the gameplay/graphics do a really good job of bringing RE2 into the modern gaming landscape. That said, this is far from a perfectly executed experience like RE1 remake was. The A and B scenario is the biggest offender of this, which is frankly butchered beyond belief. The OG had a couple minor inconsistencies with B where you repeat certain events – this is obviously down to the tech and the money it would take to create 2 unique scenarios – but on the whole, you got a pretty varied and differing experience that tied up nicely with A. | | 16 |  | Soundtrack (Video Game) Resident Evil 2
(Part 2) Resident Evil 2 Remake - 8/10
What made RE1 remake so perfect is it created a fully realised experience, made by developers that wanted to provide their original intentions, as they couldn’t the first time due to technical limitations. That was in 2002, and with technology where it is today, there is no excuse for this remake giving us such a sloppy and lazy A/B. I could rant all day about the problem with it, but unfortunately, I only have so many characters. Couple that with certain “artistic” choices, like Ada whizzing round the RPD like James Bond with all her latest Q tech, and there are things outside of the outstanding presentation that fall short of the OG by quite a way. Still an excellent game that pays reverence to the source material, but overrated imo and not a patch on RE1 remake's grand achievements. | | 17 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 3 Remake – 5/10
When this first came out I thought it was okay. After going through it this time, I understand the hate for it. This is ridiculously linear, even by RE standards, insultingly short, half-baked, and omits the most iconic parts of the OG, like the unique clocktower location and park. The new Nemesis look is terrible, the pacing – like everything else here – is rushed and undercooked, and it plays more like an on-rails experience with an assortment of scripted events that omits all fear from the game. Presentations are still top-notch, but this is a very shallow remake. | | 18 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 4 Remake - TBA | |
Gameofmetal
04.06.26 | Bad opinions on 7 and 8 booooo
Resi 5 is quite fun in co-op but 6 is a hideous game and the worst of the main series. Chris' campaign is definitely the low but it's not like Leon's is very good, it sorta resembles Resident Evil when you get below that church but before and after is just shit. | DrGonzo1937
04.06.26 | 7 and 8 are decent in their own right, but veer too far away from being RE games. They could have just made a fresh IP imo.
Leon/Ada campaigns aren’t a masterpiece, but they’re serviceable in what they do. That Chris campaign though man; absolute fucking dogshit. | Gameofmetal
04.06.26 | Gonna throw out a little hot take on Resi 4R (haven't played OG) but on my replay that I just finished yesterday i really wished they'd trimmed the island section down to almost nothing and just had Ada's DLC focus on that area. Basically a perfect game thru the first two thirds but I didn't need all that island shit except the regeneradors. | smaugman
04.06.26 | I think RE5 is better than RE6 for sure | MO
04.06.26 | requiem was fun, but in no way is it a 10/10 game imo. way too disjointed, doesn't really bring anything new to the table in terms of gameplay and basically copy pastes a lot of what the newer REs have been doing.
7.5/10 for me
2 OG is still the best ever no contest | Brabiz
04.06.26 | The pre-rendered visuals of the first 3 games are genuinely so endearing and interesting to look at. Miss it. Played a recent game called Alisa which had the same motif, was awesome | Gyromania
04.06.26 | 8 is the worst in the franchise by a mile. Game is decent for the first few hours but the swamp and factory proceeding the dollhouse (and the endless shooting arenas) are just total trash. 7 is a masterpiece for the horror genre, alongside games like The Bunker and SH2 as some of the greatest horror experiences I’ve had… but the gripes about it not feeling like RE are totally fair tbh.
3 og is sooooo good and def the one I least agree with here. It’s a game where you’re def not meant to kill every single zombie you run into, and the routing and quick thinking make it fun.
6 is actually so underrated. It fails in every conceivable way as an RE game. The plots are trash, the dialogue is some of the worst I’ve ever heard, but it’s also kind of hilarious and the skill ceiling is actually so fkn high. Maybe the highest in the entire franchise.
Requiem is superb, but I think it’s a tad overrated. The Leon city section is a little homogeneous and tonally shifts the game a lot. I really wanted the whole game to take place at Rhodes, or introduce a second horror playhouse. The city is still fun, it just kind of drags, and then Ark is just… there. Idk, their labs are fs the worst sections of every game and idt that’s an exception here. Nothing about it is bad, it’s just bland. 2 remake probably has my favourite of the labs since it introduces that greenhouse biome and shows living quarters | Gyromania
04.06.26 | Cool list idea btw. I’m actually going through these again atm as well haha. Just finished my madhouse run for 7, and my hard playthrough on 4R and Separate Ways (this dlc is so good). | Gameofmetal
04.06.26 | I fuckin love Village, don't think it falls off hardly at all in the later parts. The castle is definitely the best but I love all of it. Wonderful game. The DLC is weak though. | Deathconscious
04.06.26 | I'm also going through these games, though I'm not going to do all of them. The original RE4 was the only RE I had played up until recently. I started off switching off between RE4 original and RE4 remake which was a ton of fun. Went on to RE Revelations which was alright. Currently playing Revelations 2 and it's a massive improvement. I think my plan after this is to get through REmake and then play the original RE2, and then I'll probably jump to 7 and 8. That might be the end of it for me. 5 and 6 look like they mostly ditched the horror elements, so I'm not sure if I'll ever play those. I will get to 9 eventually, but the PS4 is still my newest console and I don't have a gaming computer. | Gyromania
04.06.26 | I wish I loved Village. I see the vision, I just don’t think they executed well on it. The villains are practically ripped straight out of some Saturday morning cartoon. It’s such a tonal mismatch for RE as well. The DLC at least had some decent scares to it. Idt anything from the base game was particularly scary outside of the doll house, and even that wasn’t anything too crazy. Also hate how linear the level design is. The castle is gorgeous looking but you may as well he riding a mine cart on rails through it. There isn’t much in the way of exploration and it’s over way too fast. I wish they focused more on the level design instead of trying to cram so many aesthetically disconnected ideas together. | Gyromania
04.06.26 | I hear the Revelations games are meh. They always looked like little spin off adventures to me so I avoided them, but maybe I’ll check them out now that they’re free on PS+.
Also it has to be said that 5, while one of the weakest entries in the series, simply has the best mercs mode to date. I want an entire mercs game | Gameofmetal
04.06.26 | "The villains are practically ripped straight out of some Saturday morning cartoon."
Name a Resident Evil villain that isn't? 4's villains are about ten times as hilarious as Village's imo, but that rules. | Gyromania
04.06.26 | Depends a little on which version. OG 4’s are silly, for sure. Remakes are a little bit silly too, but disagree that they’re comparable. Heisenberg is just an edgelord magneto wannabe, whose boss fight briefly turns the game into a Michael Bay Transformers movie | Deathconscious
04.07.26 | The Revelations games are spinoffs and do feel spinoff-y, but the second one definitely isn't "meh," at least not for me. | razeen
04.07.26 | RE5 gameplay was fine... but the plot I always felt was too condensed just to kick Wesker out of the franchise that prematurely. | thatdeftkid
04.07.26 | RE4R is probably my favorite. 7 and 8 are awesome, though 7 sort of dies off towards the end and the molded start looking like black Barneys. ("Get yo ass back in the house Zoe"). 2 remake is great. Requiem was overhyped and got very weird towards the middle/end (Leon/Victor chase scene was ass) but the hospital/Grace sections were fantastic, reminding me a lot of 2.
I will never, ever, ever forget the Baby in Beneviento House, which is too short for its own good and led me to playing the Silent Hill 2 remake.
I'm replaying RE4R and will revisit the original 1-2-3 afterwards. | Sharenge
04.07.26 | holy disagree Batman I'm reeeeing the fuck out over seeing the OG called "irrelevant" and the scores given to that one as well as to Nemesis and RE5 | Sharenge
04.08.26 | pun was not intended but it would have been if I'd realized I was making one | Rawmeeth38
04.08.26 | 2 remake the goat. 7 is at least an 8/10. You’re giving 5 and 6 too much credit | Wildcardbitchesss
04.08.26 | I haven’t played any of the originals (or the original remake for that matter) before 4:
4 Remake
9
2 Remake
8
7
4 OG
5
3 Remake
6 | Wildcardbitchesss
04.08.26 | I don’t have a lot of nostalgia for the original version of 4 so that’s why it’s so low. I think the remake absolutely shits on it and makes it completely obsolete. To me, literally everything about it is better, every character is better, but Luis, Ashley, and Krauser benefit the most. The gameplay is miles ahead and it’s not even close, obviously it’s better graphically, but the original actually still looks pretty nice considering it’s 20 years old. It’s not just the best Resident Evil, it’s one of the best games ever made and absolutely a highlight for the PS5 generation. | BAT
04.08.26 | my tops remain pretty consistent but the rest kind alternates yearly, i play thru them constantly so sometimes my opinions shift every other playthrough. buuut this was the tier list i threw together after beating village back in like feb. honestly mostly of these are interchangeable [best to worsts].
1: og 1, 2, 4, remake, 3, rem4ke
2: cv, r2make, re7, village, rem4ke seperate ways
3: re5, og 1 dualshock arranged, outbreak, re6, r3make, rev2
4: revelations, dead aim, zero, 7 dlc, ocr, mercenaries 3ds[haven't played this but played re5m and assume its just a cutdown vers], survivor, gaiden
5: re:resistance, reverse, and umbrella corps.
requiems about in the r2make/re7 range for me atm, insanity modes made me appreciate it more but i've gotta give it some time/replays to really settle on it. | DrGonzo1937
04.08.26 | I just want to preface the point that this run is based on how they’ve aged today. OG RE 1-4 are 10/10 in terms of their importance, but the scores given for this run focus on how they actually play in 2026, hence re3 for example being so low, because the puzzles are total trash, and the pacing etc feels cobbled together. | Rawmeeth38
04.08.26 | Your preface is much appreciated. I agree, the first 4 are 10/10 in importance | Gyromania
04.08.26 | "2 remake is great. Requiem was overhyped and got very weird towards the middle/end (Leon/Victor chase scene was ass) but the hospital/Grace sections were fantastic, reminding me a lot of 2."
Pretty much this. Requiem has a pretty steep dropoff point, and the motorcycle chase is atrocious.
The ship from 7... I just don't get the hate. It's pretty decisively the best final level in an RE game, for me at least. It's not as good as the house or old house, but it's a hell of a lot better than any labs. I mean, I guess you could argue the saltmines are technically the final area, but they're so incredibly short, you can run through that entire section in like a minute. | BAT
04.08.26 | i honestly still love playing og1 and continue to gravitate to it more than remake, even if i think remakes the more polished/accesible game. requiem i feel like feels like a direct sequel to r2make, even graces section reminds me more of rcpd than the baker house. leons stuff isn't as fleshed out as rem4kes action, feels like kind of an in between from r2 to r4s combat. but yeah really i think all the re:engine games are a lot of fun, i prefer the classic era more buut even remakes aside 7/village/req is a pretty solid run.
re7: the ships not that bad but going thru it twice is a little much, the video tape flashback kinda spoils all the unknown tension one would have going into the ship. the final boss also pales compared to all the prior boss fights.
re2r: like all good remakes: it's retained familiarness while being just fresh enough to offer something new. main things holding it back are the lab is scaled down/short, and the missing b scenarios/zapping loses some of the originals defining factor.
re3r: bad remake, but just as fun to play as re2r. the main issues i have with it are honestly the same problems i have with re6: there's a lot of moments where the camera is stripped away from you and you're stuck running thru areas until you learn the correct path. i give re6 the edge just because it's like 5x longer and has more interesting twists&turns/has its own unique ideas that keep it more self contained than being either a follow up to re2r or being a remake.
village: honestly playing this game on hardcore and getting stuck at the village siege kinda dampens the first impression, after that though it's pretty cool. i feel like where it falls short is the bosses/vibes are a lot less unified than re7: at first it feels like they're going for a euro horror thing than it just loses focus and goes in 5 directions at once. doesn't know whether to be an action game or a horror game, turns into a bit of an action game later on but the combat mechanics aren't as developed as the remake games. look forward to replaying it cause i've only gone thru it once, but yeah it's arguably too ambitious for what it's actually capable of.
rem4ke: captures just about everything one could want from the og re4, refines the combat and steps it into a new realm. probably the best re game since og 4, makes leaps i wish they'd made with 5/6/revs/etc.
[got a comment too long warning] | BAT
04.08.26 | requiem: as previously stated it feels like a direct successor to re2r. also said in some other thread about how it's biggest strength is probably also a weakness: it feels like two 70% complete campaigns instead of one straightforward story. both characters feel like there could be more explored....buuut what's there's extremely polished and captivating, it's focused and wanting more of something good isn't exactly a complaint. some odd beats in the story buuuuuut that's resident evil for ya. | ConcubinaryCode
04.08.26 | I just finished the plat for village so its pretty fresh in my mind. The actual village is so well done, it feels really reminiscent of the return to the re1 mansion time and again after all the story elements begin mounting and avenues begin to open up more as your inventory expands. The four lords are really great and memorable even Donna and Merouex are basically just set pieces, theyre still effective ones. The industrial area is overhated kinda like the re7 ship is, but it offers enough variety in the moment to moment gameplay to keep the flow at a nice, exciting pace. The only real complaint I get is the layout is a bit confusing. Miranda feels like she's built up enough amd threatening enough and the Winters' storyline is wrapped up way better than what they tried in re7. Ethan is a better protagonist too but he still feels like an abuse doll. At least they explain why he can take all the torture. 9/10
Shadows of Rose is kinda dumb story wise but the horror themes are really good in it. The actual gameplay is kinda mediocre outside an actually baller Miranda redux. | ConcubinaryCode
04.08.26 | As for the rest. 6/10 is kinda harsh for the og. A lot of the artistic elements still stand up even if the technical elements dont. The soundtrack is incredible and one of the most iconic in the series and all future titles take at least something from the og (except maybe 5 &6?) Its still a well paced haunted mansion with a nice mystery and its nice how unrestrained it feels before 30 years of lore kind of rendered it almost redundant?
Re2 hard to disagree, terrific followup and a classic even today (the trilogy just dropped on steam yesterday plug plug)
Re3 oooo very controversial sentiments in a post re3make world. It has some cool ideas but they're better fleshed out in future titles (Mercenaries, choices, replayabilty, weapons, monster designs) nemesis is undoubtedly cool but hes such a hassle when saves were relegated to be more stringent. Ultimately what is cut from the remake wouldve added maybe an extra 30-45 minutes. I think its in the games favor that it doesnt outstay its welcome.
Re4 classic then, classic now. The scenarios they come up with are so fresh, theres always something new and exciting going on and the controls are so often disregarded as a detriment when you have to realize they were made specifically for a gamecube controller where the scheme feels so perfect. You can never convince me this game has actual flaws.
Re5 yup single player is awful for this. If people thought re4 was a departure this game compounds that factor by 10. It really is just a watered down prettier version to re4 that happens to have coop.
Re6 jumped the shark moment for the series and will forever be remembered for that. It wants to have the robust gameplay sections from re4 but theyre handled so much worse. Speaking of handling the actual movement feels so loose and sloppy I still cant understand why people would say it controls better than re4. More realistic I guess but not very fun. Surprised you have it higher than 5 tbh but its also not as bad playing single because you dont really have to worry about your teammates. | Dewinged
04.09.26 | Don't forget Revelations 1 and 2 Gonz! | CaliggyJack
04.09.26 | The OG RE3 is goated and Code Veronica is one of the worst RE games ever made.
Awful level design, one of the most annoying characters ever made in a video game, and just straight up unfair difficulty spikes. | BAT
04.09.26 | code veronica has a lot of backtracking, honestly the second half flows a bit better which is abnormal for a resident evil game. i honestly didn't find it hard buuuut that plane tyrant fight doesn't have enough build up to actually address the threat and how to take care of it, once you learn: oh like 23 explosive arrows orrrr 3 bow rounds orrr pull the switch 4 times, it's really not that hard of a fight just one you're not prepared for. Like my first go I had to load a prior save cause I wasted the arrows on the first time you encounter him pre plane, spent like an hour retrying just to load a save 5 mins before the fight and beat him in like 20secs. I think people exaggerate the inventory locks with the Chris switch but yeah I honestly feel like it's easier than re3. | Wildcardbitchesss
04.09.26 | I am very sorry excited for it’s remake considering that is the one RE game I will not touch with a 10 foot pole | BAT
04.09.26 | Its soundtracks a slapper tho, it took me decades to get around to it but if you like ps1/ps2 survival horror it's a good time | DrGonzo1937
04.09.26 | you guys are crazy, CV is goated. the atmosphere is like nothing else. the only unfortunate thing with that game is the difficulty spikes can be severe | Gyromania
04.09.26 | CV rules, yeah. Boss RNG is a bit frustrating though, esp if you're doing a speedrun. | Gyromania
04.09.26 | "Speaking of handling the actual movement feels so loose and sloppy I still cant understand why people would say it controls better than re4."
It controls infinitely better than 4. It feels loose at first, and it has problems (like the UI is atrocious), but it has prob the highest skill ceiling in the RE franchise and it's a lot of fun to master the movement, animation cancels, etc | ConcubinaryCode
04.10.26 | I actually think the ui in 6 is actually pretty novel, it felt like they were trying to take cues from dead space in the minimalistic ui that game had and wanted some matrix cube to be in place of that. Highly ambitious game if anything is re6. Still stand by that its unfun, the progression isnt as fun and the guns feel like they take a back seat which is crazy for a RE title. | ConcubinaryCode
04.10.26 | Oh man I forgot about CV. Ugh, complicated release, the 3d models don't look as good as the pre renders and its kind of ugly now going back but it actually has some high mark puzzles and level design. Some are kind of obtuse and ridiculously long to get payoff which doesnt feel fair until you realize it. Like im one of the people that left the fire extinguisher behind because how are you supposed to know you'll need it for the magnum 80% of the game later. The bosses are also rough. Really excited for the remake though. Its the 2&4 remake directors so this one might actually have the widest gap in quality between original and remake. | Gyromania
04.10.26 | "Still stand by that its unfun, the progression isnt as fun and the guns feel like they take a back seat which is crazy for a RE title."
unfun is subjectiv, but the guns and gameplay are peak third person action shooter. You should look up a youtube video on all the crazy tech you can combine in that game. It plays more like DMC than RE once you know how to utilize all of its systems. The reason I say the UI is terrible is because getting to your items by pressing right/left numerous times is extremely unintuitive (as was the crafting mechanic). Makes inventory management a nightmare for no reason. | BAT
04.10.26 | What I tell people who are going into re6: don't do your first playthrough on vet/pro. The games ammo drops work depending on what's in your inventory, for the first couple hours of any char you just have a pistol/shotty and as a result 1/3rd of enemy drops are ammo for those and it drops you more xp than ammo. If you go thru the game with all a chars guns you'll get more ammo drops than xp. I will say the enemies have a lot more transformation animations and they feel spongey because your unloading into them when they can't take damage. | Deathconscious
04.10.26 | Took a break from Revelations 2 for OG Resident Evil 2. The tank controls are so fucking bad that I honestly don't know if I want to continue. REmake makes the controls tolerable, I wish RE2 got the same update. I'm going to try to get used to it, but goddamn it's really putting a damper on the experience. | BAT
04.10.26 | the n64 re2 port has analog controls, they're jankier prototype of what the modern 'alternate controls' that default on the hd versions of remake/zero feel like. but i still much prefer tank, but yeah try emulating that version if you want to to go in the direction you press | JayEnder
04.10.26 | Great list, however your og RE3 take gave me gas. As a diehard fan here's my ranking from best to worst, if anyone cares. (not counting spinoffs or remakes EXCEPT the original 2002 remake for 1)
RE4 > RE1 > RE2 > RE3 > RE9 > RE7 > RE5 > RE8 > CV > RE0 >>> RE6 | DrGonzo1937
04.10.26 | i really dont get the love for 3. love the characters in it, but the gameplay just doesnt do it for me. the novel for 3 is so good though | DrGonzo1937
04.10.26 | i still need to get through both Revelations games. the difficulty spike in Revelations 1 was a fucking joke. i was playing it on normal and got to a particular boss and gave up. don't consider myself an elite gamer, but i'm no slouch, and that boss was a total piss take so i didn't go back to it. | DrGonzo1937
04.10.26 | also, re1 before re2, jayender. why dis? | CalculatingInfinity
04.10.26 | RE5 above RE6 is a take which gives me hives good god. I still got a few games left to play in the series but for me
RE4 > RE2 > RE9 > RE7 > RE8 = RE5 = RE3 > RE6.
RE4 remake top 5 game for me ever. | DrGonzo1937
04.12.26 | Scores added:
Resident Evil Village
Resident Evil 1 Remake | Gyromania
04.12.26 | "That said, outside of that this captures more of an RE feel than 7 did"
That is just wild to me. The level design and feelings of dread in 7 evoke classic RE infinitely better than 8. The Baker Mansion has way more Spencer Mansion DNA than the Castle. Visually, the castle is stunning, but it's very linear and too short. Agree with everything else you said though (minus the open world thing; I wouldn't even call this an open-zone game), particularly how weak the last third is and how shoehorned into it Chris feels.
RE1R 11/10 you love to see it. The goat fs. | DrGonzo1937
04.12.26 | goddamn, these lists dont allow for many characters lol. had to separate village and re1 remake descriptions into 2 boxes | DrGonzo1937
04.12.26 | RE7 has you walking around a hillbilly house, doesn't come anywhere near the aesthetics of the mansion. i'll be honest, re7 looks nice, plays fine, and has some good moments in it, but overall i despise it. ignoring the glib texas chainsaw worship, first and foremost my biggest beef with this game is it was made in a desperate attempt to wash its hands of the RE6 controversy, and by doing that trying to cash in on the PT hype because they didnt have a fucking clue where to take the franchise. it just goes way too hard into hard reset it loses all the appeal for me. it should have just been a new IP, which i'd totally have been onboard with, because this tries to abandon the past, but gets cold feet and throws chris in right at the end just to remind you you're in the re universe. RE should never have been made into a FPS, and even though i preferred 8, i still hate the fps in that too. i actually went through my recent village run with the third person feature, which, while jank in places, was a much better experience. | DrGonzo1937
04.12.26 | it's not a bad game at all, if re7 was its own entity, i'd probably give it a 7 or an 8. but because it's an re title that tries to get in on the fps horror hype for the time and gives you a terrible set of new characters with a legacy character shoehorned in at the end, it gets a 6. | DrGonzo1937
04.12.26 | i actually think that's why requiem resonated with me so much. i typically reject member berries, but this franchise has been starved for so long of its main appeal, it was a breath of fresh air when they decided to combine 7 and 8 with an actual re feeling experience.
chris in 7 and 8 always felt dead off to me. it never really felt like the character. whereas seeing leon back for requiem, he's still his usual optimistic one-liner self. | Gyromania
04.12.26 | RE7 was already decently into dev when PT dropped. I don't really see it as cashing in on that; both games were doing very different things in the end. PT was a super influential game, but it just seems shallow to say it's cashing in on the hype. It has its own identity. It didn't really feel like some hard course correction. I get that it was basically that, but it didn't feel like some kind of desperation. The fact you said you'd be totally on board with it being a different game name means you must still like the actual game, right? Certainly more than "i despise it". When I replayed it recently, (like literally less than a week ago) I was surprised by how much RE DNA it actually has. A lot of moments and little things remind me of 1 Remake. | Gyromania
04.12.26 | One thing I'll note about Chris: why tf is his character model always so different? Lmao. So immersion shattering, man. | DrGonzo1937
04.12.26 | PT dropped in august 2014, re7 started development around feb 2014. the influence of PT in the horror genre was beyond hysteria when it dropped, so it seems a bit of a coincidence if you ask me. if you can find me proof they always went into it as an fps, i'll eat my words. but that's exactly how it felt, spesh at the time. | DrGonzo1937
04.12.26 | "One thing I'll note about Chris: why tf is his character model always so different? Lmao. So immersion shattering, man."
i know right? lol village model looked a little better to me, but re7 was a different bloke
| ConcubinaryCode
04.15.26 | To back up the re7 fps claim, the og played around with a first person setting but it was a bit to tech intensive and the camera angles worked better anyway. The idea did show up again in re:survivor but it eventually got rolled into a light gun series along the lines of the umbrella and dark side chronicles. The idea for fps RE has always been there it just took until re7 to really capitalize on it. I think capcom knows fans like the traditional 3ps style though which is why 8 got an add on to change it and 9 offers both viewpoints from the getgo | JayEnder
04.15.26 | @Gonzo the 1 remake (2002 version) is better than 2. It might be the quintessential survival horror game. Though I would put 2 og above Director's Cut.
Now I hear Capcom is remaking the remake. Am I the only one getting sick and tired of all these god damn remakes? | ConcubinaryCode
04.15.26 | Re-re-remake and re5 are still speculation at this point still but CV and 0 are for sure happening. I cant lie, I am looking forward to the CV remake especially. They're definitely milking the remakes but people certainly arent sick of remakes yet. Its getting to the point they're usurping the originals in the zeitgeist. | BAT
04.15.26 | i've been skeptical on re:zero being remade, mainly because it's one of the least popular mainline games idk why capcom execs would prioritize it over something like re5. i'd assume zeros sold a little more than cv but cv definitely has a more vocal fanbase in the community. but yeah most of it stems from duskgollum posting about it years ago, i'm convinced the dude is just guessing and game sites have nothing better to write about. like the other week he was saying they're remaking resident evil revelations. at this point anyone could say 'this resident evil is being remade' and it's like a 25% chance of being uneducatedly accurate.
but yeah i wouldn't be surprised if they remade og re again, the 2-4 remakes have a very unified feel to them and i'd assume the classic style is still a barrier for younger generations getting into the series. cv i'd assume is getting a remake because it's part of chris' story going into re5, and re2r claires pretty popular enough to justify her own game. but yeah i'll donate 2 dollars to charity if re:zero remake actually releases
also also i missed out on re7 on release and for years assumed it was a pt knockoff... i was surprised it plays nothing like pt, i guess the association came with the preview demo not having much combat | JayEnder
04.15.26 | CV and 0 are the only ones that actually need remakes, so I'm actually pretty stoked for those. But with the success of 2 remake it seems Capcom saw dollar signs and just thought hey lets revamp the entire franchise with the new engine! Kinda takes away the magic of the og's that still hold up to this day. Side note, they did my boy Nemesis dirty with the 3 remake and I'm still salty about it.
"Its getting to the point they're usurping the originals in the zeitgeist."
So true man its honestly a tragedy | BAT
04.15.26 | zero definitely has the most room for improvement/a do-over, so if they officially announced it i would be stoked. likewise if cv was done in r2r/grace care center format that'd be sick | JayEnder
04.15.26 | Fix Zero's godawful inventory system (which they could solve by simply bringing the item box back) and boom you got a good game. Hopefully they make the Final Fantasy ass villain less goofy too lol | ConcubinaryCode
04.15.26 | Ive seen people theorize that 0 will be a "low stakes" entry to toy with a new coop system for 0 and that will make way for them trying to redo the coop from 5. I think its fair to say that the games will eventually get remade as long as capcom and gaming still exists. Even for something like revelations which does sound crazy to say. I know people are really fiending to see something like Dino crisis remade but something like re1 re-re-remake seems more plausible than that ato. | BAT
04.15.26 | singing sluglord yooo.
and realtalk i want capcom to do something with the clocktower ip. and i want capcom to buy the rights to parasite eve. and i want capcom to dev a 3d castlevania game. and [so on]. i am a little skeptical of the onimusha reboot but there's not enough to observe yet | JayEnder
04.15.26 | I can't even remember bros name he was so stupid lmfaooo
Marcus??? | JayEnder
04.15.26 | Of all those games you guys mentioned (all bangers) the only one I haven't played is Castlevania. Where should I start with that franchise? | ConcubinaryCode
04.15.26 | Symphony of the night for 2d. Lords of the fallen for 3d. Bloodstained afterward if you like SotN.
The dominious collection also has ports of the ds games which are all highly regarded 2d and a tiny bit more modern. Theres also a new entry coming out soon if you just feel like waiting for that. | BAT
04.15.26 | symphony of the night is the first one i got into heavy, but than i went more for the 2d scroller ones. if you like difficult nes/snes type games castlevania 1, 3, supercastlevania, bloodlines, and rondo of blood are all bangers. if your into the more metroidvania rpg style def sotn than aria of sorrow+and the ds collection. the 3d games are kind of all over the place: n64 castlevanias are of their era so very janky platforming/camera [still dece if your into n64 stuff], the ps2 stuff feel like devil may cry knock offs[also dece but not series redefining], and the xbox360 lords of shadows are god of war knock offs[ditto, solid.] | JayEnder
04.15.26 | Thanks for the heads up. SotN and Rondo are available for 2 bucks on the PSN store. Just picked em up. Kinda in disbelief I've never got around to these games. | BAT
04.15.26 | rondos classicstyle castlevania and sotn is what redefined the series. with rondo definitely make sure to abuse the save function before bosses so you fight them with 3 continues instead of doing the whole stage over and over, it's a hard game. sotn is a lot more accessible
**and yeah marcus is technically his name buut the origin story is he's a variant/evolution of a virus discovered by james marcus, witnessed marcus being taken out by wesk/birk, than took on his form to get revenge for his creator. so yeah it's just singing slug guy i forget why he sings and rocks white robes lol | JayEnder
04.15.26 | Looking at my PS2 collection now and somewhere along the line I picked up Lament of Innocence bc the artwork was fuckin sick. I love DMC so I'm definitely gonna hit up that one too.
Appreciate the info guys! | Wildcardbitchesss
04.15.26 | I think an RE1 re-remake is absolutely inevitable if anything. Which I really hope does happen, because despite the passion in this list for that game I just absolutely cannot get down with fixed angles or the tank controls
Give me RE2R over the original every day of the week and twice on Wednesdays | Gameofmetal
04.15.26 | RE1 remake feels great in an artful way, but it's definitely not as straightforwardly fun as any of the remakes or the last three new numbered entries.
Finished my Village replay, think that's still a wonderful game all the way through. If anything my main issue now is it's a little cutscene heavy early on. | CaliggyJack
04.15.26 | @wildcard yeah fixed camera isn't for anyone. It isn't tank controls though because the remake has free movement. Tank controls don't allow for quick movement and turning at the same time. | Wildcardbitchesss
04.15.26 | I just can’t get into it.
Aside from Telltale games and Life is Strange and shit like that. But those are essentially interactive movies, you basically have to be actively trying to die to get a game over screen. I think I died literally once in the entire four seasons I played of Walking Dead and it was because I dared to eat nachos during a pretty action heavy segment | DrGonzo1937
04.18.26 | Scores added:
Resident Evil 2 Remake
Resident Evil 3 Remake | Gyromania
04.18.26 | 2R is a 9 for me, but your gripes are totally valid. Of course it could have been a 10/10 masterpiece experience with meaningfully different A/B scenarios, but I think what we got is still a classic survival horror game. Everything else about it, down its art design, is beautifully remade. And of course that goes doubly for 3make. I think you're being really harsh on that one, because if you zoomed out of the franchise altogether and assessed it as its own thing, it's a clearly well made game. I have friends who have only played that game and had a great time with it. It's hard for diehard RE fans like us though lol, because like you said, the game is way too short and Nemesis is just worse in every regard. Idk tho, I think context changes that game a bit. Had I never played the original (and all the other games in the franchise), I wouldn't know what I was missing and would prob land on like an 8/10, especially if it were priced at like 20 bucks. Problem is, I'm one of the suckers who got it at launch for full retail price lol. It's the most content-bare of any RE game by a mile, but still a solid 7 for me. | DrGonzo1937
04.18.26 | If 3 remake wasn’t called resi, I’d still be critical of it. Going through it at a leisurely pace you’re looking at 5 hours. If you blitz it you’re looking at 2 hours. Then there’s the fact it holds your hand the whole way through, and constantly gives you scripted moments, along with extremely linear paths. The OG 3 had more freedom of play than this one lol. It’s a far cry to re2 remake which is pretty unforgiving.
Did I still enjoy it? Yeah, it’s alright. That’s why I’m giving it a 5/5, for presentation and solid mechanics. As a remake it fails on every metric, but even outside of that context, the problems are glaring. | DrGonzo1937
04.18.26 | 2 to go, and I’m near the end of re4 remake. Gonna be pretty sad when I’ve finished, I’ve enjoyed the ride.
Definitely going back to re1 when I’m done though lol | ConcubinaryCode
04.18.26 | You gonna try the revelations games? | DType
04.18.26 | "The shift to action-heavy gameplay wasn’t the wisest move with the current engine, and trying to get through the game’s many enemies, as well as the Nemesis himself, becomes a dull bore to get through, coupled with some pretty crappy locations. The worst offender for me though is the series’ worst puzzles (at least at the moment, as I’m still getting through the series), which are incredibly vague, unforgiving, and unfun to do."
Hottest take i have read in a while. The whole Raccoon City is the single most iconic location in the series, it's revisited in Requiem for a reason.
Also, you mentioned that 3 has the worst puzzles yet you gave 2 a 10/10 and that one has little to no puzzles it all, and it's one of the easiest and least challenging in the series on top of it. | DType
04.18.26 | "The OG RE3 is goated and Code Veronica is one of the worst RE games ever made.
Awful level design, one of the most annoying characters ever made in a video game, and just straight up unfair difficulty spikes."
One can get easily softlocked on the first run ever, fortunately i didn't have to restart my whole playthrough, i manage to kill the final boss firing every arrow and every pistol round at my disposal, it was reaaaaaally hard and unfair tho | ConcubinaryCode
04.18.26 | ^The airplane tyrant? You can actually slam it with the crates to kill it, its just really long and annoying. It was really annoying the throw him at you almost right before you get on the plane so you ammo dump him during the countdown only to find that was essentially the first part of the fight. CV bosses are really annoying in general or just poorly designed. The Steve Crash bandicoot part was really bonkers too. its not really harder than the og games, but the enemy design makes it feel that way. | DrGonzo1937
04.19.26 | “ Hottest take i have read in a while. The whole Raccoon City is the single most iconic location in the series, it's revisited in Requiem for a reason.
Also, you mentioned that 3 has the worst puzzles yet you gave 2 a 10/10 and that one has little to no puzzles it all, and it's one of the easiest and least challenging in the series on top of it.”
When did I say the city was a poor location? The poor location is the industrial factory at the end, while the park and hospital are cool and unique locations, they’re so undercooked they’re screaming for a remake to expand on them. The clock tower and city are mostly great, though going through the RPD so soon after 2 feels a bit lazy.
And the puzzle in 3 are dogshit, it’s as simple as that. All the games have puzzles, but 3’s are obtuse and annoying. | DrGonzo1937
04.19.26 | “ You gonna try the revelations games?”
As I’ve said previous, I started the first one, but the crazy difficulty spike made me fuck it off coz I was playing other things at the time and didn’t get round to picking it back up. Will probably go back to them, as I want to see my boy Barry in the second one | BAT
04.19.26 | rev has two bosses that are out of nowhere hard: the one system lock down room where enemies are spawning in on top of the boss, and the final boss in that's honestly harder than anything in cvx. for the former: just keep jumping thru windows and running away picking things off one at a time, for the last boss there's an item chest in the middle of the room so save/buy like a rocket or something but otherwise it's just 3 patterns to learn for 3 forms[and a shit ton of ammo]. the rest of the games not too bad but yeah oof, also don't play the game on infernal difficulty it's pretty much a re-release meme difficulty that litters every room with the hardest enemy in the game. i played thru rev2 preping for requiem annnd it's honestly pretty evil within-esque, i played it on hardcore/pro and few of the boss fights had me run completely out of ammo and resorting to melee hailmarys. like the later bosses i spent like a half hour+ running in a circle around the arenas trying to get perfect hits, didn't take many attempts but spongey as fuck. | DType
04.19.26 | "And the puzzle in 3 are dogshit, it’s as simple as that. All the games have puzzles, but 3’s are obtuse and annoying."
Sounds more like skill issue to me, they are very doable and actually require to use at least a bit of your brain power, the only really challenging one is the water sample which is notoriously difficult but still engaging.
If you think RE3's puzzles are annoying then never touch Silent Hill 1, you'll pull your hair out .
Btw, i agree with your review on R3make, it's an absolute disgrace. Having the same score as the og is crazy tho. | DType
04.19.26 | "Side note, they did my boy Nemesis dirty with the 3 remake and I'm still salty about it."
The insufferable girl-boss Jill openly calls him a bitch and we are supposed to fear that thing.. | DrGonzo1937
04.19.26 | I love the puzzles in SH1 | DrGonzo1937
04.19.26 | Remake of 3 gets the same score as OG because they both ironically suffer from being underbaked, just in different ways | DType
04.19.26 | If you loved the puzzles in SH1 then vague and unforgiving aren't the issue, maybe you don't find them fun which is fair. I disliked the puzzles in Dino Crisis not because they were hard or easy, they were just boring to me, it was just numbers, over and over, they lack in variety. | Wildcardbitchesss
04.19.26 | “The insufferable girl-boss Jill openly calls him a bitch and we are supposed to fear that thing..”
ugh that’s the last thing that’s wrong with that game but go off king 👑 | DType
04.19.26 | There are tons of issues with that game, Jill's mischaracterization is just one of them | DrGonzo1937
04.19.26 | “maybe you don't find them fun which is fair.”
That’s precisely what it is.
The girlboss criticism holds merit too, and completely ruins any tension between nemesis and Jill. She loves dropping the f-bombs too, which felt weird. Like wild says though, that criticism is at the bottom of the pile of problems with that game though lol
| Wildcardbitchesss
04.19.26 | I actually don’t mind Jill in it, I kinda like her tbh, she serves as a nice counterpoint to the fresh faced Leon in 2 and also now Grace in 9… idk feels nice to play as a badass, especially a woman badass and, even tho I just know her in RE1 from videos and not having played it myself, well it feels earned. I like Carlos a lot too… I just wish the game around them were better.
The generic Russian baddie sucks donkey balls tho, and yes Nemesis is SO nonthreatening but again, I don’t really think that has anything to do with Jill. I mean, if we’re being honest Mr. X isn’t really THAT big a threat in RE2R once you really know the ins and outs but his presence is so much more daunting than Nemesis. Hearing him stomp around just a room away while you’re trying to sneak by a licker will make the manliest of men sweat fucking bullets. And also, that doesn’t really have much to do with Leon/Claire’s treatment of him… even them by the end of the game treat him as more of an annoyance, Mr. X is just a much better antagonist than Nemesis.
Again, I’m going purely off the remakes, I haven’t played a single OG RE before 4 | BAT
04.19.26 | Honestly carlos has the biggest glow up. And I like the mocap performance of Jill, they lean slightly more into her survivor/PTSD aspect but honestly drop it within 5 mins. Otherwisee main gripe my friends have brought up(and claire in re2r) is the character design resemblance to lara croft in the 2010s tomb raider; Claire got the head bangs, and jills outfit is almost identical to laras just with a different color scheme | Wildcardbitchesss
04.19.26 | God I wish they had stuck with the PTSD angle we got in her apartment at the very beginning. Even just a section or two of her completely losing her shit on her own but putting on the brave face for everyone else would’ve made her feel way more dynamic. | BAT
04.19.26 | And as for og3: love the original trilogy but back in the day I would knock it down a point for being 'more of the same,' my stance on it now is: on a mechanical standpoint it's the most polished of the three, the background designs some of the best pre rendered stuff of its era, and despite only having one char it's probably the longest of the ogs. It's not the game that hooked me, my bros rented re1 in 96 and I've been obsessed with the series since: buuut I completely understand why it's considered the best among those who were introduced to the series with it.
Also gonzo if the action in classic engine annoys you: avoid dino crisis 2 lmao | DType
04.19.26 | Agreed with the Carlos glaze, one of the few positives in a otherwise abysmal release | DrGonzo1937
04.20.26 | I never got round to dino crisis 2, because it always looked like an action/rpg type game to me. Nothing wrong with that, but thought it was strange when the first one was straight up horror lol. Loved the first one though. | Sharenge
04.20.26 | ugh so much painful and wrong takes up in here difficult to read and handle... don't engage don't engage
anyways... as for Dino Crisis, it's my fav - place it on par with whatever other classic survival horror you wanna name... been much longer since my last revisit of 2 than it has been since I last played the original, but it's quite good and still pretty true to the original just more fast paced and more allowance or even encouragement to face dinos in combat as opposed to running and avoiding them... I certainly still found it scary as a kid... not sure where you got RPG from | BAT
04.20.26 | its got an experience system tied into upgradable weapons, other than that it's kinda like if mercenaries loosely adapted into a whole main scenario. still a great game but yeah it's like if re3 went all out on action. sidenote i feel like dino1 kinda set the stage for code veronica, while 2 took a slight step back into the ps1 era than pushed the re3 engine to its limits. | budgie
04.20.26 | re 3 a 5/10?? | Sharenge
04.20.26 | okay I will engage lol
in regards to Dino Crisis puzzles, it's not just "numbers, over and over" not really sure where that's coming from - there are a variety of different types of puzzles that involve logic, word puzzles, patterns, matching, sequencing, etc etc... prefer these type of puzzles greatly over what is found in some other franchises, since they generally can be figured out using logic and reasoning here
crying over and criticism of tank controls always makes me cringe and how common to the point of cliche it is makes it even worse, but in regards to REmake, the claim that it isn't tank controls is wrong - it did in fact originally utilize tank controls (as it should, given it uses fixed camera angles)... when the game was finally remastered and brought to other platforms outside the Gamecube, a new option was introduced to alter the controls to a different style, but pretty sure this option/setting choice wasn't present originally, and I personally would probably never choose to play it that way or recommend anyone to play it with that setting... with fixed camera angles that suddenly switch on the fly and completely change the perspective as you're moving around it just doesn't make sense
but yeah I don't understand what is so hard to comprehend about such a simple control scheme (also, seems like people don't know how to do the quickturn 180 which is present in most if not all of the oldschool titles that utilized the tank control style) | Sharenge
04.20.26 | hmm yeah I don't really remember upgrading weapons/equipment in Dino Crisis 2 anymore just been that fucking long I guess... just remember the store where you could buy new guns and ammo and stuff using the points you accumulate that are spent like currency... but either way don't feel like that makes it an RPG at all, not really much different from what RE4 is doing with the merchant "what're you buyin' stranger" guy, and in this case I do recall having the ability to upgrade weapons in RE4 - would never call it an RPG though | Sharenge
04.20.26 | "re 3 a 5/10??"
that'll be a "hell nah" from me, but again, been very long since I last played that one | DrGonzo1937
04.20.26 | "crying over and criticism of tank controls always makes me cringe and how common to the point of cliche it is makes it even worse, but in regards to REmake, the claim that it isn't tank controls is wrong - it did in fact originally utilize tank controls (as it should, given it uses fixed camera angles)... when the game was finally remastered and brought to other platforms outside the Gamecube, a new option was introduced to alter the controls to a different style, but pretty sure this option/setting choice wasn't present originally, and I personally would probably never choose to play it that way or recommend anyone to play it with that setting... with fixed camera angles that suddenly switch on the fly and completely change the perspective as you're moving around it just doesn't make sense"
this is all correct. funny enough, when going through it and 0 over the weekend, i had to switch to the og control system because the "modernised" one wasn't good. | DType
04.20.26 | Agreed with the modern controls on the remasters, they feel weird and are basically a cheat code, you can avoid enemies with it in a way that wasn't originally intended | BAT
04.20.26 | Yeah the alternate controls bug me out...buuut gotta admit re zero on hard it's super useful cause that modes legit unfair lol, but yeah there's separate speed run categories for hd remake/zero because the ability to dodge cheese makes it a lot quicker to get thru.
And yeah it's been a while since I played 2 but def has a weapon shop I think it's upgradable but might be full replacement stuff. Other than that it's like merc with key finding, I'd describe it as arcadey. I would recommend dino1 to gonzo tho since they vibe with cv, and I like the code cracking but sometimes you get the codes in the wrong order and spend a couple minutes trying to decipher something that's easier than recent solution implies. Play it on a crt and it looks like a borderline ps2 game | Deathconscious
04.20.26 | I play a lot of old video games, I'm used to janky and bad controls, I have a high tolerance for them. Normally they don't ruin a game for me, but they really are that trash in the first three games. It's cliche to complain about them for a good reason. | BAT
04.20.26 | honestly the tank controls on heavy rain are exponentially worse than any of the resident evils | Deathconscious
04.20.26 | I mean, I'm sure I would get used to them after a while, but the question is, do I want to go through the chore of doing that? I'm 35, I didn't grow up with the fixed camera RE games (my first one was OG RE4, like it was for a lot of people), and I don't have time to "git gud" like I did when I was a kid, and im finding my tolerance for spending time playing games im not enjoying is diminishing. If I'm not having fun I'll just move on to the next thing. Not that I'm not willing to put any kind of effort in when it's needed, I enjoy Soulsborne games. I guess the difference is that learning to play and get good at those games is fun, while I just found RE2 to be a pain in the ass. But idk, maybe I won't give up on it just yet, I was really looking forward to it, and I like everything else about it. It's just that one thing. I suppose I'll see how much longer I can slog through it, hopefully I get comfortable with the controls and enjoy this classic before I lose my willpower to continue. Maybe it won't take much longer. | BAT
04.21.26 | I'm honestly the type that spent most of the 2000s emulating/burning stuff rather than buying new games(Id get maybe like 8 games a year with Christmas money) so like I still have nes/ps1/etc constant in my rotation. I think it's valid to view old design a barrier for people who weren't into it back then, buuut if effort is put in to adapting i usually find it rewarding in the long run... I draw the line at Atari 2600 games tho lol | Deathconscious
04.21.26 | I've also always been behind on video games, my first console was the Super Nintendo when everyone else was already moving on to the N64. | Gyromania
04.21.26 | I think people just fundamentally don't understand tank controls. I often hear complaints from people playing the originals about how when the camera angle changes, you have to change the direction you're moving, which messes a lot of people up. I've never had that issue. I mean, maybe I did at first, but if you continue to hold the direction you were moving in, nothing happens. It may look unintuitive at first, to be holding up but moving left or whatever, but it becomes pretty easy to adapt to. | Deathconscious
04.21.26 | The camera changes aren't the problem. | vult
04.21.26 | RE5 co-op was fun for a bit, me and my friend used to grind the arena/zombies type mode on the regular | DrGonzo1937
04.21.26 | “ honestly the tank controls on heavy rain are exponentially worse than any of the resident evils”
Spooky you bring heavy rain up, I’m playing it for the first time in many years and while I love it, the controls are atrocious at times. | BAT
04.21.26 | The first time I tried playing it I got soft locked cause my third party ps3 controller didn't have six axis, so the game got stuck because you had to sway the controller back and forth to brush your teeth lol. But yeah whoever decided "r2 to walk forward" is a madman. Good game though, hilarious if you fuck up the qtes | ConcubinaryCode
04.21.26 | Camera angles were just a creative way to get the gameplay to work as a dynamic camera like silent hill only worked because it could get away with showing so little. Im of the opinion that the angles are a part of the art just as the move away from it in re4 was too. The "modern" controls in re1 & 0 dont work because they weren't a part of the initial foundation of the why in having the angles in the first place. I actually think its part of the reason they decided to just remake 2 from the ground up. Bear in mind just the remasters alone were a financial success for them, imagine if they made a new bespoke game from the ground up. | Wildcardbitchesss
04.22.26 | I get the argument against RE1 getting ANOTHER remake, but tbh man I’m probably never going to play it and certainly have no desire to ever even touch the original RE2-4 again. Even with the 3 remake being so “incomplete”, I think they’re 2 for 3 with the “modern” remakes they’ve done, with 2 being among my favorite survival horror game ever and 4 being among the best action games ever made. And even with 4 having more of an action focus I think that makes the more horror driven parts hit even harder. Theres a few of the Leon segments that get the blood pumping even with his advanced arsenal, but the Ashley section is absolutely terrifying to me. I don’t usually like being completely defenseless in horror games, I don’t miss that whole era of survival horror that left you with no way to fight back, I never liked Outlast/Amnesia/SOMA etc… but this part is just brief enough to be enjoyable and varied up the pacing very nicely. I still don’t mind it at all even on my 5th/6th (whichever it is) run. Its a great character moment for her. |
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