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Last Active 01-06-23 10:47 pm Joined 10-07-12
Review Comments 19,104
| Resident Evil: Revisted
After the release of Requiem, it blew me away that much, I decided to go through every game in the series in release order (with the exception of some I've already recently played), and then run through the remakes after it. A massive undertaking as some of these games a massive, but it's something I'm really enjoying as some of these games I've not played in decades, with vastly different opinions to what I initially held upon release.
I'll be updating this like a diary. | | 1 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
Resident Evil - 6/10
The OG; 30 years old this year. I have an unbelievable amount of appreciation and love for it, but I’ve not played it for many years, due to the remake essentially making this one irrelevant. Going through it now, my overall feelings towards it are that it’s held up pretty well considering. Basic puzzle set, rough item management issues (if you’re playing as Chris), and a jarring juxtaposition between its amazing atmosphere and the worst dialogue/voice acting going. It’s a relic that revolutionised the horror genre and for that, you can’t be too harsh on it. | | 2 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 2 - 10/10
This is still an amazing game. It’s a game that refined the first game’s formula to perfection, and is exactly what every sequel should be. While it’s not scary in this day and age, it still has fantastic atmosphere, solid gameplay mechanics that are more forgiving compared to RE1, and Scenario A and B is still surprisingly deep and – while there’s a couple of continuity errors – still provides a rich and varied experience for a game that’s 28 years old. Hard classic. | | 3 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 3 - 5/10
Ever since its release I’ve always had a love hate with this one. However, going through it now, I’ve concluded that I hate it. While there are things about it that I love, there’s so much here that hiders the overall experience. The shift to action-heavy gameplay wasn’t the wisest move with the current engine, and trying to get through the game’s many enemies, as well as the Nemesis himself, becomes a dull bore to get through, coupled with some pretty crappy locations. The worst offender for me though is the series’ worst puzzles (at least at the moment, as I’m still getting through the series), which are incredibly vague, unforgiving, and unfun to do. In spite of all that though, there’s still a great story with intriguing characters, and a couple of iconic locations outside of the reused assets. However, this will be the last time I go back to this one. | | 4 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil: Code Veronica - 10/10
This one has always been a series favourite of mine, and one I regularly go back to. It’s hard as nails at times, but the story, atmosphere, and interesting locations make it a series highlight for me. Genuinely excited to see what they do for it in the remake. | | 5 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 4 - 9/10
I always thought highly of this one, but I have to admit, I’ve not played it for a lot of years and had this really weird Mandela Effect going through it, where I was conflating it with moments and locations in the remake. I’ll be honest; it’s not the timeless masterpiece I remember it being, with stiff controls and the inability to move while shooting, it took me a while getting used to it again. However, after the first half of the game I actually enjoyed it a lot – especially the military island stuff – and thought that it was a great blend of horror and action, that had some really tense moments in there. Overall, I think it’s still a fantastic offering that’s worth playing if you’re new to the series. | | 6 |  | Soundtrack (Video Game) Resident Evil 5
Resident Evil 5 - 5/10
I haven’t played this one since it first came out, and while I set off really enjoying it and kicking myself for not going back to it sooner, the honeymoon period soon wore off when I was subjected to Sheva’s godawful AI, the frustrating inventory system (which works in real-time), and the character assassination of Albert Wesker. Couple that with the locations which felt like I was playing Uncharted, and the derivative monster designs, and this one became a chore to get through. I never played the DLC at the time though and I have to admit, they are pretty cool. One is a nod to RE1 and leans in on horror aspect a bit more, something the main game largely discards, and the second one fills in the gaps with Jill and is a pretty badass action section set during the end of the main game. | | 7 |  | Soundtrack (Video Game) Resident Evil 6 Original Soundtrack
Resident Evil 6 - 6/10
The main problem with RE6 is that it doesn’t know when to quit while its ahead. Probably the most ambitious entry in the series, this behemoth has you playing 4 separate scenarios, clocking in at about 6-8 hours a piece, depending on how keen you are to get through it. Leon and Ada focus more on balanced horror/action, which, while they aren’t scary, provide an experience that’s recognisable. Jake is a weird mixture of stealth and action that is fine, but Chris’ all-out cover-shooter action is terrible. In fact, I’ll go out on a limb and say I revile Chris’ scenario and think it’s the worst thing the series has ever conjured up. Couple that with horribly dated QTE sections, and the complete expulsion of horror and tension, and this is one made with love for the fans, but one that recklessly loses sight of the series’ fundamentals, ultimately creating the great reset with get with future entries. | | 8 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 7 - 6/10
I hate the Winters storyline, I don’t think FPS works for the series, and I don’t like any of the characters in this game. That said, it plays fine, it looks gorgeous, and the locations are at least fresh for the series. But this game might as well be called something else, as it doesn’t resemble RE, outside of Chris being shoehorned at the end. | | 9 |  | Shusaku Uchiyama Resident Evil Village Original Soundtrack
Resident Evil Village (Part 1 description)
I really enjoyed this one when it first came out, having not played any RE games for a lot of years, so the Werewolf and supernatural elements didn’t really bother me at the time. However, going through the whole series in one go really made these elements extremely jarring and goofy. Couple that with the last third of the game completely shitting the bed – from the godawful industrial factory and transformers boss fight, to the Chris Redfield siege against an army of werewolves – and this game is far from perfect. That said, outside of that this captures more of an RE feel than 7 did. I love the open-world aspect of this and the majority of the locations -which capture this top-notch gothic atmosphere (with the castle in particular showing its respects to the first game’s spooky mansion)- and up until you enter the factory the pacing is well done. | | 10 |  | Shusaku Uchiyama Resident Evil Village Original Soundtrack
(Part 2) Resident Evil Village - 7/10
I still hate Ethan and the entire Winter’s story, and Chris feels a bit off throughout both of these games, but at least mechanically and aesthetically, this is a much more fun experience than Texas Resident Chainsaw. | | 11 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil: Requiem - 10/10
The very game that has rekindled my love for this franchise. This couldn't have been a bigger or better return to form. While I dislike the last two entries in the series, Capcom had to gather some experience from those games in order for this to exist. Accessible and accommodating to all fans of the series, you can play FPS or third person, and overall the gameplay is a perfect refinement on everything the series does well. The blend of action and horror is very well handled, and a full return for the series' legacy characters makes this feel like the first real RE game since 2013's RE6. Arguably the most perfectly paced game in the franchise, and while it does have a lot of Member Berries I'd typically be critical of, I feel they are well-handled here.
Resident Evil fans eating good at the minute. | | 12 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
Resident Evil Zero - TBA | | 13 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
Resident Evil 1 Remake (Part 1 description)
I’ve not played this in over a decade, since it got that initial remaster on PS4. Going through it now, I’m 100% confident this is the best RE, period, and one of the greatest games ever made. I’ve always preferred fixed camera angles and tank controls, because it creates a genuine cinematic experience that you don’t get with the modern over-the-shoulder experience (RE2 remake is making that all too apparent for me), but while I’ll champion these elements for any horror game, even the OG 1-3 games, this remake performs fixed cameras so artfully and masterfully it can’t be understated. Every camera angle is sublimely implemented and adds to the pitch perfect atmosphere it creates. It takes every aspect we’ve come to associated with horror games up until that point and fine-tunes them to create a work of art. Even the graphics still look genuinely amazing, with the pre-rendered backgrounds looking jaw-dropping. | | 14 |  | Soundtrack (Video Game) Resident Evil: Director's Cut
(Part 2) Resident Evil 1 Remake - 11/10
The dialogue is still a little ropey in places, but this game does everything above and beyond anything else, and hasn’t aged a day. It’s what a remake should be: take the existing source material and expand upon it without subverting or perverting it. Lisa in particular is an incredible character, and her storyline adds so much more terror and tragedy to the game, without taking anything away or making it feel bloated. Puzzle changes and things like giving you the option to help Richard survive for the snake fight are little things that really add to the game in the right way. Absolutely incredible game, and I’ll be going back to do Chris’ story once I’ve finished this run. | | 15 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 2 Remake - TBA
Work in progress*
I’ve just finished Scenario A Claire and I’m working through Leon B now. | | 16 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 3 Remake - TBA | | 17 |  | Soundtrack (Video Game) Resident Evil 2
Resident Evil 4 Remake - TBA | |
Gameofmetal
04.06.26 | Bad opinions on 7 and 8 booooo
Resi 5 is quite fun in co-op but 6 is a hideous game and the worst of the main series. Chris' campaign is definitely the low but it's not like Leon's is very good, it sorta resembles Resident Evil when you get below that church but before and after is just shit. | DrGonzo1937
04.06.26 | 7 and 8 are decent in their own right, but veer too far away from being RE games. They could have just made a fresh IP imo.
Leon/Ada campaigns aren’t a masterpiece, but they’re serviceable in what they do. That Chris campaign though man; absolute fucking dogshit. | Gameofmetal
04.06.26 | Gonna throw out a little hot take on Resi 4R (haven't played OG) but on my replay that I just finished yesterday i really wished they'd trimmed the island section down to almost nothing and just had Ada's DLC focus on that area. Basically a perfect game thru the first two thirds but I didn't need all that island shit except the regeneradors. | smaugman
04.06.26 | I think RE5 is better than RE6 for sure | MO
04.06.26 | requiem was fun, but in no way is it a 10/10 game imo. way too disjointed, doesn't really bring anything new to the table in terms of gameplay and basically copy pastes a lot of what the newer REs have been doing.
7.5/10 for me
2 OG is still the best ever no contest | Brabiz
04.06.26 | The pre-rendered visuals of the first 3 games are genuinely so endearing and interesting to look at. Miss it. Played a recent game called Alisa which had the same motif, was awesome | Gyromania
04.06.26 | 8 is the worst in the franchise by a mile. Game is decent for the first few hours but the swamp and factory proceeding the dollhouse (and the endless shooting arenas) are just total trash. 7 is a masterpiece for the horror genre, alongside games like The Bunker and SH2 as some of the greatest horror experiences I’ve had… but the gripes about it not feeling like RE are totally fair tbh.
3 og is sooooo good and def the one I least agree with here. It’s a game where you’re def not meant to kill every single zombie you run into, and the routing and quick thinking make it fun.
6 is actually so underrated. It fails in every conceivable way as an RE game. The plots are trash, the dialogue is some of the worst I’ve ever heard, but it’s also kind of hilarious and the skill ceiling is actually so fkn high. Maybe the highest in the entire franchise.
Requiem is superb, but I think it’s a tad overrated. The Leon city section is a little homogeneous and tonally shifts the game a lot. I really wanted the whole game to take place at Rhodes, or introduce a second horror playhouse. The city is still fun, it just kind of drags, and then Ark is just… there. Idk, their labs are fs the worst sections of every game and idt that’s an exception here. Nothing about it is bad, it’s just bland. 2 remake probably has my favourite of the labs since it introduces that greenhouse biome and shows living quarters | Gyromania
04.06.26 | Cool list idea btw. I’m actually going through these again atm as well haha. Just finished my madhouse run for 7, and my hard playthrough on 4R and Separate Ways (this dlc is so good). | Gameofmetal
04.06.26 | I fuckin love Village, don't think it falls off hardly at all in the later parts. The castle is definitely the best but I love all of it. Wonderful game. The DLC is weak though. | Deathconscious
04.06.26 | I'm also going through these games, though I'm not going to do all of them. The original RE4 was the only RE I had played up until recently. I started off switching off between RE4 original and RE4 remake which was a ton of fun. Went on to RE Revelations which was alright. Currently playing Revelations 2 and it's a massive improvement. I think my plan after this is to get through REmake and then play the original RE2, and then I'll probably jump to 7 and 8. That might be the end of it for me. 5 and 6 look like they mostly ditched the horror elements, so I'm not sure if I'll ever play those. I will get to 9 eventually, but the PS4 is still my newest console and I don't have a gaming computer. | Gyromania
04.06.26 | I wish I loved Village. I see the vision, I just don’t think they executed well on it. The villains are practically ripped straight out of some Saturday morning cartoon. It’s such a tonal mismatch for RE as well. The DLC at least had some decent scares to it. Idt anything from the base game was particularly scary outside of the doll house, and even that wasn’t anything too crazy. Also hate how linear the level design is. The castle is gorgeous looking but you may as well he riding a mine cart on rails through it. There isn’t much in the way of exploration and it’s over way too fast. I wish they focused more on the level design instead of trying to cram so many aesthetically disconnected ideas together. | Gyromania
04.06.26 | I hear the Revelations games are meh. They always looked like little spin off adventures to me so I avoided them, but maybe I’ll check them out now that they’re free on PS+.
Also it has to be said that 5, while one of the weakest entries in the series, simply has the best mercs mode to date. I want an entire mercs game | Gameofmetal
04.06.26 | "The villains are practically ripped straight out of some Saturday morning cartoon."
Name a Resident Evil villain that isn't? 4's villains are about ten times as hilarious as Village's imo, but that rules. | Gyromania
04.06.26 | Depends a little on which version. OG 4’s are silly, for sure. Remakes are a little bit silly too, but disagree that they’re comparable. Heisenberg is just an edgelord magneto wannabe, whose boss fight briefly turns the game into a Michael Bay Transformers movie | Deathconscious
04.07.26 | The Revelations games are spinoffs and do feel spinoff-y, but the second one definitely isn't "meh," at least not for me. | razeen
04.07.26 | RE5 gameplay was fine... but the plot I always felt was too condensed just to kick Wesker out of the franchise that prematurely. | thatdeftkid
04.07.26 | RE4R is probably my favorite. 7 and 8 are awesome, though 7 sort of dies off towards the end and the molded start looking like black Barneys. ("Get yo ass back in the house Zoe"). 2 remake is great. Requiem was overhyped and got very weird towards the middle/end (Leon/Victor chase scene was ass) but the hospital/Grace sections were fantastic, reminding me a lot of 2.
I will never, ever, ever forget the Baby in Beneviento House, which is too short for its own good and led me to playing the Silent Hill 2 remake.
I'm replaying RE4R and will revisit the original 1-2-3 afterwards. | Sharenge
04.07.26 | holy disagree Batman I'm reeeeing the fuck out over seeing the OG called "irrelevant" and the scores given to that one as well as to Nemesis and RE5 | Sharenge
04.08.26 | pun was not intended but it would have been if I'd realized I was making one | Rawmeeth38
04.08.26 | 2 remake the goat. 7 is at least an 8/10. You’re giving 5 and 6 too much credit | Wildcardbitchesss
04.08.26 | I haven’t played any of the originals (or the original remake for that matter) before 4:
4 Remake
9
2 Remake
8
7
4 OG
5
3 Remake
6 | Wildcardbitchesss
04.08.26 | I don’t have a lot of nostalgia for the original version of 4 so that’s why it’s so low. I think the remake absolutely shits on it and makes it completely obsolete. To me, literally everything about it is better, every character is better, but Luis, Ashley, and Krauser benefit the most. The gameplay is miles ahead and it’s not even close, obviously it’s better graphically, but the original actually still looks pretty nice considering it’s 20 years old. It’s not just the best Resident Evil, it’s one of the best games ever made and absolutely a highlight for the PS5 generation. | BAT
04.08.26 | my tops remain pretty consistent but the rest kind alternates yearly, i play thru them constantly so sometimes my opinions shift every other playthrough. buuut this was the tier list i threw together after beating village back in like feb. honestly mostly of these are interchangeable [best to worsts].
1: og 1, 2, 4, remake, 3, rem4ke
2: cv, r2make, re7, village, rem4ke seperate ways
3: re5, og 1 dualshock arranged, outbreak, re6, r3make, rev2
4: revelations, dead aim, zero, 7 dlc, ocr, mercenaries 3ds[haven't played this but played re5m and assume its just a cutdown vers], survivor, gaiden
5: re:resistance, reverse, and umbrella corps.
requiems about in the r2make/re7 range for me atm, insanity modes made me appreciate it more but i've gotta give it some time/replays to really settle on it. | DrGonzo1937
04.08.26 | I just want to preface the point that this run is based on how they’ve aged today. OG RE 1-4 are 10/10 in terms of their importance, but the scores given for this run focus on how they actually play in 2026, hence re3 for example being so low, because the puzzles are total trash, and the pacing etc feels cobbled together. | Rawmeeth38
04.08.26 | Your preface is much appreciated. I agree, the first 4 are 10/10 in importance | Gyromania
04.08.26 | "2 remake is great. Requiem was overhyped and got very weird towards the middle/end (Leon/Victor chase scene was ass) but the hospital/Grace sections were fantastic, reminding me a lot of 2."
Pretty much this. Requiem has a pretty steep dropoff point, and the motorcycle chase is atrocious.
The ship from 7... I just don't get the hate. It's pretty decisively the best final level in an RE game, for me at least. It's not as good as the house or old house, but it's a hell of a lot better than any labs. I mean, I guess you could argue the saltmines are technically the final area, but they're so incredibly short, you can run through that entire section in like a minute. | BAT
04.08.26 | i honestly still love playing og1 and continue to gravitate to it more than remake, even if i think remakes the more polished/accesible game. requiem i feel like feels like a direct sequel to r2make, even graces section reminds me more of rcpd than the baker house. leons stuff isn't as fleshed out as rem4kes action, feels like kind of an in between from r2 to r4s combat. but yeah really i think all the re:engine games are a lot of fun, i prefer the classic era more buut even remakes aside 7/village/req is a pretty solid run.
re7: the ships not that bad but going thru it twice is a little much, the video tape flashback kinda spoils all the unknown tension one would have going into the ship. the final boss also pales compared to all the prior boss fights.
re2r: like all good remakes: it's retained familiarness while being just fresh enough to offer something new. main things holding it back are the lab is scaled down/short, and the missing b scenarios/zapping loses some of the originals defining factor.
re3r: bad remake, but just as fun to play as re2r. the main issues i have with it are honestly the same problems i have with re6: there's a lot of moments where the camera is stripped away from you and you're stuck running thru areas until you learn the correct path. i give re6 the edge just because it's like 5x longer and has more interesting twists&turns/has its own unique ideas that keep it more self contained than being either a follow up to re2r or being a remake.
village: honestly playing this game on hardcore and getting stuck at the village siege kinda dampens the first impression, after that though it's pretty cool. i feel like where it falls short is the bosses/vibes are a lot less unified than re7: at first it feels like they're going for a euro horror thing than it just loses focus and goes in 5 directions at once. doesn't know whether to be an action game or a horror game, turns into a bit of an action game later on but the combat mechanics aren't as developed as the remake games. look forward to replaying it cause i've only gone thru it once, but yeah it's arguably too ambitious for what it's actually capable of.
rem4ke: captures just about everything one could want from the og re4, refines the combat and steps it into a new realm. probably the best re game since og 4, makes leaps i wish they'd made with 5/6/revs/etc.
[got a comment too long warning] | BAT
04.08.26 | requiem: as previously stated it feels like a direct successor to re2r. also said in some other thread about how it's biggest strength is probably also a weakness: it feels like two 70% complete campaigns instead of one straightforward story. both characters feel like there could be more explored....buuut what's there's extremely polished and captivating, it's focused and wanting more of something good isn't exactly a complaint. some odd beats in the story buuuuuut that's resident evil for ya. | ConcubinaryCode
04.08.26 | I just finished the plat for village so its pretty fresh in my mind. The actual village is so well done, it feels really reminiscent of the return to the re1 mansion time and again after all the story elements begin mounting and avenues begin to open up more as your inventory expands. The four lords are really great and memorable even Donna and Merouex are basically just set pieces, theyre still effective ones. The industrial area is overhated kinda like the re7 ship is, but it offers enough variety in the moment to moment gameplay to keep the flow at a nice, exciting pace. The only real complaint I get is the layout is a bit confusing. Miranda feels like she's built up enough amd threatening enough and the Winters' storyline is wrapped up way better than what they tried in re7. Ethan is a better protagonist too but he still feels like an abuse doll. At least they explain why he can take all the torture. 9/10
Shadows of Rose is kinda dumb story wise but the horror themes are really good in it. The actual gameplay is kinda mediocre outside an actually baller Miranda redux. | ConcubinaryCode
04.08.26 | As for the rest. 6/10 is kinda harsh for the og. A lot of the artistic elements still stand up even if the technical elements dont. The soundtrack is incredible and one of the most iconic in the series and all future titles take at least something from the og (except maybe 5 &6?) Its still a well paced haunted mansion with a nice mystery and its nice how unrestrained it feels before 30 years of lore kind of rendered it almost redundant?
Re2 hard to disagree, terrific followup and a classic even today (the trilogy just dropped on steam yesterday plug plug)
Re3 oooo very controversial sentiments in a post re3make world. It has some cool ideas but they're better fleshed out in future titles (Mercenaries, choices, replayabilty, weapons, monster designs) nemesis is undoubtedly cool but hes such a hassle when saves were relegated to be more stringent. Ultimately what is cut from the remake wouldve added maybe an extra 30-45 minutes. I think its in the games favor that it doesnt outstay its welcome.
Re4 classic then, classic now. The scenarios they come up with are so fresh, theres always something new and exciting going on and the controls are so often disregarded as a detriment when you have to realize they were made specifically for a gamecube controller where the scheme feels so perfect. You can never convince me this game has actual flaws.
Re5 yup single player is awful for this. If people thought re4 was a departure this game compounds that factor by 10. It really is just a watered down prettier version to re4 that happens to have coop.
Re6 jumped the shark moment for the series and will forever be remembered for that. It wants to have the robust gameplay sections from re4 but theyre handled so much worse. Speaking of handling the actual movement feels so loose and sloppy I still cant understand why people would say it controls better than re4. More realistic I guess but not very fun. Surprised you have it higher than 5 tbh but its also not as bad playing single because you dont really have to worry about your teammates. | Dewinged
04.09.26 | Don't forget Revelations 1 and 2 Gonz! | CaliggyJack
04.09.26 | The OG RE3 is goated and Code Veronica is one of the worst RE games ever made.
Awful level design, one of the most annoying characters ever made in a video game, and just straight up unfair difficulty spikes. | BAT
04.09.26 | code veronica has a lot of backtracking, honestly the second half flows a bit better which is abnormal for a resident evil game. i honestly didn't find it hard buuuut that plane tyrant fight doesn't have enough build up to actually address the threat and how to take care of it, once you learn: oh like 23 explosive arrows orrrr 3 bow rounds orrr pull the switch 4 times, it's really not that hard of a fight just one you're not prepared for. Like my first go I had to load a prior save cause I wasted the arrows on the first time you encounter him pre plane, spent like an hour retrying just to load a save 5 mins before the fight and beat him in like 20secs. I think people exaggerate the inventory locks with the Chris switch but yeah I honestly feel like it's easier than re3. | Wildcardbitchesss
04.09.26 | I am very sorry excited for it’s remake considering that is the one RE game I will not touch with a 10 foot pole | BAT
04.09.26 | Its soundtracks a slapper tho, it took me decades to get around to it but if you like ps1/ps2 survival horror it's a good time | DrGonzo1937
04.09.26 | you guys are crazy, CV is goated. the atmosphere is like nothing else. the only unfortunate thing with that game is the difficulty spikes can be severe | Gyromania
04.09.26 | CV rules, yeah. Boss RNG is a bit frustrating though, esp if you're doing a speedrun. | Gyromania
04.09.26 | "Speaking of handling the actual movement feels so loose and sloppy I still cant understand why people would say it controls better than re4."
It controls infinitely better than 4. It feels loose at first, and it has problems (like the UI is atrocious), but it has prob the highest skill ceiling in the RE franchise and it's a lot of fun to master the movement, animation cancels, etc | ConcubinaryCode
04.10.26 | I actually think the ui in 6 is actually pretty novel, it felt like they were trying to take cues from dead space in the minimalistic ui that game had and wanted some matrix cube to be in place of that. Highly ambitious game if anything is re6. Still stand by that its unfun, the progression isnt as fun and the guns feel like they take a back seat which is crazy for a RE title. | ConcubinaryCode
04.10.26 | Oh man I forgot about CV. Ugh, complicated release, the 3d models don't look as good as the pre renders and its kind of ugly now going back but it actually has some high mark puzzles and level design. Some are kind of obtuse and ridiculously long to get payoff which doesnt feel fair until you realize it. Like im one of the people that left the fire extinguisher behind because how are you supposed to know you'll need it for the magnum 80% of the game later. The bosses are also rough. Really excited for the remake though. Its the 2&4 remake directors so this one might actually have the widest gap in quality between original and remake. | Gyromania
04.10.26 | "Still stand by that its unfun, the progression isnt as fun and the guns feel like they take a back seat which is crazy for a RE title."
unfun is subjectiv, but the guns and gameplay are peak third person action shooter. You should look up a youtube video on all the crazy tech you can combine in that game. It plays more like DMC than RE once you know how to utilize all of its systems. The reason I say the UI is terrible is because getting to your items by pressing right/left numerous times is extremely unintuitive (as was the crafting mechanic). Makes inventory management a nightmare for no reason. | BAT
04.10.26 | What I tell people who are going into re6: don't do your first playthrough on vet/pro. The games ammo drops work depending on what's in your inventory, for the first couple hours of any char you just have a pistol/shotty and as a result 1/3rd of enemy drops are ammo for those and it drops you more xp than ammo. If you go thru the game with all a chars guns you'll get more ammo drops than xp. I will say the enemies have a lot more transformation animations and they feel spongey because your unloading into them when they can't take damage. | Deathconscious
04.10.26 | Took a break from Revelations 2 for OG Resident Evil 2. The tank controls are so fucking bad that I honestly don't know if I want to continue. REmake makes the controls tolerable, I wish RE2 got the same update. I'm going to try to get used to it, but goddamn it's really putting a damper on the experience. | BAT
04.10.26 | the n64 re2 port has analog controls, they're jankier prototype of what the modern 'alternate controls' that default on the hd versions of remake/zero feel like. but i still much prefer tank, but yeah try emulating that version if you want to to go in the direction you press | JayEnder
04.10.26 | Great list, however your og RE3 take gave me gas. As a diehard fan here's my ranking from best to worst, if anyone cares. (not counting spinoffs or remakes EXCEPT the original 2002 remake for 1)
RE4 > RE1 > RE2 > RE3 > RE9 > RE7 > RE5 > RE8 > CV > RE0 >>> RE6 | DrGonzo1937
04.10.26 | i really dont get the love for 3. love the characters in it, but the gameplay just doesnt do it for me. the novel for 3 is so good though | DrGonzo1937
04.10.26 | i still need to get through both Revelations games. the difficulty spike in Revelations 1 was a fucking joke. i was playing it on normal and got to a particular boss and gave up. don't consider myself an elite gamer, but i'm no slouch, and that boss was a total piss take so i didn't go back to it. | DrGonzo1937
04.10.26 | also, re1 before re2, jayender. why dis? | CalculatingInfinity
04.10.26 | RE5 above RE6 is a take which gives me hives good god. I still got a few games left to play in the series but for me
RE4 > RE2 > RE9 > RE7 > RE8 = RE5 = RE3 > RE6.
RE4 remake top 5 game for me ever. | DrGonzo1937
04.12.26 | Scores added:
Resident Evil Village
Resident Evil 1 Remake | Gyromania
04.12.26 | "That said, outside of that this captures more of an RE feel than 7 did"
That is just wild to me. The level design and feelings of dread in 7 evoke classic RE infinitely better than 8. The Baker Mansion has way more Spencer Mansion DNA than the Castle. Visually, the castle is stunning, but it's very linear and too short. Agree with everything else you said though (minus the open world thing; I wouldn't even call this an open-zone game), particularly how weak the last third is and how shoehorned into it Chris feels.
RE1R 11/10 you love to see it. The goat fs. | DrGonzo1937
04.12.26 | goddamn, these lists dont allow for many characters lol. had to separate village and re1 remake descriptions into 2 boxes | DrGonzo1937
04.12.26 | RE7 has you walking around a hillbilly house, doesn't come anywhere near the aesthetics of the mansion. i'll be honest, re7 looks nice, plays fine, and has some good moments in it, but overall i despise it. ignoring the glib texas chainsaw worship, first and foremost my biggest beef with this game is it was made in a desperate attempt to wash its hands of the RE6 controversy, and by doing that trying to cash in on the PT hype because they didnt have a fucking clue where to take the franchise. it just goes way too hard into hard reset it loses all the appeal for me. it should have just been a new IP, which i'd totally have been onboard with, because this tries to abandon the past, but gets cold feet and throws chris in right at the end just to remind you you're in the re universe. RE should never have been made into a FPS, and even though i preferred 8, i still hate the fps in that too. i actually went through my recent village run with the third person feature, which, while jank in places, was a much better experience. | DrGonzo1937
04.12.26 | it's not a bad game at all, if re7 was its own entity, i'd probably give it a 7 or an 8. but because it's an re title that tries to get in on the fps horror hype for the time and gives you a terrible set of new characters with a legacy character shoehorned in at the end, it gets a 6. | DrGonzo1937
04.12.26 | i actually think that's why requiem resonated with me so much. i typically reject member berries, but this franchise has been starved for so long of its main appeal, it was a breath of fresh air when they decided to combine 7 and 8 with an actual re feeling experience.
chris in 7 and 8 always felt dead off to me. it never really felt like the character. whereas seeing leon back for requiem, he's still his usual optimistic one-liner self. | Gyromania
04.12.26 | RE7 was already decently into dev when PT dropped. I don't really see it as cashing in on that; both games were doing very different things in the end. PT was a super influential game, but it just seems shallow to say it's cashing in on the hype. It has its own identity. It didn't really feel like some hard course correction. I get that it was basically that, but it didn't feel like some kind of desperation. The fact you said you'd be totally on board with it being a different game name means you must still like the actual game, right? Certainly more than "i despise it". When I replayed it recently, (like literally less than a week ago) I was surprised by how much RE DNA it actually has. A lot of moments and little things remind me of 1 Remake. | Gyromania
04.12.26 | One thing I'll note about Chris: why tf is his character model always so different? Lmao. So immersion shattering, man. | DrGonzo1937
04.12.26 | PT dropped in august 2014, re7 started development around feb 2014. the influence of PT in the horror genre was beyond hysteria when it dropped, so it seems a bit of a coincidence if you ask me. if you can find me proof they always went into it as an fps, i'll eat my words. but that's exactly how it felt, spesh at the time. | DrGonzo1937
04.12.26 | "One thing I'll note about Chris: why tf is his character model always so different? Lmao. So immersion shattering, man."
i know right? lol village model looked a little better to me, but re7 was a different bloke
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