tectactoe
User

Reviews 5
Approval 95%

Soundoffs 61
Album Ratings 6369
Objectivity 88%

Last Active 09-06-22 1:37 pm
Joined 09-24-05

Review Comments 9,144

 Lists
06.08.25 30 Nostalgic Vidya Levels 🎮🕹️04.28.25 Sput BROKEN again
04.14.25 DOOM (enemies) Ranked04.09.25 TIER LIST: Ornette Coleman
02.23.25 20 YEARS ON SPUT/MX: Five albums for ea 01.11.25 2tec0tac2toe4
08.16.24 3️⃣9️⃣ Jazz Funk Greats 🎷🎠06.26.24 đŸ—ť PEAKING EARLY 🗻
06.14.24 đŸ–đŸ–đŸ–2024 METAL Recs04.29.24 tec's 30 Favorite Metal Bands
10.05.23 đŸ¤  tec’s Recs 🤠 Q2 + Q3 (2023) 04.06.23 tec’s Q1 2023 Report - 7 & Ups
03.07.23 Board Games I’ve Been Enjoying Lately09.23.22 17th Sputversary | Jazz: FREE!
08.25.22 TIER LIST: Miles Davis08.03.22 TIER LIST: John Coltrane
06.27.22 Sput Political Compass Alignment04.14.22 SIGHT & SOUND: Sput Edition
More »

30 Nostalgic Vidya Levels 🎮🕹️

Note: Not the "best" or "greatest" or "most [insert superlative]" game levels by any means, simply the ones that are most nostalgic TO ME. I "grew up" largely in the 90s, and I'm sure that will be obvious after having read my list. These are the games that impacted me for better or for worse as a kid and, one way or another, have managed to stick in my memory even decades beyond.
30Phish
Junta


30. The Simpsons Arcade Game - “Krustyland”

At the local arcade by my house (well, my mother’s house), THIS was the game that every single kid in the neighborhood was lined up to play, a fistful of quarters waiting eagerly for one of the four current players to lose his or her final life and free up one of the joysticks. This game really isn’t even that good, especially by today’s standards, but it’s a relic of my video game experience as a kid, and I can’t even think about my formative video game years without immediately reminiscing over smashing evil goons in suits with Bart’s skateboard or Marge’s vacuum. “Krustyland” was (and is, still, I would imagine) my favorite level, if for no other reason than the boss - a massive inflatable balloon in Krusty’s likeness that bounced and flailed erratically all over the screen. Good times. Some of the best, really.
29Curta'n Wall
Siege Ubsessed!


29. Super Mario World - “Iggy’s Castle”

For my money, the greatest 2D Super Mario platformer of all time. (Hell, it might beat the 3D platformers as well, but let’s not go there just yet.) Though at this point there are upwards of a dozen levels in this game that I could sketch from memory with unbelievable accuracy, the level that stood out to me the most as a kid was Iggy’s Castle. It included a number of elements both awesome and frightening that felt so bold and fresh for a Mario game - climbing fences and punching koopas on the other side, dodging smashing posts that took up over half the screen, and, of course, having to bop Iggy off his little floating, unstable island into the pool of laval below. I even remember being enamored at the way the world map changed permanently to reflect your progress through the castles. Incredible stuff.
28Swans
Public Castration Is a Good Idea


28. Donkey Kong Country 2 - “King Zing Sting”

This level isn’t really a “level”, but a separate boss level. It is forever seared into my frontal lobe, however, for the immense pain and anguish it caused me as a kid. I can’t say exactly how long I was stuck on this level, but it was an embarrassingly long time. Like, weeks. Perhaps even months. Which, when you’re a kid and you only have a handful of games, feels more like an eternity. Controling that damn parrot was a pain, you had to understand the exact trajectory of his little coconut attack, and the damn bee’s flight pattern was quick and (seemingly, at the time) unpredictable, so aiming for his little stinger was a bitch. Plus, he took not three, not four, but SIX hits - and that didn’t even defeat him! He turned into a smaller red bee with four other yellow bees swarming around that you had to take care of! When I finally got past this level it felt like opening up a brand new game.
27Filth Of Mankind
The Final Chapter


27. Mega Man X - “Highway (Intro) Stage”

What else to say about ~plants flag~ THE best Mega Man game of the entire 2D series? Immacualte levels, beautiful platforming mechanics, a ton of cool gear and gun upgrades, unforgettable boss battles, and - hey - it wasn’t so difficult that you felt dehumanized after e.g. failing some ridiculously frame-perfect jump-shot for the sixtieth time. When I think of this game, literally every single level pops into my head because they’re all unique and thrumming with creativity, area-specific enemies, and a gorgeous soundtrack. So, naturally, I went for the level-that-isn’t-quite-a-level, i,e., the opening Highway scene. It’s a simple introduction, but you get an immediate feel for how awesome the game is going to be - from taking down the giant mechanical bee, to having Zero same your blue ass in the nick of time.
26Neurosis
Times Of Grace


26. Braid - “World 7”

By far the newest/most recent entry on this list—originally released in 2008, I picked up this little gem on a whim from the XBox Live Arcade and was immediately rapt by its ingenious puzzle mechanics—to say nothing of the vibrant, deliciously retro (but also somehow contemporary?) artstyle. Every “world” in the game is memorable in its own right, each one expanding your hero’s time-bending tool belt in a number of creative and ingenious ways. The final world, however, is memorable for a different reason entirely: Its narrative implications. (SPOILERS) The whole time you’ve been working to save a girl from some unnamed monster, only to discover in the eleventh hour that you’re the monster from which she is trying to escape. The way the game works this element into the actual gameplay by having you reverse all the way back through the final level is remarkable.
25Faust
Faust IV


25. Rollercoaster Tycoon - “Forest Frontiers”

A “level” whose entry on this list is more of a synecodche for the game at-large. (But there is something infinitely warming and tender about that quaint little pocket of forestry among which you’re tasked with expanding your first-ever theme park.) I’m almost certain I got a copy of this along with Loopy Landscapes and Corkscrew Follies for something to the tune of $10 which, when you consider the hours upon hours I sunk into this neat little Cedar Point simulator, might’ve turned out to be the best $10 I’ve spent in my life thus far. I started off like most kids did: Building loop-the-loops with unfinished track then cranking up the speed and mischevously running the carts off to their fiery deaths. But it didn’t take long for me to harbor an obsession with making my theme park the biggest, baddest, and most profitable theme park the world had ever seen.
24Coconuts
Coconuts


24. The Legend of Zelda: A Link to The Past - “Thieves’ Town”

I’ve long cited this as the best / my favorite Zelda game (though as you’ll see later, might no longer be the case) and for good reason. It’s thirty years old but still impresses with its immersive world; a host of enemies, locations, and items; interesting characters and boss battles; and puzzling but intuitive dungeon designs. I could theoretically pick just about any dungeon or “level” from this game, but the Thieves’ Town was chef’s kiss. I think what wowed me the most as a kid was leading the maiden out of the dungeon and into the light, only to quickly realize that she was the leader of the thieves in disguise the whole time. (I also particularly liked how the entrance was the Dark World interpretation of Kakariko Village’s weathervane.
23Chrome
Alien Soundtracks


23. Mario Kart 64 - “Rainbow Road”

Any millenial that says they didn’t love Mario Kart 64 or play it until their Nintendo 64 overheated and their fingers were cramped from jamming down the A button is either lying or a Mormon. Mario Kart for the SNES was…fun. For its time, anyway. But the controls are pitiful, the visual space is cramped and ugly, the “physics” are a joke. It was more of a novelty than anything, but in those days, that was all we knew of Mario and his racing squad. Mario Kart 64 blew those doors wide open by improving upon its SNES predecessor tenfold, and in every possible facet. The 3D courses were innovating and gorgeous; the controls felt fluid, responsive, and tight; the power ups were devilish and exciting; the graphics (for the time) were beyond impressive. “Rainbow Road” was a statement - it was by far the longest course in the game, its design was ethereal, and holy SHIT when we found out about that off-track shortcut?! Crazy, crazy times.
22The Zombies
Odessey and Oracle


22. Zombies Ate My Neighbors - “Titanic Toddler”

Growing up, I was under the impression this game was a lot more popular than it actually was; these days, even in retro-circles full of thirtysomethings desperatiely trying to live out past glories by reciting lists of video game accomplishments that no one cares about from several decades ago, Zombies Ate My Neighbors barely gets brought up or recognized. But it’s an incredible game. Yes, IS, not WAS—having played through it somewhat recently on my SNES Mini, I can say that it not only holds up marvelously, but it is hard. Like, REALLY hard. (Younger-me would only play the game with Game Genie in tow, otherwise I’m not sure I’d have gotten past the third or fourth level.) The stage that always sticks with me, though, is the one with the giant baby running and flailing around. It’s difficult, it’s ridiculous, it’s unique, what more could someone want?
21Tim Buckley
Happy Sad


21. Mortal Kombat - “The Pit Bottom”

Of all the games represented on this list, Mortal Kombat is perhaps—no, most definitely—the one that has aged least gracefully. Stiff, awkward controls, laughable hit detection and input mechanics, subpar graphics, and a character roster that, through no real fault of its own, feels retroactively puny and massively insufficient. But! Nothing can quite replicate the feeling of waiting in line for a turn on the sticks with a pocket full of quarters and a looseleaf notebook page with Liu Kang’s special moves scribbled down, moves you transcribed yourself from an issue of GamePro that you thumbed through at the corner store. Historical revisionism be damned, this game was incredible for its time, and no stage is more iconic than the bottom of “The Pit” and its razor sharp spikes with impaled bodies and decapitated heads.
20Goldfinger
Disconnection Notice


20. Tony Hawk’s Pro Skater 3 – “Airport”

I was a massive THPS stan back in the day; I owned and religiously played the original all the way through Underground 2 (which is where the series started to jump the shark and lose my interest), but 3 & 4 were, to my mind, the cream of the crop. THPS3 perfected the formula that was started with 1 & 2, and THPS4 broadened the game with its “open world” concept without taking things too far in a bombast or unfamiliar direction. It has been so long since I’ve played any of these games that I can’t fully articulate why the Airport is and always has been my favorite THPS map, but when I think of “classic” Tony Hawk maps, this is the one that sits most heavily at the forefront of my mind. (I’m also fond of THPS2’s Venice Beach and THPS3’s Canada.) Shredding in an actual airport felt SO groundbreaking in 2001.
19cLOUDDEAD
cLOUDDEAD


19. Super Mario RPG: Legend of the Seven Stars – “Nimbus Land”

While Nintendo and Square Enix’s legendary crossover is admittedly a bit comfortable and, well, easy for a traditional RPG game, it was nevertheless a champion of worldbuilding and atmospheric enrichment, its eternal coziness I’ve found to be unmatched even today. (Played the Switch remake recently and felt just as “at home” as I did decades ago.) Nimbus Land was always my favorite chapter of the story; the milieu was delicious, Mallow learning the truth about his family was infinitely heartwarming, and the various dealings with Dodo and his lady friend were fun as hell. (Favorite moment: Mario painting himself gold to look like a statue and having to jump to avoid Dodo’s authenticity pecks.)
18Beach House
7


18. Final Fantasy VII – “Shinra Manor”

I was a Final Fantasy kid growing up; anecdotally, I vividly recall first hearing about FINAL FANTASY VII and thinking, “wtf happened to entries 4 through 6?” (Yes, yes, this was before the ubiquity if the internet, so “googling” such things was not an option, and I hadn’t read anything about these missing FF games in any of my GamePro magazines.) In any case, I was as enamored with FF7 as the rest of the world, blown away by the “realistic” landscapes and textures, the awesome (at the time) 3D sprites, the amazing story, the rich characters, the variety of locations, etc., it was the sort of game that invaded my subconscious regularly and honestly, graphical details aside, it still retains its charm and allure even to this day. A plethora of memorable locations to choose from, but I’ll never forget the cutscene in the basement of the Shinra Manor when Sephiroth learns the truth…
17STRFKR
Starfucker


17. Star Fox 64 – “Corneria”

I was the only kid in my group of friends that had Star Fox on the SNES, and the few buddies that played it at my house were not impressed. I loved it, though, despite its very apparent flaws and hardware limitations, so when Star Fox 64 was announced, I was unreasonably excited, far more than anyone else I knew. The game ended up doing well and proving itself a Nintendo staple even to those unfamiliar with Fox’s origins, but to those of us weaned on the Super Nintendo version, this game felt like such a monumental upgrade in every way imaginable. The graphics were stunning (for the time; though I still think they look lovely in their own, nostalgic way), the controls were far improved, the gameplay was more comprehensible and therefore intense. I have Corneria memorized better than the back of my hand.
16Boris
Amplifier Worship


16. Pokemon Red/Blue – “Lavender Town”

Shit was creepy as a nine-year-old, shit’s still creepy today. I can reconstruct that high-pitched, ear-piercing 8-bit jingle from memory alone and it drives me as crazy now as it did almost thirty years ago. I mean, what kid is prepared for the gravity of a Pokemon graveyard with a bunch of depressed residents mourning the loss of their beloved creatures? That’s some heavy shit to throw at a bunch of children, further emulsified with an eeriness brought on by creepypasta rumors that came out years later. (As I recall, the story was that the Lavender Town theme caused several people to sort of go into a weird hypnotic state and kill themselves…Preposterous, sure, but remember, these were the very early days of the Internet, well before we were aware that literally anyone can just make up whatever shit they want.)
15Snowing
I Could Do Whatever I Wanted If I Wanted


15. Donkey Kong Country – “Snow Barrel Blast”

Pretty sure I’ve cried thanks to this level, and pretty sure it’s responsible for me having taken well over a year to beat the damn game. I would return to it occasionally, only to get frustrated at my inability to time those stupid spinning/translating barrel blasts and get sent into the snowy abyss again and again. And, for as much as it irritated me back then, I’ve always adored how the snow in the foreground gets harsher and more severe as you progress until the point when it’s legitimately obstruction. Like, the barrel sequences didn’t need anything to make them more difficult, but the developers just couldn’t help themselves. Love/hate relationship with this one, but there’s no denying the cavernous space it has taken up in the recesses of my memory.
14Brainbombs
Obey


14. Super Mario 64 – “Bob-Omb’s Battlefield”

Part of me wanted to put the castle courtyard and foyer here for nostalgia’s sake, but when I really think about it, the (traditional) first level, Bob-Omb’s Battlefield, is nothing short of a landmark for Nintendo, and probably console gaming in general. Not only was it essentially everyone’s first extended experience of their favorite platforming plumber in glorious 3D, but this level alone introduced so many new and cool concepts that would be used throughout the rest of the game (and even in subsequent games!). Defeating a boss by picking them up and throwing them, using cannons, harnessing the winged cap and flying for the first time, ground pounding a post to free a tethered chain chomp, and even racing the damn Koopa. Oh, and how excited were we as kids when we first learned of the little teleporting trick in the alcove of the mountain?
13Filmmaker (COL)
Vlad Tapes


13. Castlevania: Symphony of the Night – “The Long Library”

The baroque music of this area is forever embedded into my brain (shoutout, too, to the music in the Colosseum). Talk about incredible ambience and atmosphere, especially for a game with such unassuming graphics. I love the stuffy old background scenery, and I’ll never forget the weird tension I felt the first time one of the books poked out and tried to attack me. (I’ll also ever forget that bass-heavy sound effect when destroying them.) And, obviously, who can forget the Master Librarian? What a cool dude, and god bless the Jewel of Open he sells you. There are arguably far more “iconic” set pieces in this game, but Long Library always has been always will be a personal favorite for its mood and tone.
12Cave Sermon
Divine Laughter


12. Kirby Super Star – “The Great Cave Offensive”

A childhood favorite for my cousin and me, and an amazing co-op experience—I remember staying up into the wee hours of the night as kids trying to 100% everything. While the entire game and all its subgames are excellent (especially Milky Way Wishes and Revenge of Meta Knight), The Great Cave Offensive is its crowning achievement, and quite honestly might be the single best level/location in the entire Kirby franchise (yes including recent ones; not impressed). Couldn’t even estimate how many hours we spent searching high and low for all the hidden treasures. The four bosses are also among Kirby’s most memorable—the massive whale, the shifting chameleon, the RPG-style computer, and that rock-handed abomination. Instant classic.
11Sleep
Dopesmoker


11. Super Mario Bros. 3 – “World 2 – Desert”

More of an infamous pick, really, this was one of those levels about which I harbored an irrational fear as a child, all thanks to that goddamn grimacing sun in the upper-left corner of the screen, staring menacingly down at Mario, just waiting to start swirling around and swooping down like an asshole. Truth is, this level is somewhat of a joke seeing it now as an adult—you can blaze through most of the level at P-speed without too much trouble. A few well-timed jumps and it’s over. But y’know what? Seven-year-old me didn’t f’king know that. And I was terrified of that damn thing. I crept through the level like an idiot and immediately panicked when he finally started thrashing about. The sense of relief when I finally cleared this level is
10Babes In Toyland
Fontanelle


10. The Legend of Zelda: Links Awakening – “Toronbo Shores”

My sleeper pick for best Zelda game—though admittedly I am man enough to admit that better ones exist—a sentiment tied directly to the number of times I beat it as a kid. (Easily the Zelda game I’ve played through start-to-finish the most.) From incessantly playing this black ‘n’ white beauty, eventually upgrading to the colorful “DX” version, and now hammering out the gorgeous revamp on the Switch, I still get goosebumps during the introductory sequence, wandering down the shores of Koholint Island, finding a stranded sword, and talking to the mysterious owl for the first time. There’s nothing particularly novel about this location other than its place in my heart – but there it shall remain forever. The wind fish, my beloved.
9Insane Clown Posse
The Great Milenko


9. Final Fantasy VI – “Kefka’s Tower”

An all-time game for me, and one of the precious few that holds up just as well today as it did nearly thirty years ago. (Not remotely hyperbole; I recently played through it again on my SNES Mini and it hasn’t lost a single bit of luster.) The game is stacked with memorable locations, epic music, and iconic villains, but perhaps none more famous than Kefka Palazzo, a name that still sends shivers down my spine. (Okay, okay, perhaps Sephiroth has surpassed Kefka in terms of recognizability and overall stature, but Kefka did it first!) I’ll never forget the adrenaline rush I had when exploring Kefka’s Tower for the first time as a kid, knowing that this amazing game was hurling toward its big, dramatic, climactic finish and that I’d get the change to take down Kefka himself once and for all.
8Tomb Mold
Primordial Malignity


8. Super Metroid – “Crateria”

Truthfully, the entirety of Planet Zebes should be on this list; Super Metroid is a landmark in simple-but-rich and efficient, effective level design and every distinct area (Brinstar, Norfair, the Wrecked Ship, etc.) has a distinct vibe to it, a sequence of tones that helps guide the narrative of the game. Forcing myself to settle on a single area, though, I naturally landed on Crateria, mostly because yes, it is the first and most instantly recognizable landscape in the game, but also due to how emblematic that opening sequence is of a synecdoche for the series at-large. Samus arriving in her ship to the wasteland planet, rain pouring down, dismal and blighted by monsters, but brimming with flora, hidden passages, and secret nooks everywhere you look.
7Rainbow
Man on the Silver Mountain / Snake Charmer


7. Pokemon Gold/Silver – “Mt. Silver”

Hard to think of a sequel/follow-up that delivered as smashingly as Gold/Silver did. Blue/Red was monumental—it was solely responsible for my school banning Game Boys. Kids literally could not stop playing it. Sneaking it under their desk during lessons and linking up to trade during recess. Gold/Silver took everything that was great about Blue/Red and made it even better. Johto felt more expansive and adventurous than Kanto, the new Pokemon were every bit as creative and interesting as the original 151, dark/steel type additions felt exciting, the day/night specific events was unique for the time. But the cherry on top was the ability to go back and explore parts of Kanto once you beat the campaign, the pinnacle of which culminates in the single most memorable battle in the entire Pokeverse—facing off against “Red”, i.e., your old-self from the previous generation.
6Radiohead
Spectre


6. GoldenEye 007 – “Facility”

Anyone with a Nintendo 64 most certainly sunk an ungodly number of hours into GoldenEye, much of that time in split-screen multiplayer, shooting up their friends and painting the walls with the “paintball cheat” activated. But the single-player campaign was iconic, too, and for a reason unbeknownst to me exactly, the second level, “Facility”, is the one that instantly springs to mind when I think of this game. Sneaking through the ventilation system, busting open a bathroom door and icing a dude taking a shit, covertly meeting with another double agent, using watch-activated mines to blow up a collection of tanks—this stuff was trailblazing back in ’97, and continues to stick with me to this day.
5Amon Duul II
Phallus Dei


5. Earthworm Jim – “What the Heck”

I had a deep fondness for Earthworm Jim growing up, more so than other kids my age. I watched the cartoon religiously and even had an impressive collection of the action figures (which I no longer have, and are now worth a decent chunk of change, it seems). I think the grotesquerie appealed to me (much the same way as something like, e.g., Ren & Stimpy did), the farting noises, the belching enemies, the fact that you could whip murderous crows with your head, etc. And no level better encompasses that sardonic tone better than “What the Heck?” – a romp through hell, including enemies in the form of lawyers, bankers, demonic dog-like spirits, a crazy snowman, and a bloodthirsty cat. And if that isn’t enough, the soundtrack is a marvelous comingling of both classical and elevator music.
4Anwar Sadat
Ersatz Living


4. Myst – “Myst Island”

Unconventional choice, maybe, but this was one of the depressingly few PC games my dad bought in the era of our first-ever, totally Internetless household computer. I couldn’t even tell you why he bought this. I wasn’t even 10 years old at the time, so I certainly didn’t ask him to buy it. I didn’t know wtf it was. But that didn’t stop me from playing it. And, as anyone who’s played the game before can imagine, my first year-or-so with Myst consisted mostly of pointing, clicking, and wandering around the starting island without having a single fucking clue what I was supposed to be doing. That didn’t stop me from trying or having an unreasonable amount of fun with it, though. And even a clueless adolescent, if given enough free time, will eventually stumble upon something that appears like progress. I remember opening the portal to the Channelwood Age for the first time. Mind = blown.
3Can
Ege Bamyasi


3. Sonic the Hedgehog – “Green Hill Zone”

Almost as famous for the infectious tune as it is for the level design and aesthetic, I’m pretty sure people who aren’t even video game diehards would recognize this grassy, sunlit series of ledges, loops, and corkscrews. I didn’t have a Genesis growing up, oddly enough (I was an SNES kid), but my cousins did, and I hung out with them often; going over their house and playing Gensis was essentially a pastime, and Sonic was, naturally, the game of choice. I can’t even say with confidence that we ever beat the entire game, but what I can tell you is that I’ve played through Green Hill Zone no less than fifty times in my life, and the precise timing of its jumps and the location of its hidden springs are seared into my mind’s eye forever.
2Pig Destroyer
Prowler in the Yard


2. Counter-Strike – “de_dust”

Counter-Strike was the be-all end-all of my gaming experience as a teenager (specifically CS1.6 but I did play Source for a bit) because it had everything I wanted. The gameplay was simple and effective, the formula for FPS deathmatches was elegant and easy to grasp, the mods were endless, the community was booming, and the Internet was still “relatively” new concept (at least in my household), so the prospect of being able to hop online after school and shred with the same dudes you were just in class with was genuinely exciting. There’s no doubt in my mind that I’ve played more hours’ worth of CS1.6 than any other game in existence. Probably even more than Tetris. And though not my favorite map, de_dust is quintessential. It is THE Counter-Strike map.
1Hell (USA)
Hell


1. DOOM – “E1M1: Hangar”

Too pat? Too expected? Perhaps. But there’s no way this wouldn’t or couldn’t be my personal #1. Me and this game have way too much history. I was a mere child, these were the days when “the Internet” was still this largely intangible, lionized slice of magic of which not every household was blessed. So, when my father brought home a crappy Windows ’95 computer for home, my hobbies included…messing around in MSPaint, Ski Free, and Solitaire. That is, until we bought DOOM from the local Blockbuster. I was way too young, but games didn’t have ESRB ratings to warn oblivious parents back then. Three (or four?) floppy disk installations later, and the rest is history. I played DOOM seemingly nonstop for the better part of a decade. I became fascinated. Obsessed. It was a cornerstone of my childhood and, by extension, my life—and the Hangar is where it always began.
Show/Add Comments (47)

STAFF & CONTRIBUTORS // CONTACT US

Bands: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Site Copyright 2005-2023 Sputnikmusic.com
All Album Reviews Displayed With Permission of Authors | Terms of Use | Privacy Policy