tectactoe
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Reviews 5
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Soundoffs 61
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Last Active 09-06-22 1:37 pm
Joined 09-24-05

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 Lists
10.05.23 πŸ€  tec’s Recs 🀠 Q2 + Q3 (2023) 04.06.23 tec’s Q1 2023 Report - 7 & Ups
03.07.23 Board Games I’ve Been Enjoying Lately09.23.22 17th Sputversary | Jazz: FREE!
08.25.22 TIER LIST: Miles Davis08.03.22 TIER LIST: John Coltrane
06.27.22 Sput Political Compass Alignment04.14.22 SIGHT & SOUND: Sput Edition
04.11.22 tec's FUGAZI, Ranked12.12.21 tec's 2021 - Top 50 (100)
12.07.21 Sput's Gym/Fitness Thread10.14.21 tec’s NEW ORDER, Ranked
10.04.21 16th Sput-versary / Overlooked 80s Gems09.22.21 tec tiers: PIZZA TOPPINGS
07.06.21 tec’s HALFWAY Check-in - 202104.13.21 tec's 2021 Q1 - Top 15
04.07.21 tec’s KING CRIMSON, Ranked 03.31.21 tec’s GODFLESH, Ranked
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Board Games I’ve Been Enjoying Lately

UPDATED MARCH 2024: Any other board gamers on Sput? Here are some recent favorites.
9John Williams
Raiders of the Lost Ark


LOST RUINS OF ARNAK πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ‘

Wasn't a fan of this the first time I ever played it, but I've really come around to it recently and am starting to see the delicious efficiency and resource conversion puzzle that's a tad hidden beneath the surface. It used to feel plodding and stale but the more I played, the more I understood the best ways to optimally use resources and prolong the rounds before passing. It's all about evaluating what resources are currently within your grasp and figuring out how to milk them either for more/better resources, or straight-up points. And of course there's the tension of getting to those resources before your opponent.
8Patti Smith
Horses


READY, SET, BET πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ‘

Personally not a huge fan of "party games", but this one is an undeniable riot so long as you have the right group of people to play with. One person acts as the "house", rolling dice which correspond to racehorses moving along the track. Other players make bets on a first come, first served basis for which horse(s) they think will finish either first, second, or third, along with other variable prop bets. The more players, the better (it plays up to nine), as the camaraderie picks up and betting spots are more highly contested.
7Sun Ra
Space is the Place


GAIA PROJECT πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ‘

I've long been a fan of TERRA MYSTICA but have recently come to love and appreciate GAIA PROJECT, its expanded, space-themed second cousin, and the additions/improvements it provides. TM is the "tighter" game, sure, and I still love it. But these days, it plays more like chess, where "optimal moves" and "openings" have been cemented based on specific faction picks and scoring availability. GAIA PROJECT, on the other hand, is significantly more breathable and offers extra resource and scoring opportunities (as well as a more variable game setup) and make every single game feel completely fresh and unique. Certain strategies still exist, of course, as they do with any game, but there are greater prospects to pivot and be successful in multiple ways. It's a beast of a game to setup and navigate, though, so online implementations are the best way to play.
6Various Artists
2001: A Space Odyssey


RACE FOR THE GALAXY πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ‘

I mentioned that a lot of games have tried to use Puerto Rico's base mechanics and implement them in different ways - here's one (of the few) I think genuinely succeeds, and I believe it has to do with the fact that the entire game and its sub-elements are represented by only two things: VP chits and a deck of cards. The cards themselves function as basically all the in-game items: worlds, developments, goods, resources, etc., and force players into interesting decisions based on what cards in their hand they want to hang onto for a big build later or sacrifice now for immediate points. What I admire most about RACE is how many crunchy dilemmas are packed into a relatively short playtime. Elegant design.
5Hans Zimmer
Dune


DUNE: IMPERIUM πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ—

Again, worker placement games are a weakness of mine that this is another one that implements the mechanism wonderfully, blending it with elements of deck building and a unique combat system that adds a lot of mystique and variability in the way players can vie for specific rewards. The base game is great, but the RISE OF IX expansion is essential and improves the base game in virtually every aspect. (The IMMORTALITY expansion is also very fun, but not exactly "necessary" imo.) Games are always very tight due to the VP system - it's essentially a race to 10 points and there are countless ways to get there before your opponents. Now that the game is on mobile apps, I can't wait to play all the time.
4Bad Bunny
Las Que No Iban A Salir


PUERTO RICO πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ—

An absolute classic that has withstood the test of time. There was nothing quite like this game in 2002, and though many games have tried to crib its core mechanisms or subvert and stitch them unto other various frameworks, the original remains the king. Mostly due to its relative simplicity and elegance - Puerto Rico, unlike many euro-style games, is extremely dependent upon what your opponent it doing. This game is FAR from "multiplayer solitaire". You need to get into the head of your opponent(s) and predict what they are most likely to do. Often you make moves based not on self-efficiency but on screwing over the other players. Very cutthroat and thinky, I love it.
3John Fahey
Railroad I


RUSSIAN/ULTIMATE RAILROADS πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ—

If I were forced to choose, I'd probably city "worker placement" as my single favorite game mechanism. There's an inherent tension and FOMO aspect that makes the game(s) feel very tactile and responsive, ever-evolving based on how your specific opponent opts to play. Russian Railroads is a fantastic implementation of that system, with several viable strategies that need to be constructed based on the actions and spaces available for you. The big box edition , Ultimate Railroads, adds three different expansions (or variants, rather) that add a TON of decision space to the base game and are all extremely fun in their own, unique way.
2Wolfgang Amadeus Mozart
Requiem in D minor, K. 626


THROUGH THE AGES: A NEW STORY OF CIVILIZATION πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ—

A tableaux builder / resource management game that looks intimidating at the outset, but actually has a nice flow and very intuitive mechanisms once you buckle down and learn it. Though to be honest, I've solely committed to playing this game virtually only, either on the dedicated app or on BGA because managing your resources in the physical edition is a pain in the butt (and is responsible for 50% of the gameplay). A fantastic game, though, and the myriad of cards and multiple paths to victory are fun to explore.
1Ennio Morricone
The Good, the Bad and the Ugly


GREAT WESTERN TRAIL πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•

This quickly became a favorite when I first played it a year or so ago and has only grown in my estimation over time. Fascinating gameplay that focuses on constructing an optimal "loop" for your player to cycle through while gaining workers that help with action efficiency. Every play feels different, though the game itself is not detrimentally sprawling to the point where a long-term strategy seems impossible to navigate. Works and scales well to all player counts, though I've really been focusing on 2-player games recently. Very tight and often played at a breakneck pace, efficiency of your actions becomes critical to maximize.
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