Album Rating: 5.0 | Sound Off
SH2 in particular is a perfect storm, but 1-4 were never about the combat, and it never needed beefing up. the whole point of these games was atmosphere, what you couldn't see but hear, and its story. never on action. and in terms of voice acting, team silent made a concerted effort to deliver the voices in a particular way for sh2, which is why they picked people with no experience in that field. they are just normal people, not fucking troy baker. and there are interviews out there that show team silent were very specific in the way they wanted the lines to be delivered. i legit cried at the water ending for the og, when mary reads the letter, it's some of the most poignant delivery i've ever heard in any entertainment medium. and funny enough, i got the water ending in the remake and felt absolutely nothing. every voice actor in this new one delivers their lines completely deadpan and takes away the subtleties of what made the og characters so good. i think, personally, they'd have been better doing what they're going to do with MGS3 and carry over the original audio for the remake, but for some bizarre reason, there are people out there that actually think the og voice acting is bad, which is completely baffling to me.
the point i'm making is that this remake completely misunderstands the reason why people go nuts for the team silent games. it's a dumb action game with some shit-hot graphics and some solid gameplay mechanics, that somehow remains faithful to the original, but simultaneously misreads the point and completely dilutes the impact in the process. i'm not saying they didn't have good intentions, but at the end of the day, they're remaking a game that is as close to art as you're going to get, and they made artistic choices that are antithetical to what made the team silent games so special and different from other horror games on the market at the time.
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Couldn't agree more Gonzo, I'm baffled by the amount of people cherishing this remake. I guess I'm also a little biased since 1-4 hold a special place in my heart as well and have been replaying them every year for a while now but come on. Despite my affection for the franchise I truly believe it is a poor remake and not a particularly good game either.
It's pretty mediocre overall but that was pretty predictable considering konami and bloober team are behind this.
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It's all coping. The game not being a total disaster (like most real fans predicted) is the only reason they show praise to this boring cash grab. This game is basically The Medium 2 with a better story borrowed from real artists.
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I don’t think I ever played 4 because it got shit on in reviews but I need to go back and give it a try. Maybe after im done with the dead space remake (which is fucking awesome)
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Album Rating: 4.0
I always think I'm really miserable and then see threads like this lol
Idk maybe if I played the OG SH2 I'd be as annoying as y'all but I doubt it
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Album Rating: 5.0
Slex - SH fans are some of the most elitist of any gaming franchise I’ve been a part of on social media. It’s just pure toxicity and impossibly high expectations. Like there’s absolutely no pleasing most of these people.
Kudos to Gonzo for at least elucidating his points. I appreciate the effort to actually engage in a meaningful dialogue about the game and it’s clear you’re passionate about the franchise. A 7/10 isn’t a bad score either, although I think nostalgia def affects that rating to some degree. Although at the end of the day, statements like these: “ the point i'm making is that this remake completely misunderstands the reason why people go nuts for the team silent games. it's a dumb action game with some shit-hot graphics and some solid gameplay mechanics” make it clear that we just fundamentally disagree. I think Bloober completely understands the source material which is very evident by how these characters are animated in cutscenes and how faithfully a lot of the game is recaptured in both atmosphere and story beats. Maria in particular they nailed, imo.
I’m convinced Baseline and awtekker never actually played the game.
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you keep blaming "nostalgia" for people having opinions that aren't as positive as your own, when it's very clear that nostalgia is the source of your raving over this release
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Album Rating: 5.0
It’s precisely because of my nostalgia that I thought this remake would be ass, especially given I had 0 faith in Bloober team after playing two of their games.
Also Gonzo high 5 for getting the In The Water ending, that’s the one I got too. I also do agree that the original dialogue is better at the end, but I think the dialogue on the whole for this game still has that uncanny feel and some lines are delivered arguably better imo
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Ironically SH4 got mixed reviews at the time because it was too combat oriented, (and also because the second part of the game is a gigantic pain in the ass). People already knew 20 years ago that the franchise was starting to evolve in the wrong direction. Yet this remake is almost all about action/combat now and suddenly it's all good.
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i spent the whole game on low health but forgot about looking at the knife and stuff so i got leave, which is also the first one i ever got in the original oh well. prison through labrynth was relentlessly nervewracking.
i really wanna play 4 again because i only got to the apartment world back when it released but it seems to be impossible to play nowadays. so stupid it's not in the remaster collection
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Album Rating: 5.0
Yeah, I wish the combat was still abysmal, would have made this way better. In all seriousness tho, the industry has been trending this way for years for a reason: it’s more enjoyable to play. They could have (and should have) toned down the enemy density, but they got a lot of things right for the combat. I specifically cranked up the aim sensitivity because I’m used to competitive third person shooters and like to do flick shots. I was happy to see you can’t reliably do this in this remake. There is a lot of weapon sway and sometimes even when you’re lined up nicely, James will still miss. It’s realistic for a guy who isn’t combat trained and it helped keep combat encounters tense. The one thing they could maybe change for the better (at least in terms of immersion/survival horror) is the dodge. The dodge is op, mainly because you can animation cancel it, and because it has iframes. The dodge totally trivializes Abstract Daddy too and I hope they patch him to have a larger moveset or something
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wasn't sh4 also originally not a silent hill game before they decided to put it under that umbrella?
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Album Rating: 5.0
I heard something of the sort but am not totally sure about its development process. I will say tho that had it been included in the hd collection I’d have encouraged you to not play it lol. The hd collection is one of the worst ways to experience 2 and 3. I’d drop good money on a 1-4 collection that’s actually a competent port of the originals
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To be fair I'm mainly criticizing the amount of enemies you have to face in the remake, not the combat mechanics themselves. But you can't deny the fact that such a high density drives the game in different direction than what the originals were about.
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@IntoTheFire I personnally never played the SH franchise on anything else than PC. SH2 had a pretty good enhanced edition for a while now and 3-4 are also available on PC.
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Album Rating: 5.0
The issue isn't that the gameplay isn't competent, it's that it's so over emphasized in the game. Homecoming had a lot of the same issues. Silent hill was more than the sum of its parts, and the combat just played a shitty part to fill out a hole. This remake plays more like the dead space and resi evil remakes in a way that homogenizes them, that's what people mean when they say it's soulless.
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"I’m convinced Baseline and awtekker never actually played the game."
Coping so hard you're hallucinating now?
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Album Rating: 5.0
That’s a ridiculous reason to call it soulless imo. It distinguishes itself from those games with weapon sway and janky melee attacks. I just don’t understand calling it homogeneous for having a behind the shoulder gun and melee action combat style. That’s the current trend because with modern hardware we can afford the player more control and freedom of gameplay. Should it have been a top down? Should it have been fixed camera angles? Like the original is a hard 10/10 but the gameplay is absolutely the worst thing about it. If this had been fixed perspective with tank controls and an auto aim like the original I think it would have played like complete shit. I know resource management is a big selling point for people and I do get where they’re coming from with regards to survival horror vs survival action horror, but they did so much with the environmental design, and making the weapon sway and lack of expertise so noticeable that I had plenty of tense encounters. If James had an ak47 with 1000 rounds then yeah I’d say this game plays like shit, but on harder difficulties it still is about resource management and picking your fights wisely (currently playing on hardest difficulty). The chainsaw trivializes shit but you don’t need to use it
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Base is a professional contrarian don’t take them too seriously
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If you guys discussed relevant game releases like Metaphor: ReFantazio or Nine Sols I'd be less negative I think.
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