Album Rating: 4.5
"The modern AAA game industry is fucking cancer from an objective standpoint though. I am sick to fucking death of microtransactions, lootboxes, online-only, DRM, etc. all this bullshit that just waters down games and holds back content and experiences because they want to own you and all your fucking money."
This is exactly what was so controversial about Battlefront, and many other games like you're talking about. You only get the features and maps that older games like the original Battlefront 2 had if you buy them now. It's total bullshit, and the whole online store and extra paid content system has gotten completely out of control. Getting rid of split-screen sucks too, like why is the only social way I can play video games is online, by myself, with a headset. Having a room full of friends playing 4-player versus or co-op used to be part of most games.
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I miss the days when game developers added replayability measures, secrets, cheats and extra content behind skill-based and achievement-based markers. Instead of PAYING MONEY FOR THINGS ALREADY ON THE DISC THAT I PAID FOR
ITS ON THE DISC
THE CONTENT IS THERE
BUT I LITERALLY HAVE TO PAY TO UNLOCK CONTENT I PHYSICALLY OWN
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thats why indie is king man
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nah darius mroe like ur saying something that a 16 year old would pat himself on the back for thinking
you really think we dont know?
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"they already announced that micro transactions will return to star wars"
lol yeah but the damage was already done to the sales projections of that game, the critical and public reception to it, and the fact that literal governments worldwide are breathing down their neck about their legitimately unethical and potentially illegal practices
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Album Rating: 4.5
I miss 1995-2008 video games before all this shit happened on such a massive scale. Being able to unlock features based on your skill and achievements in the game is so much more fitting and rewarding than having to buy them, as Astral said.
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People aren't gonna stop pushing back. The more ground publishers take the more consumers start to catch on to why they're being royally FUCKED
The worst people in this argument are those who try to argue for WHY these things need to happen. Like there are people who actually defend the idea that we need loot boxes. Like it is an OBJECTIVE FACT that gaming would be better if we could earn content through gameplay rather than pay for random drops, and yet people will argue about why I'm somehow wrong for wanting content I ALREADY OWN ON THE DISC
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What annoys me most is that Overwatch actually had a skill-based reward system in the fact that you can earn sprays by earning skill-based achievements with each character. SO WHY CAN'T THEY APPLY THAT TO ALL THE SKINS IN THE GAME. FUCK YOU ACTIVISION BLIZZARD.
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"I miss 1995-2008 video games before all this shit happened on such a massive scale. Being able to unlock features based on your skill and achievements in the game is so much more fitting and rewarding than having to buy them, as Astral said."
again, thats why indie is king
support good games m/
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"Like there are people who actually defend the idea that we need loot boxes."
i mean theres also a disconcerting number of people who advocate that all games hsould have progression treadmills and skinner boxes to keep them playing...
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the sad thing about indie is that
a lot of it is pure trash
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yea but you dont hear about those usually
unless someone kicks up a big stink
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Album Rating: 4.5
Yeah I think the last game I played all the way through was a great indie one called Firewatch, a bit underwhelming at the end but still worth playing.
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I just try to play good games in general though which ends up being (in accordance with my tastes) a lot of AA titles, a lot of off-centre AAA titles, a small handful of interesting indies, and then metric fucktonne of pre-2005s
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For some reason a lot of indie games just don't appeal to me at all. It really depends but I'm really fickle with indie games.
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"I just try to play good games in general though which ends up being (in accordance with my tastes) a lot of AA titles, a lot of off-centre AAA titles, a small handful of interesting indies, and then metric fucktonne of pre-2005s"
it depends what ur into as well, if you really crave the hyper polished beautiful 3d stuff then yea indies wont cut it
or for instance if u sincerely dislike the proc gen permadeath trend thats been quite prevalent lately
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Indie titles tend to have extremely strong art styles. Which is a good thing, don't get me wrong.
But extremely strong art styles are more likely to evoke more basic instincts from me where I pick indies based entirely on whether or not the art style rubs me the wrong way
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also fair
im a very mechanics-driven player, among legitimate art styles (not talking about crap with no cohesion or direction) there are very very few that would turn me off a game. 3d voxel minecraft shit is the only that comes to mind right now, mobile-game-cartoony maybe the only other.
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Mechanics will always win me over if I actually play. But unless I get nudged into playing something, a bad art style will always turn me off.
I have gotten quite a few games for free or encourgaed to play by friends, games I would never play otherwise, which I now love because the actual game won me over.
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Omg talon someone actually defending fo4 I love you
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