Review Summary: Rayman, look what the Pirates have done to our world... A planet of anguish and pain, haunted by evil. A dark place, teeming with fierce monsters. Nothing can stop them, now that they've captured you...
6 of 6 thought this review was well written
Back in the 90’s, when nobody had yet heard of Persian princes and shady assassins, Ubisoft were peaking with what should be remembered as their most iconic character and franchise: Rayman, the odd-looking limbless hero, starred in his first adventure in 1995, a colourful 2-D side-scrolling platformer. Four years later, the French really outdid themselves, with a sequel that would raise gaming standards. Rayman 2 took the vibrant world and wacky characters of the original and evolved them into an epic 3-D quest to save The Glade of Dreams from destruction by the evil Admiral Razorbeard and his robo-pirate henchmen. It’s a classic in every sense: the dynamic gameplay and brilliant, incredibly varied level design had you hunting down every single one of those 999 yellow lums, simply because it’s such a pleasure to work towards that goal. Even by today’s standards, the game hasn’t lost any of its playability, as the absorbing experience and atmosphere far outweigh the need for modern graphics.
A crucial, and often underrated part of that experience is Rayman 2’s flawless soundtrack. Whereas the game itself has been ported and re-released countless times, its music has never been published officially. Little recognition for creator Eric Chevalier (who also composed the score for Rayman 3), a name which few will know. The man deserves a lot more credit, because this is the kind of stuff any developer dreams of having in their title. During the course of the entire game, the music moves beyond the mere look of the environment, defining the mood and tension at every twist and turn. While this may seem an impossible feat on paper, the mostly linear progression of the adventure allows for the soundtrack to seamlessly integrate with the game itself, which still is no easy task.
The compositions never become too overbearing, subtly building and changing the layers of sounds and instruments, allowing the listener to really take it all in. Naturally, the varying level themes feature recurring elements to retain a consistent feel, adding new features every time to create their own unique mood. It’s a colourful and vibrant sound palette to go with a game of the same nature. Whether it were electronic samples, classical crescendos, tribal percussion, or the occasional rock element, Monsieur Chevalier somehow put them all in the right place, creating one of the most memorable scores ever to accompany a video game.
Not really actually. He simply has a common name to my ear, that's it that's all. Plus chances are high that the composer is from France (not Québec like me) since the game has been created there. I'll also ask my son if he knows that game.
Yeah I just noticed I was not really clear, my bad. My phrase sounded like if I personally knew Monsieur Chevalier. Ahhhhh these communication error due to my restrained English. I think it will always be, but it is less frequent after 2 years in Sputnik, I hope so.
edit; You want to make sure you guys understand me well? Join me to SputnikFrançais.com
Well, I understood it as if his music was known around town. And these things are definitely less frequent, you must have picked up some improvement here. It's the way of expressing things that's sometimes confusing, which is only logical because French and English have a very different way of structuring sentences, which I know from the limited use I can make of your language ;)