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Jerrad
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Last Active 01-14-22 4:35 pm
Joined 02-16-10

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11.10.22 World Cup 2022 Thread: Predictions and 09.29.22 Football: Ranked
06.17.22 Dark Souls 2: Top 10 Bosses10.18.21 Elden Ring: Discussion
10.05.21 Bloodborne: Boss Ranking08.16.21 Dark Souls Boss Ranking: Decade Anniver
10.11.17 TLOZ: OoT Dungeon Ranking06.08.11 Skyrim: Discussion

Dark Souls Boss Ranking: Decade Anniversary

(Ranking contains spoilers for those who haven't played the game) I've been doing annual runs of DS1 for a few years with new builds each playthrough, and I recently completed my first proper strength build. DS1 is pivotal for many reasons, but one of the aspects of the game that I admire the most, is how consistently impressive the boss lineup is, how well they've aged in relation to series and spinoffs as a whole, and how the difficulty can vary immensely from build-to-build, always keeping things fresh and exciting on subsequent playthroughs. It's astounding that DS1 is turning a decade old next month, and this ranking is an early ode to it, and its legacy. The list is ordered according to personal preference. On a side note, in spite of inevitable differences in rankings, hopefully we can all agree on how stellar the OST is as well. Motoi Sakuraba is a god.
27Motoi Sakuraba
Dark Souls Soundtrack


An honorable mention to the content of my deepest nightmares....The Basilisks:
These things are just dreadful, and in a game that is renowned for being tough as nails, these guys intimidate me the most. Curse is punishing enough as it is, but it's their design that terrifies me the most.
26Motoi Sakuraba
Dark Souls Soundtrack


Shoutout to all of the Hydras out there in Lordran:
Credit where credit is deserved: for a mini-boss, these things are pretty wicked. While they leave a lot to be desired mechanically (a moveset comprised of two attacks), they compensate for their shortcomings by being some of the most aesthetically appealing encounters in the game, which is especially true of their appearance in Ash Lake. They also deserve some credit for their status as being a gate-of-sorts to Oolacile. Bring a bit of patience to these fights, and some arrows and a decent bow certainly can't hurt either.
25Motoi Sakuraba
Dark Souls Soundtrack


An Honorable Mention to Titanite Demons:
Titanite Demons continually strengthen each time you successfully defeat one, so if you manage to kill all of them leading up to the one that respawns in Lost Izalith, they can be stronger than many of the game's proper boss battles, and especially if you grind them to upgrade boss weapons.
24Motoi Sakuraba
Dark Souls Soundtrack


Bed of Chaos (2.5/5)
I give the Bed of Chaos minimal credit for attempting to shake things up, but it was poorly executed in respect to gameplay. The boss wouldn't be as annoying if there were a closer bonfire but given the sheer amount of time that it takes to return to the arena, it makes the fight a total slog. The only things keeping the Bed of Chaos from being in last place in the ranking, is the fact that it does have lore on its side, and in spite of a poor execution, it does stand out among the game's roster of bosses. I would love to see a re-imagining of this boss in the future, with better mechanics on its side.
23Motoi Sakuraba
Dark Souls Soundtrack


Taurus Demon (2.5/5)
The Taurus Demon isn't a bad boss, but it's bland in relation to the rest of the roster, and offers little to make it stand out among its peers. It has never stood out in any meaningful manner, and it's not particularly challenging or engaging, given that it can be killed with a few plunge attacks (especially with Gold Pine Resin). The trek back to the bridge upon dying for new players is probably the hardest and most notable aspect of the encounter. It's nonetheless worth mentioning that Taurus Demons are fantastic normal enemies in the Demon Ruins later on and being able to beat them in a couple of hits, is a phenomenal means of exemplifying character progression (similar to how bosses return as enemies in many Metroidvania late-games).
22Motoi Sakuraba
Dark Souls Soundtrack


Moonlight Butterfly (2.5/5)
The Moonlight Butterfly is the first of the optional bosses. This fight is more fun if you face it with an intelligence build. Otherwise, it's reduced to being a waiting game until it comes in to rest along the ledge of the fortress, allowing you to mercilessly beat it to a pulp. The Moonlight Butterfly has a great design aesthetically speaking, but it's doubtlessly one of the weakest bosses in the game.
21Motoi Sakuraba
Dark Souls Soundtrack


Ceaseless Discharge (3/5)
The Ceaseless Discharge is usually cheesed, but if you legitimately fight it, it can make for an immense challenge, especially if you choose the Demon Ruins/Lost Izalith as your initial Lord Souls boss run. It's one of the weaker bosses in the game though, which is why most players tend to take the easy way out.
20Motoi Sakuraba
Dark Souls Soundtrack


Iron Golem (3/5)
The Iron Golem isn't necessarily a bad boss, but it has always felt anti-climactic, given how difficult Sen's Fortress is as an area. The Iron Golem is easily brought into a ten second stun lock with strength weapons like the the Zweihander, where you can deal a laughable amount of damage quickly, assuming that it doesn't fall off of the platform first. The fight can be made more difficult if you choose to not eliminate the Firebomb Giant before going in and opt out of summoning Iron Tarkus.
19Motoi Sakuraba
Dark Souls Soundtrack


Pinwheel (3/5)
Pinwheel is the only boss in the game that I would consider to be easy and straightforward, independent of the time that you decide to brave the Catacombs. The Bonewheel Skeletons, regenerating Skeletons, and the area more generally are significantly greater threats than Pinwheel itself, but I still love the design of the boss and its theme music, which are both nice odes to the Zelda series.
18Motoi Sakuraba
Dark Souls Soundtrack


Bell Gargoyles (3.5/5)
The Bell Gargoyles have been a definitive wall for new players for nearly a decade, but they make for great preparation in relation to the threats that you encounter after ringing the Bell of Awakening. I love the boss arena, and I must admit that I died an embarrassing number of times during my first encounter with them via falling off of the roof of the church.
17Motoi Sakuraba
Dark Souls Soundtrack


Dark Sun Gwyndolin (3.5/5)
Gwyndolin is an optional boss, and a boss that doesn't offer too great of a challenge if you can dodge his magic. He has an intriguing story from the standpoint of lore though, which places him above the preceding bosses. Additionally, his boss weapon is one of the weakest in the game. I'll admit that I've developed the tendency of skipping this fight in order to save time on subsequent runs, but it's still recommended for first-time players, for the sake of experiencing everything that the game has on offer in respect to its narrative.
16Motoi Sakuraba
Dark Souls Soundtrack


Asylum/Stray Demon/Demon Firesage (3.5/5 overall, but the Stray Demon would be a personal 4.5/5)
The Asylum Demon is a solid first boss (similar to Vanguard in DeS), perfectly illustrating how to fight some of the bulkier enemies in the game, and it was extremely intimidating during my first playthrough. The Stray Demon and the Demon Firesage are indeed reskins of the Asylum Demon with additional attacks, but they have potential to be shockingly difficult depending on when/if you choose to fight them. If you want a proper challenge, head back to the Undead Asylum early on in your run: you are assured to be absolutely ravaged at least once or twice.
15Motoi Sakuraba
Dark Souls Soundtrack


Capra Demon (3.5/5)
Everyone knows how bullshit this boss is, so I will spare every one of ranting. I've skipped past the Depths at the start of playthroughs more than once because of this boss, and it's because of the arena and the dogs; not the boss itself. The Capra Demon isn't that tough on its own, and I love fighting them as normal enemies later on, but the dogs coupled with the fact that you're attacked as soon as you enter the arena with minimal space to work with, make the encounter hellish regardless of your build. The Capra Demon boss battle is a perfect example of artificially inflating difficulty for difficulty's sake, and I always dread it as a result.
14Motoi Sakuraba
Dark Souls Soundtrack


Centipede Demon (4/5)
Truthfully, I can never beat the Centipede Demon without summoning Solaire. Between its aggressive moveset and all of the lava in the boss arena, it has always given me tremendous trouble, regardless of what kind of build I have (it's especially tough with a pyromancy build for obvious reasons). The Demon Ruins is one of the weaker areas in the game, but I still thoroughly enjoy this boss, in spite of how brutal it can be.
13Motoi Sakuraba
Dark Souls Soundtrack


Gaping Dragon (4/5)
The Gaping Dragon is technically an optional boss, given that you can choose to skip or postpone the Depths if you have the Master Key. It's worth fighting for the large soul count though, which is advantageous for what comes ahead in Blighttown. Although the Gaping Dragon isn't known as being one of the more challenging fights in the game, it has a brutal walking attack that can easily result in instadeaths if you've neglected your vitality leveling. Be sure to take out the Channelers before going through the fog gate, because they can make this battle a total pain in the ass.
12Motoi Sakuraba
Dark Souls Soundtrack


Crossbreed Priscilla (4.5/5)
Priscilla is superb optional boss with unique mechanics, in one of the most beautiful areas of the game. It's unique how you are given the option to choose whether or not you actually want to fight her, and her boss weapons are some of the better options for dexterity builds in the game. It can be quite challenging to obtain her dagger, depending on your damage output and patience.
11Motoi Sakuraba
Dark Souls Soundtrack


Gwyn Lord of Cinder (4.5/5)
Gywn is honestly my least favorite final boss in the Souls series, because of how easy he tends to be if you're able to successfully parry his attacks. Nonetheless, he's still a stellar conclusion to a classic game, and I always enjoy traversing the Kiln of the First Flame. Summoning Solaire can make this a relatively easy fight if you've done what's required to access him, so it's much more rewarding to face him alone, unless you're legitimately struggling to beat the game.
10Motoi Sakuraba
Dark Souls Soundtrack


Seath the Scaleless (4.5/5)
The Crystal Cave is probably my least favorite area in the game, but Seath's fight is undoubtedly brilliant, and has the most cinematic set of encounters between its initial appearance in the Duke's Archives, building up to the inevitable face-off once you get through the prisonbreak sequence and the maze of twisting stairs. I've personally never had trouble with Seath however, because out of all of the Lord Souls bosses, his attacks are the easiest to avoid, with the biggest threat of the fight coming from the curse buildup if you can't avoid his crystal breath attack (stick to the tail, and you're good). He has an incredible boss weapon for intelligence builds, though it's a complete pain to obtain, given how quickly you can usually kill him.
9Motoi Sakuraba
Dark Souls Soundtrack


Four Kings (4.5/5)
The Four Kings are a DPS test, which can make them one of the easier bosses in the game, depending on your damage output. It's absurdly difficult however, if several of the kings are able to spawn at the same time. As long as you can prevent that from happening, it's a fun and relatively straightfoward encounter, and it grants you access to Kaathe, assuming that you ignore Frampt beforehand. New Londo Ruins is one of the best and most intimidating areas in the game, that always provides an immense challenge, regardless of when you choose to start it.
8Motoi Sakuraba
Dark Souls Soundtrack


Gravelord Nito (4.55/5)
The Tomb of the Giants and those damned skeleton dogs are harrowing enough, so being dropped down into a pit to be greeted by Nito and his legion of regenerating skeletons never fails to make for a stressful experience. Nito has such a great design, and though the difficulty is largely dependent on when you choose to fight him (as with the other Lord Souls bosses), he's not nearly as difficult as the Four Kings as long as you fight him near the position of the area's entry-point. The fact that Nito's AoE attack kills the skeletons also provides you with some valuable space to get in damage and healing. This is handedly my favorite of the later bosses in the base-game, with the Tomb of the Giants being my favorite of the late-game areas.
7Motoi Sakuraba
Dark Souls Soundtrack


Chaos Witch Quelaag (4.5/5)
I adore this boss. Quelaag was nearly terminated my first playthrough, especially after dealing with the chaos of PS3 Blighttown back in the day. I'll never forget homeward boning before ringing the Bell of Awakening and feeling bewildered by the prospect of having to endure even more Blighttown before I could progress. I love her design, the boss weapons are some of the best avaliable in DS1, her attacks are well telegraphed, and playing Blighttown on the remastered editions of DS1 with a stable 30/60 fps makes it my favorite area of the game, comfortably placing this boss in the top 10. I have always found Maneater Mildred to be one of the less effective and reliable boss summons though, given how easily she gets trapped in Quelaag's lava attacks. It's definitely a more rewarding experience trying to beat her alone.
6Motoi Sakuraba
Dark Souls Soundtrack


Great Grey Wolf Sif (4.5/5)
I have never found Sif to be particularly difficult as long as you can stay underneath him when you attack, but if you fight him earlier on before Anor Londo, it can make for one of the better and more grueling fights in the game. Sif is one of the most brilliant bosses from the perspective of lore as well. I'll never not feel like a complete dick for killing him, and especially after seeing him limping towards the end of the battle. Sif's soul also grants the most flexible set of possibilities for boss weapons. Both of the swords are fantastic, but the Greatshield of Artorias is arguably the best shield in the game, potentially breaking it in respect to some of the later, more intimidating boss fights with higher physical damage outputs.
5Motoi Sakuraba
Dark Souls Soundtrack


Sanctuary Guardian (5/5)
I love how you are instantly thrust into one of the most intense boss fights in the game upon initiating the DLC content. The Sanctuary Guardian is a relentless initiation into the breadth of content that Oolacile has to offer. The Sanctuary Guardian unfortunately doesn't scale nearly as well as the other DLC bosses in NG+ runs however, so it has the potential of being a relatively underwhelming experience if you wait until after you've beaten all of the Lord Soul bosses to fight it. Nonetheless, it's still one of my favorite bosses in the game, and I still struggle with it on new playthroughs.
4Motoi Sakuraba
Dark Souls Soundtrack


Kalameet (5/5)
Kalameet is the best dragon fight that I've ever experienced and given that all of the DLC bosses are in the top 5 of this ranking, it's perfect evidence to support how incredible the Artorias of the Abyss DLC is. Kalameet maintains such a punishing (albeit fair) moveset, and the progression to fighting him via accessing the cutscene with Hawkeye Gough shooting down from the sky, results in one of the most epic moments in the game. I will add that severing its tail to gain access to the boss weapon is next to impossible fighting him alone, which makes co-op preferable and borderline essential, if you're aiming to get the Obsidian Greatsword (the best dragon weapon in the game).
3Motoi Sakuraba
Dark Souls Soundtrack


Artorias (5/5)
Artorias is the boss that I struggled with the most during my first playthrough, but upon repeated runs, it became one of the easier fights, after realizing that you can tank the entirety of his moveset with most upgraded greatshields (or effective pinpoint dodging of course). Artorias and Sif are arguably the strongest bosses from the context of the game's lore, he has one of the best designs and boss souls in the game, and you obtain access to the best PvP in the game after beating him, which is a massive advantage in his favor. Don't underestimate that abyss buildup, because nothing is more frustrating than dwindling his health down to 25% or less, and being killed by a single hit.
2Motoi Sakuraba
Dark Souls Soundtrack


Manus (5/5)
Any of the DLC bosses could have taken the top spot, because they are all perfectly balanced, and they assure a proper challenge for every build, posing a serious threat regardless of whether you face them alone or with a buddy. Manus is a thrill. He's aggressive, he's one of the fastest and most unpredictable bosses, and it always makes for a delicate balance between deciding when to attack, heal, and swapping to the Silver Pendant if you choose that tactic, in order to deflect dark magic. As a bonus, the fact that puppy Sif can be of aide via tanking and dealing modest damage is only icing on the cake of what makes for an unforgiving and legendary adrenaline rush of an encounter.
1Motoi Sakuraba
Dark Souls Soundtrack


Ornstein and Smough (5/5)
This fight makes for one of the most iconic duos in gaming, and for good reason. There's always a great deal of strategy involved in preparing for this fight, and especially in respect to choosing which of the two to defeat first, given that it has a substantial impact on the rest of the fight's difficulty, and in determining which of the boss souls and items you receive. Fighting them alone on a NG playthrough is one of the most challenging points of the game and series, and greediness is guaranteed to result in failure, unless you take the time to study their tells, pace yourself, and use the arena's pillars to your advantage. The runs between bonfires and the boss arenas are always training grounds to some extent, but that's especially true in this case, given how the Silver Knights and Royal Sentinels share similar movesets to O&S. What a legendary fight, and it immediately comes to mind whenever I think of DS1, being the quintessential boss of the game.
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