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10.13.20 Rest in Peace, Timo Ketola02.14.19 The Legend of Zelda Ranked
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The Legend of Zelda Ranked

Im a pretty big zelda fan probably at this point and a remake of links awakening just got announced on the latest direct (shoutout to astral chain) and boyo i am awakened brothers so here’s a ranking of every zelda title ive played recently enough to comment on with any degree of confidence! Majora’s mask is also better than ocaweener of thyme and is also better!
1Wato Wato
たわごと​-​嵐が後に来ました


1. Majora’s Mask
~
Jokes aside, this title revolutionised the way I think about games on so many levels. For the few seconds I managed to squeeze in when my butthole wasn’t completely puckered, this game offered some of the most glorious tension releases I’ve ever experienced in a game, and I wouldn’t solely attribute that to the fact you’ve got a constantly ticking timer that upon ending causes the moon to destroy everything. The soundtrack is possibly my favourite piece of music, period, and while I wouldn’t suggest walking into the game as a new face hoping that it’ll pound your meat raw like it has mine, I’m doubtful you will be forgetting pieces like the hypnotising “Astral Observatory”, the eerie-ass best villain theme ever in “Majora’s Theme”, and the continuous warping of the “Clocktown -” themes as the days go on.
2Chunk
Break 'em Off a Chunk


The game implements so many conventions typically not found in the medium, and it honestly astounds me the sort of workarounds the dev team took to turn Ocarina of Time into a completely unique, separate experience in a single year. All of this doesn’t even take into consideration the side quests which are arguably some of the strongest and well-implemented in any game. If you haven’t delved into the Anju & Kafei quest line, don’t shortchange yourself.
3Bi Nostalgia
The Seeping Mouth


2. Ocarina of Time
~
This was the first game in the series I got my hands on. Got a Gamecube, Mario Kart: Double Dash, and this handsome ditty one Christmas and could not put it down. Suckering up the courage to take down Gohma was just the push I needed to slowly work my way through the game, and the sense of elation felt breaking out of Lon Lon Ranch on horseback, traversing up Death Mountain and finding a Fairy Fountain, curb-stomping Dampe in a footrace after one too many attempts, FINALLY managing to wrap my head around the Water Temple, and poking big ol’ ‘dorf for the last time were just the surface of an iceberg of “damn” that made this game so impactful for me. It was the first time I experienced a multitude of iconic themes from Koji Kondo that weren’t explicitly happy-go-lucky and I’m not sure I’d appreciate games or music to the extent I like to say I do if it weren’t for this game being so damn grooooovy.
4Soundtrack (Video Game)
Tekken 3 Arcade Soundtrack 001 EX


Ugh man. I’d always appreciated the game for the way it handles the bildungsroman through utilisation of the sages and the aging mechanic, and Good Blood put out an absolutely STUNNING exploration of the different ways this game manages to weave such a compelling narrative here (MANDATORY WATCH):

https://youtu.be/GyUcwsjyd8Q

Ofc, there's always the chance it's "not that deep bro" but if u honestly think that u can go have fun elsewhere before I end up knee deep in ur mum
5Ku
Feathers


3. Twilight Princess
~
This game took me a very long time to appreciate. While I enjoyed it enough to replay it fairly often around release, there was inconsistency regarding dungeons, the writing felt a little on the nose, and the world felt empty more in a technical sense than an intentional sense (ala Breath of the Wild). That all considered, diving into the lore, spending more time messing with the combat in challenge arenas, becoming more cognizant of the character developments over the course of the game, and comparing Twilight Princess’ own small innovations to any games that followed after has caused it to become one of the most compelling releases in the series for me. While I blatantly cast seed upon barren erthe at the slightest chance I get when it comes to recommending Majora’s Mask to anyone and everyone, I know in my heart that if I were to recommend a mainline home console title to anyone as their first Zelda experience, this would be it.
6Depravity (FIN)
Remasquerade


4. Wind Waker
~
Probably the biggest monument to style over fidelity regarding any titles released on the Gamecube. Even without the HD remaster, this game looks and feels FANTASTIC relative to current gen titles. Everything about this title is so endearing: enemy animations toe the line between confronting and clumsy, the soundtrack is a tournament-arc-esque adventure romp, character expressions are about as good as they’ve ever gotten in the series thanks to the dummy cute art style, and the sound design is a constant dopamine rush loaded to the brim with pings and donks and toots and everything is so good mmmMMMMM.
7Sankt Otten
Wir koennen ja Freunde bleiben


I’d still recommend the remaster over the original due to it shaving some time of one of the most laborious quests in the series (as well as just looking a bit better and having cooler glitches), but you can’t go wrong with either entry tbh. Linkus, one of the HD scene’s most well-regarded runners recently put out a SummoningSalt-esque “World Record Progression” video on the remaster and it is fucking WILD son:

https://youtu.be/0IaS1bhIFRo
8Leng Tch'e
Marasmus


5. A Link Between Worlds
~
A Link to the Past was one of the last Zelda titles I got round to (crucify me) so this title holds a little more personal weight than it likely should. That being said, this might be the closest thing to a Zelda experience available that isn’t explicitly A Link to the Past. Given it is essentially just updating that formula, there wasn’t a lot of room for this title to screw it up and by Zeus did it kick ass. For those of you who’ve been frustrated at the general linearity of the dungeon-based entries in the series, do yourself a favour and get on this. You have a lot of freedom regarding the ordering you tackle the game; it starts with a small selection of dungeons to choose from then the map becomes yours for the taking once you reach the middle of the game and are basically free to do whatever you want in whatever order.
9Public Service Broadcasting
The Race For Space


While it does struggle from the pitfall of every dungeon feeling approximately the same in difficulty barring the final couple due to the devs having to consider the fact that anyone can do any dungeon at any point in the run, they all feel challenging both as puzzlers and as action experiences. The game’s Shower Peeper Magic Wallpaper (™) gimmick is implemented wonderfully and allows for attentive players to make some dope finds. If you haven’t played a handheld Zelda title, there’s so much good here man why are you arguing with me stop that
10Let's Eat Grandma
I'm All Ears


6. A Link to the Past
~
Man this game fucking rules so hard. Given the recent resurrection of pixel popularity in the indie sphere, it’s kinda awesome that this game’s visual appeal hasn’t been lost to time. In fact, a lot of newer indie titles are making this game look even better than it probably objectively would be in a world where the quality of games in the mainstream is determined purely by graphical fidelity and microtransactions. A lot of renditions of the main musical themes found throughout the series are at their best here just due to how the hardware at the time’s shortcomings complimented the compositions.
11Frog
Kind of Blah


Zelda titles (as noted before) are typically well known for their linearity, yet I can’t think of a better example of Zelda titles on the whole than this. A Link to the Past is THE Zelda game. Even as someone who only managed to experience its glory retroactively, I can’t help but think of this tile whenever the name “Zelda” is mentioned. Anyone who’s played any entries in the series and has enjoyed them kinda owes it to themselves to experience A Link to the Past.
12androp
Door


7. Oracle of Ages
~
I didn’t expect to place this game as high as it is but after replaying both Oracle titles recently, I’m kinda flabbergasted. This game has the best puzzles in the series. Without a doubt. Actually, they are some of the best in any game of its ilk, period. It’s quite a punishing mental exercise and I’m a little disappointed the same attention to detail in the crafting of multi-faceted puzzle dungeons wasn’t placed in future titles to even the nearest degree. It isn’t the most complete package even when considering its action-packed counterpart, Oracle of Seasons, but it chose to focus on one element and do it well, and it is pretty much impossible to say it failed in this regard. There isn’t really a Zelda title like this one as far as laser-focus is concerned. You’ll really need to be cognizant of your surroundings if you want any chance at making your way out of some of these dungeons.
13Kush Kloud Klan
Kush Klouds


8. Link’s Awakening
~
The birth of Roc’s Feather. I could probably end my summary here. Link’s Awakening was essentially to the Oracle titles what Ocarina of Time was to Majora’s Mask. Same engine, but this one came first. And damn, it is kinda dope! It performs all of the Zelda-isms near-perfectly but in a form factor that feels a lot more Gameboy than it does home console (in contrast with the previous title, A Link to the Past, which while simultaneously having a Gameboy release felt a little more traditional due to it originally airing on the SNES). This game is quite a joyride; everything about it is oozing with charm and it’s probably the chillest Zelda experience in the main series. Koholint Island is so much fun to explore, and I’m kinda impressed at how well this game’s ancient portable mechanics translate to the current day. There are no real gaps in the fun; if you are after a consistently rapturous adventure from second one then you can’t really do any better than this.
14Bork Bork and the Borky Bork Borks
Prog Will Destroy You Pt. 1


9. Breath of the Wild
~
The two days I spent playing this was probably the best two days of single player gaming I’ve had since diving into Demon Souls way back when. This is an exploration masterclass. Every aspect of the game feels geared around discovery. The cooking system is intuitive. The modes of travel are even more so. If I could appraise this title on its exploration alone, it might just be my favourite game, period. Unfortunately, everything else about it pales in comparison.
15Neu!
Neu! 2


I can appreciate the non-puzzle elements to Oracle of Ages because they weren’t bolstered onto something as ambitious as the discovery systems in Breath of the Wild, and there wasn’t as much of a disparity in quality. Same goes for the usage of time mechanics in Majora's Mask relative to the rest of the game experience. That being said, when this game is doing what it does best, it’s kinda difficult to comprehend the fact that the game can even exist right now. I’m hoping the thriving modding scene keeps the game relevant in years to come because damn it is a marvel, even for how unconventional it is as a Zelda title.
16Ass
Shitty Wizard Vs. Super Satan


10. Phantom Hourglass
~
I feel like not enough people talk about this game. The usage of the touchscreen for basically all actions might be my favourite console medium-specific gimmick that’s ever been used in a Zelda title. As much as I love the swingy-swingy sword tomfoolery in Skyward Sword and Twilight Princess, I never felt as in control with either as I did here and I similarly don’t think the appeal has aged as well. The concept of drawing your own map to solve puzzles was also FANTASTIC and I wish it were used on more occasions. Kinda busted all kinds of nut the first time I drew up the schematic for that whale island.
17Drake & Coldplay
October's Very Cold


The puzzles for the most part in this game were a joy to work through, and a lot of items were utilised in tandem with the touchscreen in really dope ways (best boomerang in the series, perchance?). I’ve seen criticisms levied at the repetition regarding the Temple of the Ocean King but honestly, you are returning with such a fresh mindset and the challenges are changed up enough that it always felt like an exciting new prospect. Please play this one. Not enough people did. It ruled. It rules. Hoo rah.
18Dreamgrave
Presentiment


11. Minish Cap
~
I think I like this game more for personal reasons than what it actually offers. It was the last Zelda title I got to play with my best childhood friend before shifting continents so it’s near and dear. The game itself is quite a polarising experience though; there isn’t a difficulty curve as much as there is a difficulty dot plot modeled after death statistics regarding spontaneous combustion over the period of around 600 years. It sorta feels like a half-way point between Oracle of Seasons and Oracle of Ages but worse than both. That being said, I can’t not recommend this to more diehard fans as the cap gimmick itself is quite fantastic albeit limited, and the Nintendo polish in regards to design and composition is still in top form. The gameplay options aren’t as clean as they could be but the overall experience is wholly wholesome yummy yum yum ooo lala
19Clang Quartet
Jihad


12. Oracle of Seasons
~
Don’t think that the distance on this list between the two Oracle titles is at all a negative. I honestly don’t think Ages supersedes Seasons by that wide of a margin, rather the focus of both games is completely different. Seasons is an action adventure through and through. It is about as focused on its action elements as Ages is on its puzzle elements. I happen to prefer puzzles overall. If, however, you pine after the ultimate retro action adventure experience, this is kinda a sick deal.
20Urethral Coagulation
This Is The End


I’ve never really thought of Zelda games as action titles, rather adventure experiences with action and puzzle elements. Oracle of Seasons is an action game with adventure and puzzle elements. That might not sound like too much of a formula flip for some of you but honestly, it is so worth experiencing both Oracle titles just to see what Zelda could be like if it focused on just one of these three elements more than it typically does so with the adventure portion of the pie. Capcom created some diamonds with these two titles, and I can't really sing the company enough praise for the gems they crafted here.
21Ha Ha Tonka
Buckle in the Bible Belt


13. Skyward Sword
~
It feels a bit weird putting this game all the way down here. Please take it more as testament to a series that’s kinda got a stupidly high quality floor. This game has far and away my favourite rendition of Link and Zelda’s relationship. It feels like a Zelda game where Zelda is both present and worthy of being in the title. There’s also a really remarkable level of detail in pretty much every character design throughout. The art is breathtakingly gorgeous, and it revels in providing a bevy of ways to navigate it as you travel.
22Soundtrack (Film)
Transformers: Dark of the Moon


I think my preference for the controller experience holds a little more weight than it should as far as appraising a Zelda experience goes (especially when considering how Koloktos is EASILY one of the best bosses in any Zelda, but I’ll save the details for a later list) but I do think there are some serious pitfalls with some of the dungeons in this title. It doesn’t have a core focal point that it perfects like Oracle of Ages or Breath of the Wild, but this is such a fulfilling package and anyone can enjoy it, unlike a few of the more niche titles listed here.
23V8 Wankers
The Demon Tweak


14. Legend of Zelda
~
This game revolutionised gaming. I haven’t really got much else to say about it. I didn’t experience it on release. Even without nostalgia goggles, it isn’t hard to see why Zelda took off in the way that it did with such an insane level of freedom offered in such an early video game. It’s good. It’s old, but it’s good.
24King Creosote and Jon Hopkins
Diamond Mine


15. Spirit Tracks
~
This might be the only mainline title I don’t have a massively positive experience of for reasons other than archaic design (see: next). It isn’t a bad game. It just didn’t do nearly enough to differentiate itself from Phantom Hourglass, nor did it do anything better than that title, arguably. I wasn’t as keen on the train as I was the boat, though that’s probably just preference. That being said, playing the title in a vacuum, this is still a solid release. The story pacing isn’t all that spectacular but you are still getting all the core Zelda-isms as well as the funky touch screen experience in a pretty tidy bundle. And just as another nail in the hyperbolic coffin, this is a fantastic game. I didn’t have a massively positive experience simply because it wasn’t a masterclass like most of the games listed here. I’d much rather play Spirit Tracks than the majority of titles released on the DS. Credit where it is due; best princess Zelda in the series.
25The Sincerity Guild
What It's Like On The Inside


16. Zelda 2: Electric Boogaloo
~
This is far and away my least favourite title in the series. I’m easy to read. You could probably kick a football between my legs without much difficulty if we were in a situation where that was required. I’ve finished it twice (one time too many, methinks) and both times were quite agonising. This isn’t a terrible game, per se. I definitely think it has an audience. But I personally don’t find the item selection and the range/effectiveness of Link’s primary offensive options to be nearly enough for a consistently enjoyable experience. There are so many other 2D action platformers released in the years to come that did everything this title does but better. The same can’t be said for most other Zelda titles which often at most are exceeded by other Zelda titles. If this one is your cup of tea, I’d love to measure the size of your swollen grapefruits for tournament consideration.
26Booba
Temps Mort


Spin-offs
~
Here are some games external to the mainline that I’d like to comment on because we’ve already gotten this far and chances are when I load this into list view I won’t be able to find every soundtrack for every Zelda game, at which point I’ll likely replace soundtrack albums with memey shit that I don’t intend on anyone listening to (edit from Ramon after work: "lol"). In no particular order.
27Zhang Fu-Quan
Tea


Link’s Crossbow Training
~
Hahahahahahahahaha yesssssssss. I bought this one. It came with a Wii Light Gun which conveniently doubles as a shooter peripheral and an indication of a declining mental state. I had a LOT of fun with this game for the one week I cared about it. If you don’t know what this masterpiece is for whatever reason, it is a Twilight Princess spin-off that, get this, is an on-rails shooter. I have no fucking clue who asked for this. Probably me given I bought it. I hope this dumb piece of ass game sold well because it is such a brilliant concept as far as Japanese comedy is concerned and I pray to high hyrule that we see a remake of this spectacle for the Switch eshop somewhere down the line because I honestly can’t think of a more iconic duo than the Wii Light Gun and HD Rumble (™). As far as on-rails shooter experiences go, this was a limited affair but I like the fan service so I can’t really be honest with my opinions here.
28Stonegriff
Come Taste the Blood


Ocarina of Time: Master Quest
~
This was so cool. The copy of Wind Waker I owned came with another copy of Ocarina of Time, as well as the Master Quest which is essentially Ocarina of Time’s hard mode or Second Quest. I only completed it once but it was pretty fun! I felt a few dungeons bordered on tedium regarding how the updated layouts and challenges were implemented but for the most part, this was an interesting experiment that I think paid off. I wouldn’t ever recommend it over the original Ocarina of Time experience, but I can’t say anything bad about more reasons to go back to the game. If you can find a copy or emulate it, there’s a lot of fun to be had trying to reconsider how you navigate what’s become essentially muscle memory for many of us.
29Fire Engines
Lubricate Your Living Room


Hyrule Warriors
~
Musou titles have always been on the periphery of my vision for as long as I can remember; felt like every friend I had growing up at the very least owned a Dynasty/Samurai Warriors (Orochi) title, though it was always a bit of a rarity that anyone would ever load the disc into the console. I’m pretty sure they all enjoyed the games but I feel musous typically appeal to very specific audiences. It doesn’t surprise me there’s a massive overlap of history nerds and musou fans, so I found the concept of musou titles centered around popular game franchises to be possibly the nerdiest idea imaginable.
30Mould
Lucid You


And, well, Hyrule Warriors kinda slaps dick. It’s limited by pretty much all of the trappings of musou titles from the floaty AOE no-brainer combat to the relative lack of strategic prowess needed to successfully overwhelm your opponents but the entertainment value is MASSIVE, especially in the recent iterations. I haven’t even scratched the surface of how much there is to do here. It’s not gameplay perfection by any means but I think it’s some decent bang for the buck if you want a fan service implosion that doesn’t take too much mental energy.
31The Frumpies
Frumpie One-Piece


please buy links awakening when it drops on the switch its good for you cheers lovelies what are ur favourite Zelda games and why and why is this list wrong let me know so I can feel [ ] about myself
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