Ludvig Forssell Death Stranding
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Gyromania
November 22nd 2019


37091 Comments


"After finishing the game, I can safely say this is the worst story of all time. I have never hated a story more. In any medium."

easily in competition for worst story of all time. i don't even think kojima understands his own game.

Gallantin
November 22nd 2019


1903 Comments


Too much meaningful gameplay mechanics for you I see

Gallantin
November 22nd 2019


1903 Comments


The game is easy to understand. It's not a bad story for any sense of complexity or confusion. If anything it's bad because it tries way to hard to clue you in on every little detail ever, in excruciating detail, constantly reiterating the same things about the World's Simplest and Shortest Plot.

Gyromania
November 22nd 2019


37091 Comments


the actual gameplay is shit too. it's wonky, the collision detection is fucking lol, the third person shooting aspect of it is maybe the worst i've ever seen in a game. beginning and end of the game is just this huge exposition dump, and everything in between is an amazon delivery service sim. it's just an endless sea of tedium as you walk from one point to the next, struggling with poor mechanics. the ziplines are probably the best feature because they remove a lot of the tedium.

Gyromania
November 22nd 2019


37091 Comments


not into trying to extrapolate meaning from a game whose dialogue is cringey as hell with one dimensional characters. the main plot is simple enough to understand but a lot of the exposition they dump on you is so extraneous, so long winded and pretentious that i feel like kojima is trying to say something so much more profound and i'm just left scratching my head

Gallantin
November 22nd 2019


1903 Comments


Gameplay is some of the tighest and most responsive gameplay in any action game. It's insanely tight. Collision detection is spot on? What are you talking about. And the shooting is completely fine, how on earth is it the worst ever lol.

I mean yeah the story is trash but if you think the ziplines made the game LESS tedious then it just goes to show you enjoy not actually playing games and having as much control taken away from you as possible.

Gallantin
November 22nd 2019


1903 Comments


I ended up skipping half the ending cutscenes because I simply didn't care and I feel like I still missed absolutely nothing in regards to plot.

Gyromania
November 22nd 2019


37091 Comments


you rly didn't miss anything in regards to plot. this game can be explained to someone in 30 seconds and all the dialogue that follows is just completely useless. as for gameplay, i found myself tripping over stones the size of my big toe, scaling mountains is when the collision detection takes a massive shit (have you seen videos of people driving the bike up 90 degree angles?). balancing constantly while walking (when this is the core gameplay) isn't exactly exciting imo. i love having control in games - if anything i feel like death stranding is constantly taking control away from the player. using the ziplines is just a way of saying "fuck you too"

oh and the 3rd person just felt really dated to me. i might be exaggerating when i call it the worst ever, but it certainly didn't remove me from the monotony of the game like i was hoping it would. (for the record, walking from point a to point b isn't something i'm against as long as there's something to do other than just walking (and when the walking isn't so tedious), like in talos principle where you go from one point to the next to solve puzzles)

Gallantin
November 22nd 2019


1903 Comments


I mean yeah the game's not gonna control well when you're trying to drive vehicles designed for flat ground traversal up 90 degree rocly cliffaces

Tripping on rocks is normal, not a problem with hit detection. Use the odradek, you're tripping on red-marked level. It means you need to pull both triggers to steady yourself when you walk over it instead of just running over it like an idiot.

Death Stranding isn't taking control away from the player, it's giving you more control over your character than ever before. There are deeper mechanics set in simple traversal than there are in combat-heavy action titles. Your impatience with those mechanics is not a fault with the mechanics, and anyone trying to bypass its mechanics by driving vehicles over terrain it was literally designed not to work properly on, it's not a problem with the mechanics either. The vehicles don't exist as a shortcut, they exist as one of many tools designed for specific parts of terrain. Just like the carriers are designed for specific places and can't be used in others as well. It's about using the right tool for the job. The gameplay is in navigating the landscape meaningfully. You're always gonna have a bad time by attempting to navigate the landscape in as shallow a manner as possible

Gallantin
November 22nd 2019


1903 Comments


I never felt like the walking was tedious either, but thats just because I felt more engaged in trying to forge the perfect path than I ever would have if I thought my only goal was to "walk from point a to point b". It's about navigation and laying down paths for other people.

Gallantin
November 22nd 2019


1903 Comments


I mean do you something like God of War where you press a button and Kratos clings to walls and climbs rocks and jumps over chasms is "more control" than the freedom of movement given in Death Stranding? The game has the greatest control of movement in any video game.

Gyromania
November 22nd 2019


37091 Comments


i should have specified: you CAN drive up 90 degree rock faces with the bike. that's kind of my issue: sometimes it'll throw you like 30 feet away, other times you'll get stuck in place, other times you'll cruise up it with relative ease. walking isn't so dissimilar to this either: any time there's a steep angle, the physics get kinda wonky, sometimes to ludicrous levels, in my experience.

it seems like the argument for why the gameplay is good is: it wasn't designed to be fun. and i don't mean to completely reduce your points to sounding silly, because i do get how this can be kind of zen at times and plotting a course and managing resources to see it through can certainly be rewarding, but i find more often than not it devolves into tedious treks with aesthetically pleasing environments. it's a very pretty game, it certainly has that going for it, and i'm willing to concede the mechanics do go pretty deep, they just aren't that rewarding imo (and i do love games with rich, deep gameplay mechanics that are more than just hack and slash or shoot em ups)

Gyromania
November 22nd 2019


37091 Comments


also when i say restrict freedom of movement i mean that there are literally way too many obstacles and more often than not shit goes wrong and i lost progress. sometimes too much freedom can be a bad thing (i don't want a 100% true to life walking sim)

Gallantin
November 22nd 2019


1903 Comments


I never tried driving a bike up a mountain, but once I tried driving a truck just to see how it'd go and it kept slipping back constantly. I imagine the bike goes up easier because it has higher speeds and traction, but I mean let's chalk that up to Future Wheels being super good on steep slopes.

Horfeepee01
November 22nd 2019


66 Comments

Album Rating: 1.0 | Sound Off

Game sucks

Horfeepee01
November 22nd 2019


66 Comments

Album Rating: 1.0 | Sound Off

Mario and princess BEACH. What a game man, what a game 11/10

TetraVaal
November 23rd 2019


337 Comments

Album Rating: 5.0

Reading some of the comments in this thread further reinforces why I hate Western pop culture so much.



The whole "this game is not for everyone", or that the game has been met with a divisive reaction, is just a lazy way to bubblewrap the reality that (Western) people just want simple consumption.



I'm not saying Kojima made some intellectual heavyweight game here--but it's far better than it's being credited for. Of course, it's been better received overseas and in European markets; They're more culturally driven, and are open to ideas that aren't told exclusively through linear structure, whether its film, gaming, or literature.



Also, if there's one thing that's become so redundant on the internet throughout the years, it's the whole "I HATE THIS THING SO IT SUCKS AND IT'S THE WORST THING EVER! LIKE LITERALLY!" Yes, this is worse than Transformers: The Last Knight, or the live action Last Airbender film.



Oh, and LUL at these comments from the bellend that said this: "this game can be explained to someone in 30 seconds and all the dialogue that follows is just completely useless"



Only for this to be from the same user, a couple posts prior: "i don't even think kojima understands his own game."



You are cultural swine.

Gallantin
November 23rd 2019


1903 Comments


"Yes, this is worse than Transformers: The Last Knight, or the live action Last Airbender film."

glad you agree

TetraVaal
November 23rd 2019


337 Comments

Album Rating: 5.0

I see your detection of sarcasm runs parallel to your inability to understand a good game.

Gallantin
November 23rd 2019


1903 Comments


good game, bad story



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