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Old 05-27-2011, 08:35 PM   #767
ares
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Join Date: Sep 2003
Location: Chapel Hill, NC
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Quote:
Originally Posted by Xomblies View Post
just mix at low volumes, the reason i'm always ranting about treated rooms is more a problem with reflection, less volume means less reflection... TBH You could really familiarize yourself with just about any pair of monitors. And if you want to get some kind of dead environment to mix in at louder volumes, you could try building yourself a fort of packing blankets and mic stands...
This is actually untrue. The room has the same influence proportional to the listening level at any volume. Most of the interactions within a room (reflections) are nearly (if not quite) linear systems, meaning that increasing or decreasing the listening level will increase or decrease the level of room sound by some proportionality constant relating to the materials within the room and its size. The only way that you will lessen the effect of the room is to either use highly absorptive materials in the walls (treatment) or to make the room bigger (to take advantage of the inverse square law between reflections). I'm not just bullshitting here, I do research in real-time computer acoustics simulation.

Also, beware of mixing at loud volumes because the ear hears differently at different SPLs. See: Fletcher–Munson curves. You should mix at an average listening level (I mix at about 75-80 dB SPL) in order to keep this from affecting your mix too much. Typically, you will perceive 2-5 kHz as being louder at high SPLs relative to other frequencies.
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