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[img]http://www.crummy.com/features/dada/qwantz.png[/img]
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Lolacaust!
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[IMG]http://www.explosm.net/db/files/Comics/Dave/comicpedophile4.png[/IMG]
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wtfpopz
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strongholds is lamez right now
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tru dat.
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stronghold is always lamez
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then get out if you dont like it
otherwise... me and my gal were gonna scope out a college in the area,but then i realized that i had to work tonight. im off work now and am off to take a shower |
Bathing is overrated.
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timmyjimmy is lamez always
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Timmy: You;re going to work and take a shower? At the same time?! :confused:
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[url]http://www.youtube.com/watch?v=guTbj91zoh0[/url]
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[QUOTE=poopoogaypoonn;14423803]timmyjimmy is lamez always[/QUOTE]
lol i kno hi5. |
HAHAHAHAHAA OH my God Futuro thats sweet.
"Glamour and glitter" Wow. That video is wonderful and all should watch, and what beautiful and realistic drums sounds. |
Don't mind me.
** Executing... ** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT" Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (1536.00 -160.00 24.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (35124 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 53 texinfos to 41 Reduced 12 texdatas to 9 (326 bytes to 217) Writing C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp 1 second elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT" Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp reading c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.prt LoadPortals: couldn't read c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.prt ** Executing... ** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT" Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp No vis information, direct lighting only. 899 faces 220991 square feet [31822764.00 square inches] 4 displacements 4248 square feet [611750.63 square inches] 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46) Build Patch/Sample Hash Table(s).....Done<0.0152 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 96/8192 1152/98304 ( 1.2%) brushsides 576/65536 4608/524288 ( 0.9%) planes 200/65536 4000/1310720 ( 0.3%) vertexes 1162/65536 13944/786432 ( 1.8%) nodes 460/65536 14720/2097152 ( 0.7%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 1156/0 23120/0 ( 0.0%) disp_tris 2048/0 4096/0 ( 0.0%) disp_lmsamples 11200/0 11200/0 ( 0.0%) faces 899/65536 50344/3670016 ( 1.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 401/65536 22456/3670016 ( 0.6%) leaves 462/65536 14784/2097152 ( 0.7%) leaffaces 1079/65536 2158/131072 ( 1.6%) leafbrushes 172/65536 344/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5933/512000 23732/2048000 ( 1.2%) edges 3341/256000 13364/1024000 ( 1.3%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 112/32768 1120/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1722/65536 3444/131072 ( 2.6%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1311444/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1427/393216 ( 0.4%) LDR leaf ambient 462/65536 11088/1572864 ( 0.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/778 ( 0.1%) pakfile [variable] 20696/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 35124/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 1592567 bytes ==== Total triangle count: 2531 Writing c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp 47 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp" "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike\maps\SCOUT.bsp" ** Executing... ** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\hl2.exe" ** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" +map "SCOUT" |
ohnoes you are hacking the internets.
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WOAH JEM! is truly ourageous truly truly truly outrageous wooooah jem JEM! Best lyrics ever
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I heard that Jem is not as truely outrageous and she tries to make herself seem.
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Deffinately
to Futuro. Porkupine dont even pretend that your that stupid, your jelous of the outrageousness she posseses. |
We are the misfits our songs are better. we are the misfits, the misfits, gonna get her!
Man this song is amazing. |
[quote=Retarded Chipple;14423805]Timmy: You;re going to work and take a shower? At the same time?! :confused:[/quote]
doesnt matter now, im showered :thumb: |
Web radio is winning back my heart.
Some lame station just played a new Of Montreal song. |
theyre ok...
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I haven't heard enough to make a fair judgement on them.
I liked the song though. And you like MCR, so it's obvious that you aren't quite overflowing with taste. :[b][/b]D |
[url]http://www.youtube.com/watch?v=jSShG4cjMIc[/url]
OMFG original song is amazing. |
lolz
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so, i just heard that mcr went into rag freak in brighton (americans think hot topic only privately run) and the owner kicked them out, just for being mcr...
fantastic |
[QUOTE=Corkofski;14423935]so, i just heard that mcr went into rag freak in brighton (americans think hot topic only privately run) and the owner kicked them out, just for being mcr...
fantastic[/QUOTE] If MCR went into a hot topic, every single kid and employee there would blow MCR's singer. |
[quote=Porkupine;14423910]I haven't heard enough to make a fair judgement on them.
I liked the song though. And you like MCR, so it's obvious that you aren't quite overflowing with taste. :D[/quote] and your point being..? |
Bahaha. Nice!
Good to see people making a real stand against crap music. EDIT: to Corko |
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