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[QUOTE=EADGCF;17234978]Another issue with Reason is that notes in sequence don't carry over beats, so my drums end up sounding choppy. I suppose I could smooth this to a point with reverb, but it's not really ideal.[/QUOTE]
what does this mean?? i know you dont like my music, or me, whatever, but im decent with the program. what do you mean they dont "carry over beats" |
everybody who has reason is decent with the program its like saying you're good at walking
and matt what are you talking about do you mean that notes specifically in a sequencer don't correlate to the bpm of the drums you're programming because they automatically do that everything registers in the .SEQ format to the BPM of the current reason project you have open |
[quote=Gattsu347;17234985]what does this mean??
i know you dont like my music, or me, whatever, but im decent with the program. what do you mean they dont "carry over beats"[/quote] For example, if I hit a cymbal, it's not going to be exactly a quarter note long unless I choke it. Instead, it's going to ring out another quarter note or so and "carry over" the next beat. |
[QUOTE=Sablate McNuff;17234990]For example, if I hit a cymbal, it's not going to be exactly a quarter note long unless I choke it. Instead, it's going to ring out another quarter note or so and "carry over" the next beat.[/QUOTE]
you can solve that by altering the drop down tab in the drawing tool to split the bars up into quarter notes and then turn down the "length" knob on the ReDrum mixer till it fills up the space you want it to |
[QUOTE=Raayl;17234988]everybody who has reason is decent with the program its like saying you're good at walking
[/QUOTE] i didnt say it was hard. some people have a limp. [QUOTE]For example, if I hit a cymbal, it's not going to be exactly a quarter note long unless I choke it. Instead, it's going to ring out another quarter note or so and "carry over" the next beat.[/QUOTE] you can do 2 things. first is you can edit the actual sample of the cymbal hit to decay more quickly in effect dampening it for your quarter note instead of a half note or whatever. it will take a little work. second is easier but might not work as well. You can create an automation lane for decay or even master volume to decay the cymbal hit. the only problem with this option is that the rest of your drum track is going to get decayed or volumed out too. in hind sight, you can creat a separate track for your cymbal and then do the lan automation with decay or master volume and kill it, that way the rest of your drums wont be affected. |
I hate programming drums. I like to just play the drum part either on a drum machine with pads or a keyboard set up to control drum samples. Now if I had Drum Doctor that would be something else...
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[QUOTE=Jaded;17234999]I hate programming drums. I like to either just play the drum part on a drum machine with pads or a keyboard set up to control drum samples. Now if I had Drum Doctor that would be something else...[/QUOTE]
its all about the velocity tool for authenticity's sake. if the program has a poor velocity tool the drums will sound bad =/ drumkit from hell - nothing does drum programming better imo. ReDrum in reason is also good - it has a decent mixer. I find "playing" drums on a keyboard to be far worse than just drawing the beat in. It feels awkward and strange to me. |
i have a few pads on my keyboard, what i usually do is play one part at a time. record the kick, record over it with the snare, hi hat ect.
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I've tried so hard to "get" DKFH, it looks so sweet. But as everyone knows, 'getting' programs is usually half the struggle. It's making them work that's often harder.
Get a trigger finger, I agree that keyboards are stupid for drums. But trigger fingers are so much more natural and I think most if not the good ones are velocity sensitive. |
[QUOTE=Gattsu347;17235008]i have a few pads on my keyboard, what i usually do is play one part at a time. record the kick, record over it with the snare, hi hat ect.[/QUOTE]
Wouldn't this be annoying? Wouldn't it be easier just to use the pads as the controller, or are you using the keyboard drums as your actual drums? Doesn't make sense to me:confused: |
i build drum beats adding one feature at a time. when i feel it sounds good, then i actually edit the midi......notes....idk what to call them, the little bars and such until i like it just right.
as far as redrum goes, i almost never use the pattern looper...idk why |
When I record tribal aspects of certain beats I will play them on my keyboard, just because there are so many notes I don't feel like programming them all in with the draw tool.
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[QUOTE=Raayl;17235006]its all about the velocity tool for authenticity's sake. if the program has a poor velocity tool the drums will sound bad =/
drumkit from hell - nothing does drum programming better imo. ReDrum in reason is also good - it has a decent mixer. I find "playing" drums on a keyboard to be far worse than just drawing the beat in. It feels awkward and strange to me.[/QUOTE] agreed about the velocity tool I've had a lot of practice "playing" drums on pads and keyboards, so it sounds a lot more authentic than when I try to draw them in. I've had many a jam session with my friends during which I just sit on the keys and play drums since there is no other percussion around. It's gotten to the point where I can play kick, snare, open hh and closed hh, and cross-sticks with the left hand while f*cking around with whatever else with the right. It's hilarious and stupid and kind of useful sometimes |
i definately cant do that, especially with one hand
if i work at it for a minute or so i can usually get 3 maybe 4 features down in time, but its kind of a chore. and i use both hands :/ |
haha, yeah - I goof around all the time playing beats on my keyboard. I'm alright at it. Some people spend way too much time practicing it, though - like "beat-makers" with their MPC3000s. Gag me with a spoon.
However, it is "kind of" useful. I mean, playing keyboard drums live is downright embarrassing, but if it helps you in the studio then it doesn't really matter. I know I play some sampled drums on my keyboard for some songs, but its always just a layer or extra sample or something. |
theres no subsitute for a hard hit hitting live drummer
i wish electric drums weren't so damn expensive. being able to change your kit sound to custom sounds while playing mid song live is a wet dream |
[QUOTE=Raayl;17235029]haha, yeah - I goof around all the time playing beats on my keyboard. I'm alright at it. Some people spend way too much time practicing it, though - like "beat-makers" with their MPC3000s. Gag me with a spoon.
However, it is "kind of" useful. I mean, playing keyboard drums live is downright embarrassing, but if it helps you in the studio then it doesn't really matter. I know I play some sampled drums on my keyboard for some songs, but its always just a layer or extra sample or something.[/QUOTE] whoa don't go talkin sh*t on percussion samplers now, just because wannabe hip hop producers love em doesn't mean real hop hop producers can't use em (and no I don't consider myself either one of those) lol "beat maker" and it doesn't really take all that much practice. if you can play drums you can play one of those things |
[QUOTE=Sablate McNuff;17234990]For example, if I hit a cymbal, it's not going to be exactly a quarter note long unless I choke it. Instead, it's going to ring out another quarter note or so and "carry over" the next beat.[/QUOTE]
Yeah, basically. The decay of percussion can't be rounded to musical timing - it doesn't work that way. Too many factors such as the size and construction of the drum, tuning, how it's struck. In general I find the sounds end too quickly, particularly cymbals. [QUOTE=Raayl;17234995]you can solve that by altering the drop down tab in the drawing tool to split the bars up into quarter notes and then turn down the "length" knob on the ReDrum mixer till it fills up the space you want it to[/QUOTE] Ok, will try this. Not sure what length I want though - any suggestions for a starting point? [QUOTE=Gattsu347;17234998] you can do 2 things. first is you can edit the actual sample of the cymbal hit to decay more quickly in effect dampening it for your quarter note instead of a half note or whatever. it will take a little work. second is easier but might not work as well. You can create an automation lane for decay or even master volume to decay the cymbal hit. the only problem with this option is that the rest of your drum track is going to get decayed or volumed out too. in hind sight, you can creat a separate track for your cymbal and then do the lan automation with decay or master volume and kill it, that way the rest of your drums wont be affected.[/QUOTE] No, I want the samples to play [I]longer[/I]. Over each other as one seamless unit. My drums as they are sound choppy to me. |
[QUOTE=Gattsu347;17235034]theres no subsitute for a hard hit hitting live drummer
[/QUOTE] Yeah, basically. |
matt - just loop the beat and turn up the length knob until you have the drum length where you want it to be. Also, try adding reverb. Go up to "create effect" and pick one. It helps a lot.
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[QUOTE=EADGCF;17235040]No, I want the samples to play [I]longer[/I]. Over each other as one seamless unit. My drums as they are sound choppy to me.[/QUOTE]
well yeah, like will said play with the velocity of the sample and you could do the reverse of what i said and do a lane automation to progressivly lower the decay. i mean what you might be looking for here is just reverb... /too slow |
Guys get drum kits it's far more rewarding in the long run
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$800 bucks (good kit)
$400 bucks (mics) 5'x3' minimum space dont have the resources |
[QUOTE=Gattsu347;17235061]$800 bucks (good kit)
$400 bucks (mics) 5'x3' minimum space dont have the resources[/QUOTE] ummmm $200- 2 piece kit with hats mics- not really necessary i'm assuming you must already have some sort of mic if you recorded that garbage song earlier you have space somewhere for a 2 piece kit you'd be surprised |
drums are very difficult and expensive to record to mirror quality of a decent free sample kit. it's not just about getting a kit, you'd also need mics, a bigger audio interface, enough room to store the kit and also live in a place where you could play and record drums effectively.
and jaded, about the hip hop sample makers - i cant stand it. constructing entire beats out of nothing but samples you basically steal from other places doesnt make you an artist it just makes you a thief and i dont mean stealing a specific drum sample i mean the people who take someone else's song and just put a 4/4 swing beat under it and call it their own song =/ |
[QUOTE=honeydutchautopsy;17235070]ummmm
$200- 2 piece kit with hats mics- not really necessary i'm assuming you must already have some sort of mic if you recorded that garbage song earlier you have space somewhere for a 2 piece kit you'd be surprised[/QUOTE] are you trolling? you can't be serious =/ |
[QUOTE=Raayl;17235047]matt - just loop the beat and turn up the length knob until you have the drum length where you want it to be. Also, try adding reverb. Go up to "create effect" and pick one. It helps a lot.[/QUOTE]
Are you talking the length control of each individual drum? I usually keep those maxed out and it's still not enough. Or is there a master length control I'm missing? |
[QUOTE=Raayl;17235071]drums are very difficult and expensive to record to mirror quality of a decent free sample kit. it's not just about getting a kit, you'd also need mics, a bigger audio interface, enough room to store the kit and also live in a place where you could play and record drums effectively.
[/QUOTE] It helps if you know how to play, too. :chug: |
[QUOTE=honeydutchautopsy;17235070]ummmm
$200- 2 piece kit with hats mics- not really necessary i'm assuming you must already have some sort of mic if you recorded that garbage song earlier you have space somewhere for a 2 piece kit you'd be surprised[/QUOTE] Yeah dude, you must be joking. One mic + entire drum kit = big no no and horrible results. Have you ever tried it? You need a minimum of three mics to get a decent sound. And even then it's better to close mic every drum. |
[QUOTE=honeydutchautopsy;17235070]ummmm
$200- 2 piece kit with hats [/QUOTE] wow, now im short 200 buck, have half the instrumentation, recorded on a vocal mic, on a piece of **** 200 dollar set. [QUOTE]mics- not really necessary i'm assuming you must already have some sort of mic if you recorded that garbage song earlier[/QUOTE] you'll like my next much better. cocksucker |
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