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-   -   Drum Stronghold (Version 1.1) (http://www.sputnikmusic.com/forums/showthread.php?t=517593)

TimJim 03-24-2007 04:29 PM

hey futuro

Berk 03-24-2007 04:34 PM

sup gice.

TimJim 03-24-2007 04:36 PM

Sup

The Chemist 03-24-2007 04:36 PM

nuthin

Berk 03-24-2007 04:41 PM

[img]http://img.photobucket.com/albums/v622/berk11/comichalloween2.png[/img]

Drum Phil 03-24-2007 04:42 PM

[IMG]http://www.explosm.net/db/files/Comics/Rob/gonorrhea.png[/IMG]

Snarz 03-24-2007 04:50 PM

Those are funny.

Berk 03-24-2007 04:50 PM

[img]http://img.photobucket.com/albums/v622/berk11/ComicaziRob14.jpg[/img]

Drum Phil 03-24-2007 04:58 PM

[IMG]http://www.explosm.net/db/files/Comics/Matt/ITS-NOT-A-TUMAH.png[/IMG]

Berk 03-24-2007 05:01 PM

[img]http://img.photobucket.com/albums/v622/berk11/clown.jpg[/img]

ftw

Drum Phil 03-24-2007 05:03 PM

[IMG]http://www.explosm.net/db/files/Comics/Rob/stpatricksdaycop.png[/IMG]

Drum Phil 03-24-2007 05:06 PM

[IMG]http://www.explosm.net/db/files/Comics/Kris/illness.png[/IMG]

Futuro 03-24-2007 05:07 PM

[QUOTE=Berk;14423487][img]http://img.photobucket.com/albums/v622/berk11/clown.jpg[/img]

ftw[/QUOTE]

Hahaha Goodfellas = pwn

SlincoJ 03-24-2007 05:08 PM

Think we've probably seen enough of those now.

the_pure_drummer 03-24-2007 05:09 PM

lol hahah goodnight guys!

Drum Phil 03-24-2007 05:10 PM

[quote=SlincoJ;14423515]Think we've probably seen enough of those now.[/quote]

I beg to differ.

[IMG]http://www.explosm.net/db/files/Comics/Matt/omnipotent-beings-correcting-their-mistakes.png[/IMG]

Retarded Chipple 03-24-2007 05:11 PM

Lol, they're funny though!

Drum Phil 03-24-2007 05:11 PM

[IMG]http://www.explosm.net/db/files/Comics/Rob/threehobos.png[/IMG]

the_pure_drummer 03-24-2007 05:12 PM

Hahahahah Night Night!

Drum Phil 03-24-2007 05:16 PM

[IMG]http://www.explosm.net/db/files/Comics/Matt/outdated-internet-memes.png[/IMG]

Berk 03-24-2007 05:20 PM

[img]http://www.crummy.com/features/dada/qwantz.png[/img]

Retarded Chipple 03-24-2007 05:20 PM

Lolacaust!

Drum Phil 03-24-2007 05:21 PM

[IMG]http://www.explosm.net/db/files/Comics/Dave/comicpedophile4.png[/IMG]

Berk 03-24-2007 05:24 PM

wtfpopz

poopoogaypoonn 03-24-2007 05:28 PM

strongholds is lamez right now

Berk 03-24-2007 05:47 PM

tru dat.

Undisco Kidd 03-24-2007 05:50 PM

stronghold is always lamez

TimJim 03-24-2007 05:59 PM

then get out if you dont like it

otherwise...

me and my gal were gonna scope out a college in the area,but then i realized that i had to work tonight.

im off work now and am off to take a shower

Bonham#1! 03-24-2007 06:00 PM

Bathing is overrated.

poopoogaypoonn 03-24-2007 06:01 PM

timmyjimmy is lamez always

Retarded Chipple 03-24-2007 06:01 PM

Timmy: You;re going to work and take a shower? At the same time?! :confused:

Futuro 03-24-2007 06:02 PM

[url]http://www.youtube.com/watch?v=guTbj91zoh0[/url]

Undisco Kidd 03-24-2007 06:04 PM

[QUOTE=poopoogaypoonn;14423803]timmyjimmy is lamez always[/QUOTE]

lol i kno hi5.

Bonham#1! 03-24-2007 06:06 PM

HAHAHAHAHAA OH my God Futuro thats sweet.

"Glamour and glitter"

Wow.

That video is wonderful and all should watch, and what beautiful and realistic drums sounds.

fishbulb 03-24-2007 06:09 PM

Don't mind me.


** Executing...
** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (1536.00 -160.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 53 texinfos to 41
Reduced 12 texdatas to 9 (326 bytes to 217)
Writing C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp
reading c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.prt


** Executing...
** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp
No vis information, direct lighting only.
899 faces
220991 square feet [31822764.00 square inches]
4 displacements
4248 square feet [611750.63 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
Build Patch/Sample Hash Table(s).....Done<0.0152 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 96/8192 1152/98304 ( 1.2%)
brushsides 576/65536 4608/524288 ( 0.9%)
planes 200/65536 4000/1310720 ( 0.3%)
vertexes 1162/65536 13944/786432 ( 1.8%)
nodes 460/65536 14720/2097152 ( 0.7%)
texinfos 41/12288 2952/884736 ( 0.3%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 1156/0 23120/0 ( 0.0%)
disp_tris 2048/0 4096/0 ( 0.0%)
disp_lmsamples 11200/0 11200/0 ( 0.0%)
faces 899/65536 50344/3670016 ( 1.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 401/65536 22456/3670016 ( 0.6%)
leaves 462/65536 14784/2097152 ( 0.7%)
leaffaces 1079/65536 2158/131072 ( 1.6%)
leafbrushes 172/65536 344/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5933/512000 23732/2048000 ( 1.2%)
edges 3341/256000 13364/1024000 ( 1.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 112/32768 1120/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1722/65536 3444/131072 ( 2.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1311444/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1427/393216 ( 0.4%)
LDR leaf ambient 462/65536 11088/1572864 ( 0.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/778 ( 0.1%)
pakfile [variable] 20696/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 35124/4194304 ( 0.8%)
==== Total Win32 BSP file data space used: 1592567 bytes ====

Total triangle count: 2531
Writing c:\program files\steam\steamapps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp
47 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\fishbulb }rwc{\sourcesdk_content\cstrike\mapsrc\SCOUT.bsp" "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike\maps\SCOUT.bsp"


** Executing...
** Command: "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\fishbulb }rwc{\counter-strike source\cstrike" +map "SCOUT"

Undisco Kidd 03-24-2007 06:10 PM

ohnoes you are hacking the internets.

Futuro 03-24-2007 06:10 PM

WOAH JEM! is truly ourageous truly truly truly outrageous wooooah jem JEM! Best lyrics ever

Undisco Kidd 03-24-2007 06:10 PM

I heard that Jem is not as truely outrageous and she tries to make herself seem.

Bonham#1! 03-24-2007 06:11 PM

Deffinately

to Futuro.

Porkupine dont even pretend that your that stupid, your jelous of the outrageousness she posseses.

Futuro 03-24-2007 06:11 PM

We are the misfits our songs are better. we are the misfits, the misfits, gonna get her!


Man this song is amazing.


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