Review Summary: Thom Yorke walked into a bar. Matthew Bellamy and Johnny Greenwood jumped him with the help of a blunt object.
Skyrim was perhaps the most advertised game of 2011, and for good reason. In detail and gameplay, it surpassed that of the worn franchise 'Call of Duty,' and perhaps every other release of the same year. Yet a game can
r it's elite statu
s via graphics and gameplay. T
o be r
d as on
e of the best, an engaging sound
track is e
im delivers exactly that, and more. 12
. The sheer beauty represented between each calm song regresses and climaxes as the album wears. The megatrack, 'Skyrim Atmospheres,' clocking in at a monstrous 42 minutes, contains some of the most relaxing yet epic music to ever be composed. Yet there's an edginess buried deep within the entire album, which perhaps tops what the Morrowind soundtrack had to offer. Overall the album is 3.6 hours, yet by no means is it overdone. The music is relatable, even to those that never even touched Skyrim. It could be the soundtrack for the confused, for the unloved, for the unfair, for fighting dragons or ***ing night-elves. It's everything combined into one sound that rules our world - Music. Their is a sense of power within each dangerous track that blares with rumbling toms and heavy horns, a sense of clarity and sheer joy embedded within each glorious song, and a sense of elegance and darkness circling the heavy atmosphere that is ever-present in the eerie, yet dramatic tracks. Many would say that listening to soundtracks is a waste of time, and detracts from the experience that one can garner from merely playing the game. Jeremy Soule's master-piece proves each and everyone of them...