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|Legend Of Zelda - Best 20 Dungeons|
I beat Skyward Sword a month or so ago now and loved it. The
dialogue was horribly cheesy at times, but it was cheesy enough
where I just laughed at a lot of it. Of course, some of that probably
had to do with me naming my character "Fuck." But I digress, it was
a fantastic game and probably my second or third favorite in the Zelda
Canon. This is going to be difficult as fuck to do, but I'm about to
compile a list of my 20 favorite dungeons in the Zelda games. I've
played and beaten each nintendo game with the exception of Four
Swords and Spirit Tracks. This will be pretty roughly ranked, here
|20||Pain of Salvation|
Ice Palace (A Link to the Past): This dungeon was a bitch. It's mostly linear in
design until some evil backtracking is involved with a hidden bombable floor.
Thankfully the boss is a cakewalk, but when I beat this dungeon for the first
time the sense of accomplishment I had was pretty high considering all I was
doing was sitting in my room tapping a few buttons.
Eagle's Tower (Link's Awakening): The first floor is essentially a maze of those
rising blue/red colored blocks. Once the four support pillars are crushed with a
giant metal ball, the top of the tower falls into place in the middle of the top
floor. Pretty sweet ya.
Earth Temple (Wind Waker): Medli's harp is used similarly to the Mirror shield by
reflecting light onto mirrors. Also she can be used to fucking fly which is neat.
It's harder to write descriptions for these than I thought, especially since I
haven't played Wind Waker in a few years.
A Warm Glimpse
Arbiter's Grounds (Twilight Princess): The opening with the poe souls in a direct
ripoff of the forest temple, but it still manages to be interesting and is one of the
more rewarding experiences using wolf Link. However, the spinner is completely
badass and that terrain park-ish area towards the end of the dungeon leading
out side is ridiculously fun. The boss battle is also one of my favorites in any
The Director's Cut
Misery Mire (A Link to the Past): I remember thinking this dungeon was long as
hell, but it was a good difficulty throughout. A lot of backtracking was necessary,
especially with the inclusion of several warp portals.
Ancient Ruins (Oracle of Seasons): Badass music first of all. This dungeon could
have been higher if there weren't so many seemingly empty rooms with
enemies used to add to its immense length. However, there were a number of
highlights, including the long room with the closing walls/spikes where the boss
key was held. The magic boomerang was one of my favorite Zelda items.
Those Once Loyal
Temple of Droplets (Minish Cap): Easily the best looking dungeon in any of
Zelda's GBA games. The giant waterfall and water-traversing were definite
highlights, as well as the ice-block puzzles.
Explorer's Crypt (Oracle of Seasons): When I was younger the poe sisters killing
the lights used to freak me out. If all the torches in a room went out, Link
would be transported back to the beginning of the dungeon, and the poe sisters
(who acted as the mini boss) were hidden very deep towards the end of the
dungeon. Once they're beaten though, warping to the beginning stops
becoming a problem. There are some seriously evil puzzles in this one as well.
Great Bay Temple (Majora's Mask): Zora Link was fucking badass first of all.
Traversing the dungeon proved to be very difficult with certain rooms only being
accessible with the reversing of the current. The boss is also notoriously difficult
until the right technique to beat it is found out.
In the Library of Horrific Events
Tower of the Gods (Wind Waker): Using the King of Red Lions for transportation
at the beginning was a little tedious but the gorgeousness of the virtual
architecture made up for it.
Forest Temple (Ocarina of Time): The fucking terrifying music. Hunting the poe
sisters was a hell of a lot of fun and traveling between the haunted mansion
interior and the gorgeous greenery areas outside was an interesting effect. Also
|9||The Speed of Sound in Seawater|
Underwater Tell Each Other Secrets
Ancient Cistern (Skyward Sword): These dungeons will be easier to write about
because they are more freshly ingrained into my mind. Ancient Cistern is
breathtaking in design. One of the most gorgeously designed water-themed
dungeons in the game. That is, until the basement is reached under the focal
statue where hoards of zombies lurk. An obvious highlight is escaping the
basement up a string while the zombies slowly crawl up behind him. Overall
though, I found this dungeon a little disappointingly simple. Was still a blast to
play, but would have been higher with more difficulty.
|8||Time of Orchids|
Sword and Shield Maze (Oracle of Seasons): The contrast of a fire and an ice
floor was really cool to me as a youngin. Definitely one of my top GBA
dungeons. Towards the end of the dungeon, special ice crystals need to be
carried and thrown down certain pits to freeze the lava on the floor below.
Ancient Tomb (Oracle of Ages): While the dungeons in Oracle of Seasons were
mostly more fun than on Ages (a lot in part due to the horribly tedious and
difficult Jabu Jabu's belly) Ancient Tomb would have to be my favorite handheld
Zelda dungeon. It's ridiculously long and non-linear. I remember being stuck in
the first few rooms looking for a hidden wall (given by cryptic clues) for the
longest time before finding out that it was hidden behind a moveable block
(evil). Once the first floor is passed, four tablets are needed to be found to
descend to the bottom of the tomb. There's also a brief underwater portion with
several sinkholes and rapid currents which I always found particularly evil and
gratifying. The boss is stupid fun.
Screams and Whispers
Fire Sanctuary (Skyward Sword): As the last actual dungeon in Skyward Sword,
this wasn't particularly challenging, but it was a hell of a lot of fun to run
through despite its linearity. Lava could be hardened to form platforms for a
short amount of time with certain water fruits, and the underground sections
with the aerial view were a lot more fun than they could have been. Diving into
the dragon's mouth towards the end was exhilarating, as was the rematch with
|5||Arch / Matheos|
Shadow Temple (Ocarina of Time): The hidden walls and deadhands and
wallmasters made this a spooy as fuck dungeon. The hover boots were rad and
made exploring the wide-open rooms tricky. The phantom boat at the end was
fucking badass but once you traversed alllll the way there just to find out you
couldn't get any farther without the well-hidden fire arrows at Lake Hylia was
positively crushing. The boss is one of my all time favorites, possibly even my
absolute favorite in any Zelda game.
Children of God
Snowpeak Ruins (Twilight Princess): One of the most interesting dungeons in
any Zelda game. Yeto and Yeta are fucking adorable.
City in the Sky (Twilight Princess) Another one of Zelda's most interesting
dungeons. It's less of a dungeon on the exterior and more of a city where the
Oocca live. It's complete with a shop and everything. It's one of the longest and
most difficult Zelda dungeons I've played, but also one of the most satisfying to
beat. The switch to turn on the outside fans towards the end was evil.
Lanayru Mining Facility (Skyward Sword): I found this to be the most difficult
dungeon in Skyward Sword by far, and it was only the third dungeon in the
game. It took me playing time over the course of a few days to finally beat it.
The design is very well-done with the timeshift stones morphing the run-down
dusty facility into something much more regal and glorious. If only the boss
weren't so easy.
|1||Secret Chiefs 3|
Book of Horizons
Stone Tower Temple (Majora's Mask): Indisputably my favorite Zelda dungeon.
There's so much to the design, especially at the midway point when the golden
arrows are obtained and the ability to traverse the dungeon upside-down
becomes a necessity. The giant's mask is the shit but unfortunately is only
useable during the epic boss fight.
This was really difficult to write descriptions for, and it made me realize this was probably a pretty dumb thing to rank. It's roughly accurate though. Agree/disagree?
|also list = nigs|
|Yeah, this would be incredibly hard for me to decide upon too. I know for sure 1 and 3 would be in my top five, though. I'd also probably have the Temple of Time from Twilight Princess too. Really thought the design of most of Skyward Sword's dungeons were too simplistic (especially when compared against stuff like Ancient Cistern).|
|For the most part, I liked Skyward Sword, too. Beautiful game, just really annoying gameplay at times with all the track-backing and extraneous bullshit you had to do. I get annoyed with games that claim 30+ hours of gameplay when more than half of it is doing bullshit. I could go on and on about that game's pros and cons.|
I remember the Water Temple (Ocarina of Time) being really tough when I first played it, but each time I re-play OoT it gets easier. Shadow Link mini-boss is good stuff. Bongo Bongo is a sweet boss despite the lack of difficulty.
I honestly do not remember anything from Twilight Princess. I might re-play it on the Wii because I remember playing it for the GCN, but not remembering the story that much.
Wind Waker is vastly underrated. People who are anti-cel shading... I don't get it. It was a fun game, and Majora's Mask is underrated, too. I wish I had a guitar that was like the Zora guitar.
|This would be a cool thread if we were IGN you geek. |
|I have like 20 pictures on my phone of dialogue from the game of lines where the characters say "Fuck" and I'm way too amused by it.|
|"Wind Waker is vastly underrated. People who are anti-cel shading... I don't get it."|
I don't think it's that underrated. I mean, I've heard quite a number of people claim it to be their favorite. I'm not huge on cel-shaded graphics, but I think they suited that game well enough (not quite as well-implemented as Okami, however). I will say I was glad to see them go for something more realistic the next time around, though.
|I haven't played Wink Waker in a much longer time than any of the other games that appeared on this list, but I remember really enjoying it too. In spite of (or perhaps because of?) the cartoony graphics, it was one of the creepiest games in the series.|
I actually really enjoyed the length of Skyward Sword. It was the most immersed I've ever been in a Zelda game. Zelda's character is really well done and actually makes you empathize with her, which is interesting.
|I never beat Majora's I'm ashamed to say. Ocarina is the greatest game I've played. I own one on Game Boy and played and enjoyed Twilight Princess, but that's the extent of Zelda for me.|
|Not to derail the proceedings, but since it was brought up: Okami? Amazing game. As close to five stars for me as a game can get.|
|Agreed, Jom. That game really furthered the way art design/direction in games has been approached since.|
|Okami is the best Zelda game that isn't actually a Zelda game. rules hard. |
also the final dungeon from Skyward Sword needs more mentions, one of the most ingenious designs I've ever seen.
|3 is probably my favorite|
and shadow/spirit is a great one two punch in ocarina
|The design of it is somewhat clever, but it's just way to short and easy for me to give it too much credit.|
|I've never played Okami, I'll have to look into it.|
I thought about including Sky Keep, but it was a little too short in my opinion, and the lack of a boss was anticlimactic.
|Okami is real good but again so is anything Capcom does.|
|it's probably the best final dungeon. I mean I guess it was easy enough but the fact that the layout itself was a puzzle made it more interesting than most other dungeons. |
|20 dungeons and none of them has a cannibal corpse album.. |
in other words, game sucks
|I admit to having a hell of a time getting the puzzle aligned correctly. The actual rooms aren't difficult, but I'm bad with puzzles. There was one temple -- I forget which one -- where it took me like ten minutes to put the puzzle piece into the fucking door correctly. Moral of the story: Zelda re-introduced me to the fact that I'm fucking terrible at spatial reasoning.|
Yazz: Okami retails for $20 now new, I think, but if you look at Half or Amazon (which I guess is the same thing, derp) you can probably find it for super cheap.
|"here was one temple -- I forget which one -- where it took me like ten minutes to put the puzzle piece into the fucking door correctly."|
Having to use the Wii remote to move the pieces made those puzzles so much harder than they should have been.
|One of the fire rooms in Sky Keep I thought was really fucking difficult. Maybe I did it completely wrong though. It was the one with the three switches that needed to be put off.|
For the most part, I thought the boss fights in Skyward Sword were really fun. Especially the second, fourth, and fifth ones, even if the one on the Sandship looked fucking retarded.
|a true okami sequel on the Wii U developed by a capcom/clover collaboration would actually be the best thing ever. |
|Sadly, this sort of thing applies to pretty much every form of media/entertainment.|
|I never liked shooters.|
|I like this new system |
|Hated Lanayru Mining Facility, but love A Link to the Past and Johnny Truant. Cool list bro.|
|Everyone online seems to either love or hate Lanayru Mining Facility.|
To be fair I could have put all of the adult temples from Ocarina on here honestly, but it kept it to my two favorites.
|Could not agree more with 3, fuck even after four playthroughs that dungeon is a bitch, and so long. That game was perfect IMO, easily my favorite. Zant is an evil and amazing villain and the wolf involvement was really cool once you had the option to switch into it at will.|
|Fuck why didn't I put the Fire Temple here...just played through it again and it was a lot more fun than I remembered.|
|I enjoy the wind temple from Wind Waker. Kinda annoying, but very complex.|
|proud to say I've beaten Majora's since I last commented on this list|