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#1 |
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Registered User
Join Date: Dec 2003
Location: Orlando, FL
Posts: 2,445
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Halo 3
UPDATED WITH 3 MORE VIDS
Ok, so most gamers know what e3 is right? It's like a huge convention where all the major gaming companies show previews and whatnot. The videos were recently released andare AMAZING! I suggest you watch the 2003 video...you know...to build up the suspense .E3 Videos 2004 http://www.gametrailers.com/gt_vault/t_halo2_e3_2k4_demo.wmv 2003 http://www.gametrailers.com/gt_vault/t_halo2_e3_2k3_8min.wmv Video with multiplayer Action http://www.gametrailers.com/gt_vault/t_halo2_e3_2k4_kikizo.wmv Theatrical Trailer http://www.gametrailers.com/gt_vault/t_halo2_theatrical_w.html NEWEST VIDEO: FOOTAGE OF AN OFFICIAL HALO 2 TOURNAMENT 20 Minute Video! http://www.gametrailers.com/gt_vault/t_halo2_mlg_w.html Last edited by GaryDaNoTrashCougar; 10-05-2004 at 08:38 PM. |
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#2 |
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Registered User
Join Date: Dec 2003
Location: Orlando, FL
Posts: 2,445
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Info from the site.
*Launch has been estimated to be in Fall 2004.* *Will NOT be released for any console other then XBox, and no PC/MAC port is planned as of yet.* PART 1: Weapons, Vehicles, Abilities, Characters, AI. Weapons All weapons returning from Halo:CE, except the MA5B AR (shown below: from Halo:CE, Plasma Pistol, Plasma Rifle, Needler, S2AM, M90, M19 SSM, M9 HE-DP, Plasma Grenade) Pistol toned down: no scope, less power New Covenant rifle (shown below: held by an Elite) New Human SMG: medium to low accuracy, low power, very high firing rate (shown below) New Human Battle Rifle: high accuracy, good power, medium firing rate (shown below) Covenant Fuel Rod Cannon is now usable: very high power, low firing rate, can be lobbed over obstacles (shown below: from Halo:CE) New Covenant grenade launcher: high power, has large blade on it (shown below: held by a Brute, 'Characters' section) New Covenant grenade for launcher has power between a Needler explosion, and a fuel rod explosion (show below: concept sketch) Grenades will have a concussion stun effect on those outside of lethal range New armor: Mjolnir mark VI (shown below) Silencers for small caliber weapons: SMG, Pistol Role-specific mounted weapons: AA turrets, etc. More anti-armor weapons, for both Humanity and Covenant Plasma swords can be used Vehicles All returning from Halo:CE All are destructible At least twice the number of pilotable vehicles as Halo:CE Covenant siege artillery from E3 demo is usable New Covenant dropship: Phantom - has energy shield (shown below: screenshot) New Covenant land transport: Creep - turret and vehicle are independently destructible (shown below: concept sketch, screenshot) New Covenant assault vehicle: Shadow - seats 4: driver, gunner, 2 passengers (shown below: screenshot) New Human vehicle: ATV, no mounted weapons, can only use one handed weapons, faster then the Ghost (shown below) Scorpion MBT can now aim and drive in different directions: effectively a strafe (shown below: from Halo:CE) Warthog variations: different weapon mounts, different purposes - chainguns, rockets, etc. (shown below: unarmed renders and concept renders) Pelicans are now armed, have landing gear instead of just hovering, and a cockpit with pilot and co-pilot (shown below: from Halo:CE) All have weakpoints: Shooting off warthogs wheels, etc. Wraith mortar tank is now pilotable Plasma weapons firing rate has been tweaked for Banshee and Ghost Abilities Exchange weapons with Marines Different weapons do different melee damage: blades most powerful Can use any two one-handed weapons at once: dual SMGs, SMG & pistol, dual pistols, etc. (can’t use grenades during dual mode) MC and some AI can hijack vehicles in motion: can shoot, kick/throw out, or stick a plasma grenade to driver MC can lean and peak around corners, and over ledges, while still retaining stealth and cover MC can lower weapons and sprint at twice normal speed MC can do melee combos MC and AI can flip objects, like tables, for cover Some AI can climb walls, pillars, ladders, and other such objects: Brutes, Elites, etc. Characters All Covenant species returning from Halo:CE Prophets: Covenant leadership caste, all will have unique headgear and robes Engineers: Covenant technicians: about 1 meter tall, virtually no threat Brutes: stronger then Hunter, more agile then Elite Many more women: soldiers, pilots, etc. Virtually all Marines will be unique Sergeant Johnson or equivalent ODSTs: basically badass Marines More variation between Covenant Support characters away from front lines: mortar crews, sniper squads, etc. Specialty Marines: snipers, heavy-weapons, medics, etc. Flood returning AI Is now at least 3 times more advanced, or better Has very advanced pathfinding ability: agile units like Elites will jump, duck, climb, etc. to get through an area, stronger units like Hunters will plow through when possible Characters will actually "think" to perform an action, instead of a standard scripting algorithm: resulting in more intelligent combat Characters can now call out threats, and ask for assistance: counter-sniping, vehicle support, etc. Can recognize the quality of their cover, and their enemies cover, and act accordingly Marines now act as a squad and help each other Marines can now pilot vehicles other then the Ghost, and rather well Marines come together to tip over heavy objects for cover, or to flip a vehicle Marines will now use real-world battle techniques Far more advanced terrain awareness: threats, cover, elevation, etc. Higher ranking soldiers give orders, lower ranking actually follow those orders More Covenant can pilot vehicles: Grunts, Brutes, etc. Covenant will have enhanced animalistic behavior Dropships are now piloted by AI, and are no longer scripted events, and will react to the enemy: drop troops at a pathway box in threat, etc. Will use flashlights to hunt in the dark Will be far better opportunists: flanking, moving to better positions, etc. Will be able to set "traps" for enemies: ambushes, etc. PART 2: Environment, Gameplay, Multiplayer, Physics, Graphics, Audio, Game Plot, Miscellaneous, Rumors, Halo Universe Plot. Environment Low-gravity environments, can leap much higher, shoot down to slow descent: moon, etc. Different objects have different defensive quality, and will last only so long under fire All lights can be destroyed, to induce total darkness in contained areas Levels will be much more fluid and dymanic to greatly enhance replay Missions will have multiple paths to take Minimal repetition: no Library-like levels Virtually all objects can be destroyed New arenas of play: cities, etc. Much larger battlefields Gameplay Game will have far greater replay value due to advanced AI, more random events, level setups, etc. Battles will be much more difficult due to advanced AI, and greater enemy abilities Battles will have many more characters and vehicles involved at once Firefights will be much longer due to more advanced AI, etc. Stealth can be used as little or as much as wanted Multiplayer Covenant vs. Humanity: Elites vs. Spartans to better differentiate between teams All weapons and pilotable vehicles usable in the campaign can be used: including turrets and flying vehicles All abilities carry over from campaign Xbox Live Physics All loose models can be moved by pushing, or propelled by weapons to create cover, or to move it out of the way: rocks, burned-out cars, etc. Objects have a better concept of "wieght": react more realistically to explosions, etc. Totally re-written physics engine Graphics Inverse kinematics are being used on the arms and legs, feet and other areas, forward kinematics are being used for the spine, neck, head and wrists and toes for enhanced movement realism New self-lighting engine: all models cast shadows on themselves, and all other models New bump-mapping engine: allows for almost unprecedented gameplay detail Models can now have hanging objects attached that move like they should: grenades dangling from a bandoleer, etc. Characters will have far more articulation: Elites with moving mandibles, etc. (shown below) Objects and vehicles will take far more realistic damage All characters will have far more animations, granting them far more and real-looking abilities · Audio More musical purpose: does better to convey the feeling of the specific moment, and changes depending upon choices made, etc. Dynamic sound, based on environment: sounds echo off ice walls differently, etc. Weapons sound much more realistic It kicks *** Game Plot Takes place just after the novel Halo: First Strike Details about Covenant history and relations will be heavy in the story Most of the plot will be conveyed through in-game dialog, instead of mostly between-level cinematic Another Halo will be involved First few levels will deal with saving Earth itself Counter-offensive against Covenant in later levels Game will end with a sense of closure Miscellaneous Will not be released on any other consoles, and no PC/MAC port has been planned. Remaining time is being used to polish all aspects of the game, all graphics will look far better then any screenshot currently in circulation, etc. Flame-thrower will be included if Bungie can write a program that allows objects to catch fire (shown below: from Halo PC) Facial expressions of voice actors are being recorded and animated on the characters for far more realistic speach MC’s face will not be seen Release date unknown · Rumors Multiplayer options may be as powerful as in Halo PC: weapon spawns, vehicle selection, etc. Maybe able to use grenades while driving the ATV May have timed/remote detonated bombs Multiplayer bots |
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#3 |
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"Fat Mike is God!"
Join Date: Mar 2003
Location: Scotland
Posts: 10,256
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Makes me wish I had an X-Box.
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#4 |
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metalpodcast.net
Join Date: Apr 2003
Location: Miami, FL
Posts: 4,960
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Halo 2 > Every other game
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#5 |
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Registered User
Join Date: Dec 2003
Location: Orlando, FL
Posts: 2,445
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Are the videos working? I cant check since I'm at school and the computers dont have Windows media player.
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#6 |
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Out In The Fields
Join Date: Jun 2002
Location: England
Posts: 4,846
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Yeah there working for me
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#7 |
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stfu.
Join Date: Nov 2002
Posts: 91
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If this wins im going to buy an xobx again.
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#8 |
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Out In The Fields
Join Date: Jun 2002
Location: England
Posts: 4,846
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It looks awesome mate
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#9 |
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Drive It All Over Me
Join Date: Jan 2003
Location: Long Island, NY
Posts: 6,140
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Yeah, I didn't watch yet but I saved them so I guess they work. I just got home a little while ago and so far, E3 =
![]() After all this waiting there's finally a ton of games announced for the PSP. So far it looks amazing. Even better than that first video a month or two ago. Last edited by el doctor; 05-12-2004 at 02:57 PM. |
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#10 |
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Registered User
Join Date: Dec 2003
Location: Orlando, FL
Posts: 2,445
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#11 | |
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ilovemetal
Join Date: May 2003
Location: you know
Posts: 4,082
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Quote:
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#12 | |
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Registered User
Join Date: Dec 2003
Location: Orlando, FL
Posts: 2,445
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Quote:
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#13 |
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Banned
Join Date: Oct 2003
Location: Tucson
Posts: 5,415
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On a side note, did any of you see clips from the new zelda, its insanely orgasmic!
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#14 |
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Registered User
Join Date: Dec 2003
Location: Orlando, FL
Posts: 2,445
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It's hard to top the 2004 e3 video with all the Halo 2 features it demonstrates but hell yea, the Zelda vid was awesome too.
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#15 |
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You may enter up to 25 ch
Join Date: May 2001
Location: Salford (Uk)
Posts: 1,017
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Has anyone seen the new low quality HL2 video? now that looks pretty awesome, also shows Counter-strike 'source'
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#16 |
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Drive It All Over Me
Join Date: Jan 2003
Location: Long Island, NY
Posts: 6,140
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I actually haven't seen. Last videos I have are those high quality ones from last year. I downloaded them from Steam a while ago.
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#17 |
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(Occupied)
Join Date: Apr 2004
Location: San Deigo,CA
Posts: 87
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half life 2 and doom 3 are what i'm looking for
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#18 |
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Registered User
Join Date: Dec 2003
Location: Orlando, FL
Posts: 2,445
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I'll post some Half Life 2 vids later.
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#19 |
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Registered User
Join Date: Jul 2001
Posts: 522
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My Brother is at e3 right now, that bastard
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#20 |
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incendiarism
Join Date: Nov 2003
Location: zemzem
Posts: 8,664
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Thank god the pistol is toned down...
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