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Forum: Drums & Percussion 10-09-2012, 12:15 AM
Replies: 20
Views: 2,213
Posted By ares
I agree with what everyone's said here. Hit the...

I agree with what everyone's said here. Hit the drums hard and be gentle with your cymbals. (if only I could get my bandmates who needlessly clobber my cymbals to do that) Also, drums tend to sound...
Forum: Drums & Percussion 09-27-2012, 12:10 AM
Replies: 7
Views: 2,687
Posted By ares
As a professional audio engineer, I'd really...

As a professional audio engineer, I'd really recommend against using any non-transfer function analyzer (SMAART is ok). Those things are more often used as a crutch than a tool and I find they're...
Forum: Rock & Metal 09-21-2012, 11:22 PM
Replies: 11
Views: 1,745
Posted By ares
These are some local bands that are pretty...

These are some local bands that are pretty awesome:

http://ogodthewhitewhale.bandcamp.com/
my band, metal/prog influenced skramz/post hardcore

http://swordmasters.bandcamp.com/
fucking great,...
Forum: Drums & Percussion 04-13-2012, 12:44 AM
Replies: 26
Views: 6,540
Posted By ares
I still find it hard to believe that you have...

I still find it hard to believe that you have never seen anyone close mic a drum with a condenser mic if you've been in the music business for very long.

I am an engineer at an 850-capacity venue...
Forum: Drums & Percussion 04-09-2012, 12:44 AM
Replies: 26
Views: 6,540
Posted By ares
This is totally incorrect. There are tons of...

This is totally incorrect. There are tons of condenser mics that are designed to be used for close micing drums:

Shure Beta 91 (goes inside kick drum)
Shure Beta 98 (toms)
Sennheiser e901 (goes...
Forum: The Jam Session 10-02-2011, 10:50 AM
Replies: 9
Views: 1,169
Posted By ares
I really recommend the JBL LSR4328P or...

I really recommend the JBL LSR4328P or (LSR4325P), they sound great on their own, but have an extremely tight low end once you calibrate them for room modes. They may be a little outside of your...
Forum: Guitar 07-20-2011, 01:19 AM
Replies: 8
Views: 506
Posted By ares
Get a piezo pickup for your guitar and A/B it...

Get a piezo pickup for your guitar and A/B it with a switch
Forum: The Jam Session 06-05-2011, 09:10 PM
Replies: 26
Views: 1,501
Posted By ares
I'm personally a fan of somewhat-clicky kick drum...

I'm personally a fan of somewhat-clicky kick drum sounds. It's a necessity for most metal recordings: without the 'click', it's very hard to get the kick drum to have any presence in a dense wall of...
Forum: Guitar 06-04-2011, 02:38 PM
Replies: 1,151
Views: 39,258
Posted By ares
With aggregate devices on Mac OS X, the aggregate...

With aggregate devices on Mac OS X, the aggregate device uses the clock source of one of the hardware devices and the audio from the other devices is resampled for the other clock. I'm not sure what...
Forum: Guitar 06-03-2011, 02:38 PM
Replies: 1,151
Views: 39,258
Posted By ares
With Mac OS X + Logic you can create aggregate...

With Mac OS X + Logic you can create aggregate devices which can consist of channels from more than one audio interface.
Forum: Guitar 05-30-2011, 04:36 PM
Replies: 1,151
Views: 39,258
Posted By ares
I listened to my mix with your critique in mind....

I listened to my mix with your critique in mind. I definitely get the crushed feeling from the whole mix, this is mostly because the recording is really dense and I had just thrown a compressor on...
Forum: Guitar 05-30-2011, 04:24 PM
Replies: 1,151
Views: 39,258
Posted By ares
I'm familiar with this equation, I actually use a...

I'm familiar with this equation, I actually use a modified version (Eyring) to calculate the reverb times in my simulation system.

The point that I'm getting at is that in most cases, the response...
Forum: Guitar 05-28-2011, 12:57 PM
Replies: 1,151
Views: 39,258
Posted By ares
Each reflection of sound within a room can be...

Each reflection of sound within a room can be modeled using the equation:

S' = A*S

where S is the input sound, A is a frequency response representing the attenuation caused by energy loss...
Forum: Guitar 05-27-2011, 08:35 PM
Replies: 1,151
Views: 39,258
Posted By ares
This is actually untrue. The room has the same...

This is actually untrue. The room has the same influence proportional to the listening level at any volume. Most of the interactions within a room (reflections) are nearly (if not quite) linear...
Forum: Guitar 05-13-2011, 08:02 PM
Replies: 19
Views: 886
Posted By ares
I tend to think that the drums (particularly the...

I tend to think that the drums (particularly the hats/overheads) are a little bright in the 8kHz and up region. Kick could maybe use a little more upper end definition to help it stand out more in...
Forum: The Jam Session 05-10-2011, 10:03 PM
Replies: 28
Views: 1,086
Posted By ares
It's better but still missing a lot of bottom...

It's better but still missing a lot of bottom end. Kick drum still sound like a puff of air, you have to add some click at 3-5kHz to fix that. Snare needs more 5kHz+.

I'm curious what you're...
Forum: The Jam Session 05-10-2011, 08:38 PM
Replies: 28
Views: 1,086
Posted By ares
Guitar presence is in the 2kHz to 5 kHz range,...

Guitar presence is in the 2kHz to 5 kHz range, try boosting there and doing a shelving cut above 5kHz (not a LPF).

Superior 2.0 for drums works just fine if you know to EQ/compress properly, plus...
Forum: Community: Music/Off-Topic 05-09-2011, 08:04 PM
Replies: 57
Views: 2,245
Posted By ares
I got a 6. LOL, didn't think it would be that bad.

I got a 6. LOL, didn't think it would be that bad.
Forum: The Jam Session 05-09-2011, 03:17 PM
Replies: 6
Views: 7,652
Posted By ares
Well, you're right about the null spots on second...

Well, you're right about the null spots on second thought, but I do believe that you can compensate for locations where a particular frequency is resonant. My monitors (JBL LSR4328P) can...
Forum: The Jam Session 05-09-2011, 12:26 PM
Replies: 6
Views: 7,652
Posted By ares
You can, but only at a single location in that...

You can, but only at a single location in that room. This is why EQing for live sound is much more difficult because you have to make it sound good for the majority of the audience.
Forum: The Jam Session 05-09-2011, 12:46 AM
Replies: 11
Views: 664
Posted By ares
yeah, the tambourine. The whole mix might be a...

yeah, the tambourine. The whole mix might be a tiny bit abrasive in that frequency range, but the tambourine is definitely the biggest offender.
Forum: The Jam Session 05-09-2011, 12:38 AM
Replies: 28
Views: 1,086
Posted By ares
It sounds slightly better (not great though), but...

It sounds slightly better (not great though), but I already deleted the original file so I can't really A/B them.
Forum: The Jam Session 05-09-2011, 12:32 AM
Replies: 11
Views: 664
Posted By ares
I think it sounds pretty good. The music is...

I think it sounds pretty good. The music is pretty abstract so it's hard to assign any ideals for what things should sound sound like.

If I were mastering it, I would probably cut a dB or two of...
Forum: The Jam Session 05-09-2011, 12:15 AM
Replies: 28
Views: 1,086
Posted By ares
(Bass) In some parts of the song it is...

(Bass)
In some parts of the song it is definitely much more prominent than in others. This is probably an EQ thing that you don't notice because of speaker/room influence.



Do you have any...
Forum: The Jam Session 05-09-2011, 12:02 AM
Replies: 28
Views: 1,086
Posted By ares
Don't do this, or your mix will end up with comb...

Don't do this, or your mix will end up with comb filtering if it is ever summed to mono. The 'stereo spreader' in logic pans alternating ~octave bands left/right above a certain cutoff frequency in...
Showing results 1 to 25 of 165

 
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