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View Full Version : Featured Game: Braid


Jonny
05-27-2009, 05:31 PM
Time manipulation, obsession and the first game soundtrack I actually bought.
http://xbox360media.ign.com/xbox360/image/article/853/853517/braid-20080220010547440_640w.jpg
Now I don't know about you, but generally I pay little to no attention to any of the games on Xbox Live Arcade. Sure, I may dowload the odd demo when there's no 'proper' games out for me to play, but I usually leave unimpressed, delete it from my hard drive and never think of it again. Braid is different. It's part platformer and part puzzler which is both incredibly innovative and rewarding to play, in addition to being a fantastic weapon to pull out in your games-as-art arguments.
http://xboxlivemedia.ign.com/xboxlive/image/article/891/891376/braid-20080716074230623_640w.jpg
From screenshots, like the one above, you would be forgiven for thinking that Braid was just some quirkly little Mario clone, but nothing could be further from the truth. Braid pays a nice homage to Mario and 2D platformers in general, but at the same time it is a fantastic game on it's own merits.

Reason to love Braid #1: The Story

At the beginning of Braid, you find yourself running across a bridge at night, up a driveway and into a house. This house acts as the hub of the game, and contains five rooms, each with a large empty picture frame and a door leading into each of the game's separate worlds. The story of Braid is told out through books found through each of these doors, before starting the world itself. The story is probably one of my favourite things about Braid. At first it seems like yet another homage to the classic platformers of old (it tells the story of a missing princess whom Tim is searcing for) but as it unfolds in later chapters you realise that the game is full of subtext, double (or even triple) meanings and leaves you thinking about it long after you've finished the (unfortunately rather short) game. What starts as a simple rescue-the-princess story seemingly transitions into a tale of obsession, remorse and the a-bomb tests (seriously). In another homage to retro gaming, at the end of each world you run up to a castle. As you get there a strange dinosaur creature walks out and informs you that ''the Princess is in another castle''. Braid takes one of the most well known classic videogame lines at gives it a far deeper metaphorical meaning which becomes clear the further you progress. In addition to this, each world contains a number of jigsaw pieces you need to collect to fill the frame in each room in the hub house, and each of these reveals more about the character of Tim, but like a lot of the other story elements in Braid, nothing is obvious and everything is shown subtely enough that you can make up your own mind what each picture means. Then, by the end of the last level (world 1, which comes after world 6. You start in world 2) your entire perception of the game is flipped on its head. The story in Braid is certainly one that will stay with you for a long time.
http://xbox360media.ign.com/xbox360/image/article/853/853517/braid-20080220010603377_640w.jpg

Reason to love Braid #2: The Gameplay

Now I've prattled on for a long time about the story but said nothing about the game itself. Like the story, on the surface Braid is deceptively simple. You walk left and right, you climb ladders, and you jump. But in addition to this, you can also rewind time. It's this feature which makes for Braid's immensely satisfying puzzles. In world 2 (that's the one you start at), rewinding time is not really necessary, it's just a way to cheat death as you progress through the level, but each world after that throws a new twist on this power which you need to master to collect all the jigsaw pieces. World 3 introduces objects and enemies which are not affected by your time reversal, resulting in some rather clever puzzles which you can spend ages working on, only to realise after you've solved it that the solution was actually pretty blinkin' obvious. Later worlds include an orb you can drop which has a black hole-like affect and slows time around it to a crawl. This is necessary to get platforms to slow so you can cross chasms and so forth. Another includes a shadow version of yourself, so when you rewind time and then start it again, this shadow you will go and act out everything you just did before the rewind. Another world remains completely stationary, enemies and everything, while you're standing still, but as you walk to the right everything starts moving like normal and when you walk left everything starts to go backwards.
http://xbox360media.ign.com/xbox360/image/article/853/853517/braid-20080220010600877_640w.jpg

Reason to love Braid #3: The Graphical Style

The first thing you'll probably notice about Braid from the screenshots are the graphics. You play as a man named Tim who, as you can see, is probably one of the most unusual videogame heroes you will ever play as, with his floppy red hair, suit and tie. The enemies in the game, while not having much variation (not much is needed, since the game is not about them- they are more of a puzzle-solving device) are interesting and just slightly off-looking, so like and one-legged midget, you feel uneasy looking at them but you can't seem to stop. The backgrounds are beautiful and exude an almost oil-painting quality, and it never gets boring to look at.

Reason to love Braid #4: The Music

The sound, too, is excellent, and while Tim himself makes very little noise (apart from jumping) and the enemies are pretty quiet, the soundtrack to the game is perfect. The soundtrack is made up from actual licenced tracks rather than music composed from the game, which can usually be hit-or-miss, but in Braid a lot of the tracks just sound like they belong there. World 2 (the one you start at, remember?) has a very nice folky instrumental piece (which has now found it's way onto my ipod) and the in the worlds after that, the tempo changes to become darker and more brooding, as the story itself does. The entire soundtrack seems to exude an aura of melancholy over the entire game, and this along with the graphics and the story, make it far more immersive than a hundred next-gen FPS's.

To summarise, Braid is an excellent game which deserves to be played by anyone wanting to play something a bit different, anyone who appreciates a truely artistic game and anyone looking for a good mental challenge.

Positives:
+ Brilliant Puzzles
+ Atmospheric
+ Makes you think
+ Artistic

Negatives:
- Short
- Little replay value...




... unless you opt to do the time trial challenges, which are fiendishly difficult to do, or find all the hidden stars, which is impossible without the internet's help, and even then is very hard.

Jonny
05-27-2009, 05:32 PM
tl;dr lulz

smith_
05-27-2009, 06:35 PM
yep it's a great game, i keep comin back to it but i just can't get all the pieces

Jonny
05-27-2009, 06:40 PM
yep it's a great game, i keep comin back to it but i just can't get all the pieces

Dude! Duuuuuuuude! You're missing the best part! Get the pieces and get into the attic.

Ventriloquist
05-27-2009, 08:03 PM
I love this game, great concept/music. I have one world remaining but I was stuck somewhere and refused to look at any walkthroughs. Been a while.

nevertoolate
05-27-2009, 08:05 PM
Beautifully tough game.....and fun too.

Ventriloquist
05-27-2009, 08:12 PM
Love the episodes where the time flow is related to you movements. I spent hours trying to pass the hunting stage.

form
05-27-2009, 08:29 PM
amazing game

have a couple pieces left before attic

i didnt even know there was a story beside tim looking for the bitch

Ventriloquist
05-27-2009, 08:41 PM
Yeah, I love how it mocks the mario games: Uh.. The princess is not here.. probably some other castle.

nevertoolate
05-27-2009, 10:12 PM
Love the episodes where the time flow is related to you movements. I spent hours trying to pass the hunting stage.

oh hell yeah, that was so good, gave me a sore brain too.

Phalanx
05-27-2009, 10:57 PM
The ending is genius. It's easily one of the greatest plot twists in video game history (I definitely think this, it's up there with Aeris dying in FFVII). The problem with Braid for me was how the story was conveyed. Most of the time, I was so interested in getting to the next world that I just "cba-ed" with reading the books at the beginning. I wish they had been integrated into the game a little better.

The game is also short but I think it's definitely "short but sweet".

The more I think of reasons why the game isn't art, it becomes more and more clear that it is art. Everything about the game is classic. The backgrounds and attention to detail are outstanding and won't age for decades and yet, the character designs are incredibly simple and the puzzles in the game really are brain teasers.

Great game, and good featured game review.

GreyHam
05-28-2009, 02:05 AM
Im glad i saw this on here. Im just waiting for the PSN release (could get it on pc, but id only end up playing it with the PS3 controller anyway)

smith_
05-28-2009, 02:27 AM
one of the time puzzles was just too confusing for me so i just gave up, i got to the bubble part but when i loaded it up all my progress was gone. i'm definately going to get to this attic tomorrow

Jonny
05-28-2009, 07:15 AM
Yeah, I love how it mocks the mario games: Uh.. The princess is not here.. probably some other castle.

It's not mocking them, it's a tribute of sorts.

Jonny
05-28-2009, 07:18 AM
The problem with Braid for me was how the story was conveyed. Most of the time, I was so interested in getting to the next world that I just "cba-ed" with reading the books at the beginning. I wish they had been integrated into the game a little better.

I agree, on my first playthough I just sort of skimmed them and didn't pay much attention, but after seeing the ending I went back to read them all properly and examine the paintings more to see the whole picture.

Let's Chop Cats!
05-28-2009, 01:21 PM
I skip the books and suck at the puzzles. I'll probably never finish the game, which is a bummer because I've heard its great.

smith_
06-05-2009, 02:07 PM
is there any way to save? every time i leave this game i have to start from the beginning when i restart it, i'm so sick of the first few levels

Jonny
06-05-2009, 07:20 PM
is there any way to save? every time i leave this game i have to start from the beginning when i restart it, i'm so sick of the first few levels

Should save automatically to your gamer profile.

-Listy-
06-06-2009, 07:30 AM
this looks pretty cool, i'll need to get it.

smith_
06-06-2009, 10:16 AM
the game doesn't recognize that i bought the full version, which i did. and it doesn't save, what a waste of money

Jonny
06-06-2009, 10:19 AM
Did you get it on 360 or PC?

smith_
06-06-2009, 11:24 AM
360

whenever i opt to exit the game, it says press x to buy the full version or whatever, then i do it and it says i already have the full version (which i do) but that doesn't change the fact that i have to start from the beginning everytme i load. i set the save settings to hard drive, i'm always signed into the same gamertag so i can't see why it wouldn't save...

Jonny
06-06-2009, 06:59 PM
Hmmm... Have you tried deleting it all off your HD and redownloading it?

MBS
06-15-2009, 08:20 PM
this game was ****ing incredible