View Full Version : Nintendo Online News
Rancid Dan
04-20-2005, 01:55 PM
http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=35479&subsectionid=1587
Nintendo online future becoming clearer. Plus: how powerful is Revolution?
Nintendo has signed a deal with wireless broadband communications firm Broadcom Corporation to bring wireless functionality to its upcoming console, currently dubbed Revolution.
This backs up months of previous speculation regarding Nintendo's Revolution acting as a wireless router as well as a games machine, punting out a user's home internet connection to any other wireless devices within range, such as Nintendo's DS.
Recent news has pointed to an E3 unveiling of the company's online plans, where details of DS's free online gaming service - accessible anywhere there happens to be a wireless hotspot - are expected. In addition, it is now hoped Nintendo will showcase how the Revolution and DS partnership will work.
As well as internet wireless functions, suggestions are mounting that the wireless functionality out of the box will be used to allow all manner of other devices to connect to the main console, not least the special new controllers Nintendo is currently shielding from public view.
It is currently thought Nintendo will introduce a touch-screen element and perhaps even a camera to standard controllers, giving developers a unique default control set up to develop games around.
Current comments from industry inside sources say Nintendo is banking on the controller system to sell its next system, with those in the know telling us that the actual hardware capabilities are not massively advanced from those of Gamecube, thus allowing for easy backwards compatibility.
Our source also pointed out Revolution's capabilities will be massively behind those of Xbox 360 and PS3, "It's like night and day," we were told.
Interesting.....
:thumb:
Jonny
04-20-2005, 02:10 PM
Current comments from industry inside sources say Nintendo is banking on the controller system to sell its next system, with those in the know telling us that the actual hardware capabilities are not massively advanced from those of Gamecube, thus allowing for easy backwards compatibility.
And that's where the problem is. People don't want a magic new controller. They want to play games. Games which look good.
They're really not even trying to expand their market. Just as long as their is a few hardcore Nintendo fans still left they'll be happy.
I'm really losing faith. They're trying so hard to be different that they're essentially shooting themselves in the foot. I do wish they'd learn from their mistakes.
Rancid Dan
04-20-2005, 02:14 PM
Yes, but maybe Nintnedo don't care about the casual gamer/mainstream audience as much as the competition.
Jonny
04-20-2005, 02:23 PM
Yes, but maybe Nintnedo don't care about the casual gamer/mainstream audience as much as the competition.
No. They don't. At all. I'd say their current actions are based on the assumption that their fan base will stay exactly the same. It wont. If anything, they're gonna lose fans as people get tired of owning a less advanced console.
Not to mention the fact if the console really is 'only slightly more advanced than the gamecube' then chances are it will rule out most multi-console releases. I mean, they can only really make those so they're as good as the least advanced console. So why make the others versions suffer just to stick in on Revolution too?
Joolsy
04-20-2005, 02:32 PM
Your keen to make threads today dan.
Melvin42
04-20-2005, 02:36 PM
Man, I really hope those specs on a new controller are nothing more than extreme speculation. I can't stand that little touch screen on the DS. It's PSP all the way for me.
Nintendo needs to stop being so innovative and focus on making fun games. Who cares how innovative it is, just that its fun. Making all these systems intertwine with each other isn't much really. The fact that the console is going to be much less powerful than Sony's and Microsoft's is a total bummer. If it's not much of a step up from GC, then WHY THE HELL ARE THEY MAKING IT?? That's one of the worst ways for milking consumer cash, by releasing a more expensive version of current hardware and dubbing it "new".
I want a gaming system with fun games. Not a freakin' interactive revolution.
I'm also losing faith in Nintendo. They're straying too far from the gaming community and turning their products into not much more than a novelty. Sure, Nintendo fanboys are the most enduring of the console fanboys, but the fact is that Nintendo picked up those fanboys from their 8 and 16 bit days.
I have a GameCube, I waited for a N64 over the PS1, I sold my Genesis to get a SNES... but I don't know if I'm going to get a Revolution. There are a total of three games I enjoy that are GC exclusive: F Zero, Metriod, and the upcoming Zelda. I can name many more on the PS2 that I enjoy. But I really do enjoy these three series. If this next Zelda turns out to be another Wind Waker, I can't see two series (two to three games) warranting my purchase of a certain next gen system. I'm going to Sony like I should have done all along (looking back, I think I bought more PS games to play on my computer emulator than I had 64 games). Of course, why did I stick with Nintendo? I had an NES and an SNES when I was small.
The big N needs to get into gear before they end up becoming like Sega (Sonic is dead to me).
Lionheart1827
04-20-2005, 02:36 PM
I'm taking everything with grain of salt right now. I wont believe anything until E3. I remember before the Gamecube was revealed, some "credible" sources were saying it was gonna have more 2d games than 3d games and how it was gonna be backwards compatible with N64 AND SNES.
I know the revolution will be backwards compatible and some sort of internet out of the box though, as revealed by nintendo already. :thumb:
Jonny
04-20-2005, 02:44 PM
Let's just take a look at the past:
Super Mario 1:
Original, first real platform game, great.
Super Mario 2:
Tried to be different, failed, sucked.
Super Mario 3:
Back to original formula + much bigger + better graphics + more extras = GREAT
Super Mario World:
Took SM3 and expanded on it--> Even better.
Super Mario 64:
Big change- 3D. Great controls. Worked great.
Super Mario Sunshine:
Trying to be different again. Add a water pack. Just wasn't the same.
Now what did we learn??
When Nintendo tries to be 'different' they tend to end up worse.
Melvin42
04-20-2005, 02:46 PM
Now what did we learn??
When Nintendo tries to be 'different' they tend to end up worse.
Someone needs to tell Sega that.
:lol:
Have you heard of Mario 128? It sounds like the game they should have released instead of "Sunshine" (god, just saying that name it sounds so stupid).
Jonny
04-20-2005, 02:50 PM
Someone needs to tell Sega that.
:lol:
Have you heard of Mario 128? It sounds like the game they should have released instead of "Sunshine" (god, just saying that name it sounds so stupid).
Yeah- I'm actually optimistic about that one- despite there being no details on it at all. Maybe we'll see it at E3.
I just hope they don't hold it back so they can release it on Revolution.
Jonny
04-20-2005, 02:56 PM
I can imagine what they could do next though:
Super Mario Futures:
A cranial implant placed inside the player's head allows them to control Mario through the power of thought. The catch is, if you don't concentrate hard enough, you start to lose control. Nintendo has also added a few more innovative ideas to this device. If you take damage in the game, a mild eletrical shock is released by the device- enough to render a person unconcious if they get hit enough times. Also, when a player enters a big boss battle, the device triggers the release of high amounts of adrenalin, making the player's response faster.
Melvin42
04-20-2005, 03:38 PM
Yeah- I'm actually optimistic about that one- despite there being no details on it at all. Maybe we'll see it at E3.
I just hope they don't hold it back so they can release it on Revolution.
If they have it as a Revolution title I'm going to cry.
Think of Mario 64. What did the 64 stand for? 64 bit graphics like in the N64. Now think of Mario 128. It's obvious, as far as I can tell, that it's developed for a 128 bit system. The GC has 128 bit graphics. If they throw it on Revolution... that might mean the new system is a 128 bitter, putting it two generations behind (the GC is already behind the 256 bit PS2). Scary.
I can imagine what they could do next though:
Super Mario Futures:
A cranial implant placed inside the player's head allows them to control Mario through the power of thought. The catch is, if you don't concentrate hard enough, you start to lose control. Nintendo has also added a few more innovative ideas to this device. If you take damage in the game, a mild eletrical shock is released by the device- enough to render a person unconcious if they get hit enough times. Also, when a player enters a big boss battle, the device triggers the release of high amounts of adrenalin, making the player's response faster.
:lol:
Rancid Dan
04-20-2005, 03:40 PM
No, the GC is on par with XBOX and PS2 bit-wise.
All 128 bit.
Mister_Che
04-20-2005, 03:45 PM
No, the GC is on par with XBOX and PS2 bit-wise.
All 128 bit.
Is it even possible to reach the FULL capabilities set by a console. I think I remember seeing someone post saying that the capabilities of a console are only theoretical and can't ever really be reached.
Rancid Dan
04-20-2005, 03:47 PM
Ok, but they are all 128 bit.
Truth ^^
Melvin42
04-20-2005, 04:08 PM
No, the GC is on par with XBOX and PS2 bit-wise.
All 128 bit.
Oh okay, sorry. I thought PS2 was 256 or something... I guess I'm thinking 256.
But still, if Revolution is still a 128 bits like GC.... that's shameful.
Lionheart1827
04-20-2005, 08:40 PM
Ok, but they are all 128 bit.
Truth ^^
Didnt we go over this like 2 months ago? The only true 128 bit system is the PS2, not that it matters anyway. :thumb:
bits dont matter anymore like it did in the NES and SNES era.
Heres the link that I posted in the old topic:
http://www.pcvsconsole.com/features/consoles/
foxdie44
04-21-2005, 12:02 AM
Im really not looking forward to anything but revolution, I didnt even like nintendo until last year. I have really gotten sick of just better graphics which seems to be the only thing sony and microsoft will offer.
StaticSynth
04-21-2005, 04:25 PM
Oh okay, sorry. I thought PS2 was 256 or something... I guess I'm thinking 256.
But still, if Revolution is still a 128 bits like GC.... that's shameful.
Bits don't really mean anything. I guarantee you the Revolution will be much more powerful than the Gamecube.
ToyDolls
04-21-2005, 04:44 PM
Let's just take a look at the past:
Super Mario 1:
Original, first real platform game, great.
Super Mario 2:
Tried to be different, failed, sucked.
Super Mario 3:
Back to original formula + much bigger + better graphics + more extras = GREAT
Super Mario World:
Took SM3 and expanded on it--> Even better.
Super Mario 64:
Big change- 3D. Great controls. Worked great.
Super Mario Sunshine:
Trying to be different again. Add a water pack. Just wasn't the same.
Now what did we learn??
When Nintendo tries to be 'different' they tend to end up worse.
I though SMS was kick ***.
Jonny
04-21-2005, 05:09 PM
I though SMS was kick ***.
It was good. It just wasn't as good as the others.
What we really need is a new Super Mario World. With Yoshis playing a bigger role and not being water soluble. And playing as luigi. With lots of different routes and hidden levels. And the cape. And the fire flower.
StaticSynth
04-21-2005, 05:40 PM
Let's just take a look at the past:
Super Mario 1:
Original, first real platform game, great.
Super Mario 2:
Tried to be different, failed, sucked.
Super Mario 3:
Back to original formula + much bigger + better graphics + more extras = GREAT
Super Mario World:
Took SM3 and expanded on it--> Even better.
Super Mario 64:
Big change- 3D. Great controls. Worked great.
Super Mario Sunshine:
Trying to be different again. Add a water pack. Just wasn't the same.
Now what did we learn??
When Nintendo tries to be 'different' they tend to end up worse.
A few things:
-The original Donkey Kong was the first platformer. Mario was the first side-scroller.
-Super Mario Bros. 2 was good.
-Nintendo did something very different with Donkey Kong, Mario 1, and Mario 64 and each of those games are timeless classics that revolutionized the industry.
-DK showed the arcade industry that not everything had to be a space shooter or Pong rip-off.
-Mario 1 created the side-scrolling platformer and thousands upon thousands of games have been influenced by this.
-Mario 64 showed the industry how to do 3D right. Before Mario 64, Lara Croft was actually percieved as good. :lol:
Lionheart1827
04-21-2005, 05:58 PM
A few things:
-The original Donkey Kong was the first platformer. Mario was the first side-scroller.
-Super Mario Bros. 2 was good.
-Nintendo did something very different with Donkey Kong, Mario 1, and Mario 64 and each of those games are timeless classics that revolutionized the industry.
-DK showed the arcade industry that not everything had to be a space shooter or Pong rip-off.
-Mario 1 created the side-scrolling platformer and thousands upon thousands of games have been influenced by this.
-Mario 64 showed the industry how to do 3D right. Before Mario 64, Lara Croft was actually percieved as good. :lol:
:thumb:
Hopefully at E3 we will see another game that will be looked upon for ages too(playable version of the new zelda) :naughty:
EonBlueApcolyps
04-21-2005, 10:34 PM
^ I read the other day that their is definetly going to be a playable Zelda demo ready for E3
Jonny
04-22-2005, 03:29 AM
A few things:
-The original Donkey Kong was the first platformer. Mario was the first side-scroller.
-Super Mario Bros. 2 was good.
-Nintendo did something very different with Donkey Kong, Mario 1, and Mario 64 and each of those games are timeless classics that revolutionized the industry.
-DK showed the arcade industry that not everything had to be a space shooter or Pong rip-off.
-Mario 1 created the side-scrolling platformer and thousands upon thousands of games have been influenced by this.
-Mario 64 showed the industry how to do 3D right. Before Mario 64, Lara Croft was actually percieved as good. :lol:
-Yeah, that's what I meant.
-I didn't like SMB2 so much.
-If they didn't do that, someone else would have. (Though admittedly not as well)
-True
-See 2 comments above
-And that's the formula they should stick with. Not sticking in water packs to try and separate them from what made them great in the first place.
Melvin42
04-22-2005, 07:41 AM
bits dont matter anymore like it did in the NES and SNES era.
Oh, okay, thanks. Meh, I don't keep up much with the new specs or whatever, just the games I want to play. I was just going by what I remember back in the day. :shrug:
I though SMS was kick ***.
I thought it was pretty cool... well, okay. I wouldn't play it again though. I sold it after I was done.
A few things:
-Super Mario Bros. 2 was good.
-Mario 64 showed the industry how to do 3D right. Before Mario 64, Lara Croft was actually percieved as good. :lol:
SMB2 was good. Not as good as 3 or 1, or World, or 64, but it was good by its own merits. Just didn't live up to the name of the first Mario well.
And I agree, we DO need a new Super Mario World. That would freakin' rock unlike anything has rocked before. Maybe Mario 128 is the next SMW? Ah, I don't want to speculate, but that would rock. SMW was like the epitome of everything that's good about platformers.
StaticSynth
04-22-2005, 09:40 AM
And I agree, we DO need a new Super Mario World. That would freakin' rock unlike anything has rocked before. Maybe Mario 128 is the next SMW? Ah, I don't want to speculate, but that would rock. SMW was like the epitome of everything that's good about platformers.
They already made the sequel to Super Mario World 10 years ago. It's called "Super Mario World 2: Yoshi's Island" and is arguably the greatest 2D platformer ever.
If a new Mario side-scroller is what you want, you'll be happy to know that they are making a new 3D Mario sidescroller for the DS. :thumb:
Melvin42
04-22-2005, 10:00 AM
They already made the sequel to Super Mario World 10 years ago. It's called "Super Mario World 2: Yoshi's Island" and is arguably the greatest 2D platformer ever.
I meant to say ANOTHER one as a sequel to those two. I just used SMW instead of writing out both names. :thumb:
Jonny
04-22-2005, 11:47 AM
Imagine if they had a co-op mode. Mario and Luigi having to get through levels. And having races with the capes and stuff.
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